/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef _PORTDEFS_H_ #define _PORTDEFS_H_ // Include ndstypes.h for uint16 etc. typedefs #include "nds/ndstypes.h" typedef unsigned int uint; // Define SCUMMVM_DONT_DEFINE_TYPES to prevent scummsys.h from trying to // re-define those data types. #define SCUMMVM_DONT_DEFINE_TYPES // Include required headers #include #include #include #include #include #include #include #include #include #include #include #undef assert #define assert(e) sassert(e, " ") #ifndef DISABLE_COMMAND_LINE #define DISABLE_COMMAND_LINE #endif #ifndef STREAM_AUDIO_FROM_DISK #define STREAM_AUDIO_FROM_DISK #endif // FIXME: Since I can't change the engine at the moment (post lockdown) this define can go here. // This define changes the mouse-relative motion which doesn't make sense on a touch screen to // a more conventional form of input where the menus can be clicked on. #define LURE_CLICKABLE_MENUS #endif