/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AUDIO_FMOPL_H #define AUDIO_FMOPL_H #include "audio/audiostream.h" #include "common/func.h" #include "common/ptr.h" #include "common/scummsys.h" namespace Audio { class SoundHandle; } namespace Common { class String; } namespace OPL { class OPL; /** * @defgroup audio_fmopl OPL emulation * @ingroup audio * * @brief OPL class for managing an OPS emulator. * @{ */ class Config { public: enum OplFlags { kFlagOpl2 = (1 << 0), kFlagDualOpl2 = (1 << 1), kFlagOpl3 = (1 << 2) }; /** * OPL type to emulate. */ enum OplType { kOpl2, kDualOpl2, kOpl3 }; typedef int8 DriverId; struct EmulatorDescription { const char *name; const char *description; DriverId id; // A unique ID for each driver uint32 flags; // Capabilities of this driver }; /** * Get a list of all available OPL emulators. * @return list of all available OPL emulators, terminated by a zero entry */ static const EmulatorDescription *getAvailable() { return _drivers; } /** * Returns the driver id of a given name. */ static DriverId parse(const Common::String &name); /** * @return The driver description for the given id or 0 in case it is not * available. */ static const EmulatorDescription *findDriver(DriverId id); /** * Detects a driver for the specific type. * * @return Returns a valid driver id on success, -1 otherwise. */ static DriverId detect(OplType type); /** * Creates the specific driver with a specific type setup. */ static OPL *create(DriverId driver, OplType type); /** * Wrapper to easily init an OPL chip, without specifing an emulator. * By default it will try to initialize an OPL2 emulator, thus an AdLib card. */ static OPL *create(OplType type = kOpl2); private: static const EmulatorDescription _drivers[]; }; /** * The type of the OPL timer callback functor. */ typedef Common::Functor0 TimerCallback; /** * A representation of a Yamaha OPL chip. */ class OPL { private: static bool _hasInstance; public: OPL(); virtual ~OPL() { _hasInstance = false; } /** * Initializes the OPL emulator. * * @return true on success, false on failure */ virtual bool init() = 0; /** * Reinitializes the OPL emulator */ virtual void reset() = 0; /** * Writes a byte to the given I/O port. * * @param a port address * @param v value, which will be written */ virtual void write(int a, int v) = 0; /** * Reads a byte from the given I/O port. * * @param a port address * @return value read */ virtual byte read(int a) = 0; /** * Function to directly write to a specific OPL register. * This writes to *both* chips for a Dual OPL2. We allow * writing to secondary OPL registers by using register * values >= 0x100. * * @param r hardware register number to write to * @param v value, which will be written */ virtual void writeReg(int r, int v) = 0; /** * Start the OPL with callbacks. */ void start(TimerCallback *callback, int timerFrequency = kDefaultCallbackFrequency); /** * Stop the OPL */ void stop(); /** * Change the callback frequency. This must only be called from a * timer proc. */ virtual void setCallbackFrequency(int timerFrequency) = 0; enum { /** * The default callback frequency that start() uses */ kDefaultCallbackFrequency = 250 }; protected: /** * Start the callbacks. */ virtual void startCallbacks(int timerFrequency) = 0; /** * Stop the callbacks. */ virtual void stopCallbacks() = 0; /** * The functor for callbacks. */ Common::ScopedPtr _callback; }; /** * An OPL that represents a real OPL, as opposed to an emulated one. * * This will use an actual timer instead of using one calculated from * the number of samples in an AudioStream::readBuffer call. */ class RealOPL : public OPL { public: RealOPL(); virtual ~RealOPL(); // OPL API void setCallbackFrequency(int timerFrequency); protected: // OPL API void startCallbacks(int timerFrequency); void stopCallbacks(); virtual void onTimer(); private: static void timerProc(void *refCon); uint _baseFreq; uint _remainingTicks; enum { kMaxFreq = 100 }; }; /** * An OPL that represents an emulated OPL. * * This will send callbacks based on the number of samples * decoded in readBuffer(). */ class EmulatedOPL : public OPL, protected Audio::AudioStream { public: EmulatedOPL(); virtual ~EmulatedOPL(); // OPL API void setCallbackFrequency(int timerFrequency); // AudioStream API int readBuffer(int16 *buffer, const int numSamples); int getRate() const; bool endOfData() const { return false; } protected: // OPL API void startCallbacks(int timerFrequency); void stopCallbacks(); /** * Read up to 'length' samples. * * Data will be in native endianess, 16 bit per sample, signed. * For stereo OPL, buffer will be filled with interleaved * left and right channel samples, starting with a left sample. * Furthermore, the samples in the left and right are summed up. * So if you request 4 samples from a stereo OPL, you will get * a total of two left channel and two right channel samples. */ virtual void generateSamples(int16 *buffer, int numSamples) = 0; private: int _baseFreq; enum { FIXP_SHIFT = 16 }; int _nextTick; int _samplesPerTick; Audio::SoundHandle *_handle; }; /** @} */ } // End of namespace OPL #endif