// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef BITMAP_H #define BITMAP_H #include "resource.h" #include #include class Bitmap : public Resource { public: // Construct a bitmap from the given data. Bitmap(const char *filename, const char *data, int len); // Set up Driver for drawing bitmaps static void prepareDraw(); void draw() const; // Set which image in an animated bitmap to use void setNumber(int n) { curr_image_ = n; } int numImages() const { return num_images_; } int currentImage() const { return curr_image_; } int width() const { return width_; } int height() const { return height_; } int x() const { return x_; } int y() const { return y_; } char * getData() { return data_[curr_image_]; } ~Bitmap(); private: char **data_; int num_images_, curr_image_; int width_, height_, x_, y_; int format_; int num_tex_; GLuint *tex_ids_; }; #endif