/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef MASSADD_DIALOG_H
#define MASSADD_DIALOG_H
#include "gui/dialog.h"
#include "gui/widgets/list.h"
#include "common/fs.h"
#include "common/hashmap.h"
#include "common/stack.h"
#include "common/str.h"
namespace GUI {
class StaticTextWidget;
class MassAddDialog : public Dialog {
public:
MassAddDialog(const Common::FSNode &startDir);
//void open();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleTickle() override;
Common::String getFirstAddedTarget() const {
if (!_games.empty())
return _games.front().gameId;
return Common::String();
}
private:
Common::Stack _scanStack;
DetectedGames _games;
/**
* Map each path occuring in the config file to the target(s) using that path.
* Used to detect whether a potential new target is already present in the
* config manager.
*/
Common::HashMap _pathToTargets;
int _dirsScanned;
int _oldGamesCount;
int _dirTotal;
Widget *_okButton;
StaticTextWidget *_dirProgressText;
StaticTextWidget *_gameProgressText;
ListWidget *_list;
};
} // End of namespace GUI
#endif