/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef MATH_SQUAREMATRIX_H
#define MATH_SQUAREMATRIX_H
#include "math/matrix.h"
#include "math/vector.h"
namespace Math {
/**
* \class MatrixType
* This specialization of MatrixType defines some new methods for square
* matrices.
*/
template
class MatrixType : public MatrixBase {
public:
inline void setToIdentity() { *this = 1.f; }
inline void transformVector(Vector(dim) *vec) const {
*vec = this->getThis() * *vec;
}
Matrix &operator=(float i);
protected:
MatrixType() : MatrixBase() { setToIdentity(); }
MatrixType(float *data) : MatrixBase(data) { }
MatrixType(const MatrixBase &m) : MatrixBase(m) { }
};
template
Matrix &MatrixType::operator=(float i) {
for (int row = 0; row < dim; ++row) {
for (int col = 0; col < dim; ++col) {
this->setValue(row, col, (row == col ? i : 0.f));
}
}
return this->getThis();
}
}
#endif