/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/config-manager.h" #include "common/system.h" #include "gui/saveload.h" #include "gui/saveload-dialog.h" #include "engines/engine.h" #include "engines/metaengine.h" namespace GUI { SaveLoadChooser::SaveLoadChooser(const Common::U32String &title, const Common::U32String &buttonLabel, bool saveMode) : _impl(nullptr), _title(title), _buttonLabel(buttonLabel), _saveMode(saveMode) { } SaveLoadChooser::~SaveLoadChooser() { delete _impl; _impl = nullptr; } void SaveLoadChooser::selectChooser(const MetaEngine *engine) { #ifndef DISABLE_SAVELOADCHOOSER_GRID const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(engine); if (!_impl || _impl->getType() != requestedType) { delete _impl; _impl = nullptr; switch (requestedType) { case kSaveLoadDialogGrid: _impl = new SaveLoadChooserGrid(_title, _saveMode); break; default: // fallthrough intended case kSaveLoadDialogList: #endif // !DISABLE_SAVELOADCHOOSER_GRID _impl = new SaveLoadChooserSimple(_title, _buttonLabel, _saveMode); #ifndef DISABLE_SAVELOADCHOOSER_GRID break; } } #endif // !DISABLE_SAVELOADCHOOSER_GRID } Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) const { #if defined(USE_SAVEGAME_TIMESTAMP) TimeDate curTime; g_system->getTimeAndDate(curTime); curTime.tm_year += 1900; // fixup year curTime.tm_mon++; // fixup month return Common::String::format("%04d-%02d-%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); #else return Common::String::format("Save %d", slot + 1); #endif } int SaveLoadChooser::runModalWithCurrentTarget() { if (!g_engine) error("No engine is currently active"); return runModalWithMetaEngineAndTarget(g_engine->getMetaEngine(), ConfMan.getActiveDomainName()); } int SaveLoadChooser::runModalWithMetaEngineAndTarget(const MetaEngine *engine, const Common::String &target) { selectChooser(engine); if (!_impl) return -1; #if defined(USE_CLOUD) && defined(USE_LIBCURL) _impl->runSaveSync(ConfMan.hasKey("savepath", target)); #endif // Set up the game domain as newly active domain, so // target specific savepath will be checked Common::String oldDomain = ConfMan.getActiveDomainName(); ConfMan.setActiveDomain(target); int ret; do { ret = _impl->run(target, engine); #ifndef DISABLE_SAVELOADCHOOSER_GRID if (ret == kSwitchSaveLoadDialog) { selectChooser(engine); } #endif // !DISABLE_SAVELOADCHOOSER_GRID } while (ret < -1); // Revert to the old active domain ConfMan.setActiveDomain(oldDomain); return ret; } const Common::U32String SaveLoadChooser::getResultString() const { assert(_impl); return _impl->getResultString(); } } // End of namespace GUI