/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GUI_CLOUDCONNECTIONWIZARD_H #define GUI_CLOUDCONNECTIONWIZARD_H #include "backends/networking/curl/request.h" #include "common/str.h" #include "common/ustr.h" #include "gui/dialog.h" namespace GUI { class ScrollContainerWidget; class StaticTextWidget; class ButtonWidget; class EditTextWidget; class CloudConnectionWizard : public Dialog { enum class Step { NONE, MODE_SELECT, QUICK_MODE_STEP_1, QUICK_MODE_STEP_2, QUICK_MODE_SUCCESS, MANUAL_MODE_STEP_1, MANUAL_MODE_STEP_2, MANUAL_MODE_FAILURE, MANUAL_MODE_SUCCESS }; // wizard flow Step _currentStep; bool _switchToSuccess; bool _switchToFailure; // state Networking::ErrorCallback _callback; bool _connecting; Common::U32String _errorMessage; // common and generic widgets StaticTextWidget *_headlineLabel; ButtonWidget *_closeButton; ButtonWidget *_prevStepButton; ButtonWidget *_nextStepButton; StaticTextWidget *_label0; StaticTextWidget *_label1; StaticTextWidget *_label2; StaticTextWidget *_label3; ButtonWidget *_button0; ButtonWidget *_button1; // specific widgets ScrollContainerWidget *_container; ButtonWidget *_quickModeButton; StaticTextWidget *_quickModeLabel; ButtonWidget *_manualModeButton; EditTextWidget *_codeBox; // wizard flow void showStep(Step newStep); void showStepModeSelect(); void hideStepModeSelect(); void showStepQuickMode1(); void refreshStepQuickMode1(bool displayAsStopped = false); void hideStepQuickMode1(); void showStepQuickMode2(); void hideStepQuickMode2(); void showStepQuickModeSuccess(); void hideStepQuickModeSuccess(); void showStepManualMode1(); void hideStepManualMode1(); void showStepManualMode2(); void hideStepManualMode2(); void showStepManualModeFailure(); void hideStepManualModeFailure(); void showStepManualModeSuccess(); void hideStepManualModeSuccess(); // widgets utils void showContainer(const Common::String &dialogName); void hideContainer(); void showBackButton(); void hideBackButton(); void showNextButton(); void hideNextButton(); void removeWidgetChecked(ScrollContainerWidget *&widget); void removeWidgetChecked(ButtonWidget *&widget); void removeWidgetChecked(StaticTextWidget *&widget); void removeWidgetChecked(EditTextWidget *&widget); // logic void storageConnectionCallback(Networking::ErrorResponse response); void manualModeConnect(); void manualModeStorageConnectionCallback(Networking::ErrorResponse response); public: CloudConnectionWizard(); ~CloudConnectionWizard() override; void open() override; void close() override; void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override; void handleTickle() override; }; } // End of namespace GUI #endif