/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Sfinx source code * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon */ #ifndef CGE2_H #define CGE2_H #include "engines/engine.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "cge2/fileio.h" #include "cge2/general.h" namespace CGE2 { class Vga; class Sprite; class MusicPlayer; class Fx; class Sound; class Text; #define kScrWidth 320 #define kScrHeight 240 #define kMaxFile 128 #define kPathMax 128 class CGE2Engine : public Engine { public: CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription); virtual bool hasFeature(EngineFeature f) const; virtual bool canLoadGameStateCurrently(); virtual bool canSaveGameStateCurrently(); virtual Common::Error loadGameState(int slot); virtual Common::Error saveGameState(int slot, const Common::String &desc); virtual Common::Error run(); bool showTitle(const char *name); void cge2_main(); char *mergeExt(char *buf, const char *name, const char *ext); void inf(const char *text, bool wideSpace = false); void movie(const char *ext); void runGame(); void loadScript(const char *fname); void loadSprite(const char *fname, int ref, int scene, int col, int row, int pos); const ADGameDescription *_gameDescription; bool _quitFlag; Dac *_bitmapPalette; int _mode; bool _music; int _startupMode; int _now; ResourceManager *_resman; Vga *_vga; Sprite *_sprite; MusicPlayer *_midiPlayer; Fx *_fx; Sound *_sound; Text *_text; private: void init(); void deinit(); }; } // End of namespace CGE2 #endif // CGE2_H