/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MENU_H_ #define MENU_H_ #include "engines/myst3/gfx.h" #include "common/events.h" #include "common/memstream.h" #include "common/rect.h" #include "common/savefile.h" #include "common/str-array.h" #include "video/bink_decoder.h" namespace Myst3 { class Myst3Engine; class SpotItemFace; class GameState; enum DialogType { kConfirmNewGame, kConfirmLoadGame, kConfirmOverwrite, kConfirmEraseSavedGame, kErrorEraseSavedGame, kConfirmQuit }; class Menu { public: Menu(Myst3Engine *vm); virtual ~Menu(); void draw(); void handleInput(const Common::KeyState &e); void updateMainMenu(uint16 action); void goToNode(uint16 node); void loadMenuOpen(); void loadMenuSelect(uint16 item); void loadMenuLoad(); void loadMenuChangePage(); void saveMenuOpen(); void saveMenuSelect(uint16 item); void saveMenuChangePage(); void saveMenuSave(); void saveLoadErase(); void setSaveLoadSpotItem(SpotItemFace *spotItem) { _saveLoadSpotItem = spotItem; } private: Myst3Engine *_vm; Common::StringArray _saveLoadFiles; SpotItemFace *_saveLoadSpotItem; Common::String _saveLoadAgeName; Common::String _saveName; bool _saveDrawCaret; int32 _saveCaretCounter; static const uint kCaretSpeed = 25; uint dialogIdFromType(DialogType type); void saveLoadUpdateVars(); Graphics::Surface *createThumbnail(Graphics::Surface *big); void saveGameReadThumbnail(Common::InSaveFile *save); void saveGameWriteThumbnail(Common::OutSaveFile *save); Common::String getAgeLabel(GameState *gameState); Common::String prepareSaveNameForDisplay(const Common::String &name); }; class Dialog : public Drawable { public: Dialog(Myst3Engine *vm, uint id); virtual ~Dialog(); virtual void draw() override; virtual int16 update() = 0; protected: Myst3Engine *_vm; Video::BinkDecoder _bink; Texture *_texture; uint _buttonCount; Common::Rect getPosition(); }; class ButtonsDialog : public Dialog { public: ButtonsDialog(Myst3Engine *vm, uint id); virtual ~ButtonsDialog(); void draw() override; int16 update() override; private: uint16 _previousframe; uint16 _frameToDisplay; Common::Rect _buttons[3]; void loadButtons(); }; class GamepadDialog : public Dialog { public: GamepadDialog(Myst3Engine *vm, uint id); virtual ~GamepadDialog(); int16 update() override; }; } // End of namespace Myst3 #endif // MENU_H_