/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DRAGONS_DRAGONOBD_H #define DRAGONS_DRAGONOBD_H #include "common/system.h" namespace Dragons { class BigfileArchive; class DragonOBD { private: byte *_data; uint32 _dataSize; Common::SeekableReadStream *_optReadStream; Common::SeekableReadStream *_sptReadStream; public: virtual ~DragonOBD(); DragonOBD(BigfileArchive *bigfileArchive); byte *getObdAtOffset(uint32 offset); byte *getFromOpt(uint32 index); byte *getFromSpt(uint32 index); }; } // End of namespace Dragons #endif //DRAGONS_DRAGONOBD_H