/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_SCALER_H #define GRAPHICS_SCALER_H #include "common/scummsys.h" #include "graphics/surface.h" // creates a 160x100 thumbnail for 320x200 games // and 160x120 thumbnail for 320x240 and 640x480 games // only 565 mode enum { kThumbnailWidth = 160, kThumbnailHeight1 = 100, kThumbnailHeight2 = 120 }; /** * Creates a thumbnail from the current screen (without overlay). * * @param surf a surface (will always have 16 bpp after this for now) * @return false if a error occurred */ extern bool createThumbnailFromScreen(Graphics::Surface *surf); /** * Creates a thumbnail from a buffer. * * @param surf destination surface (will always have 16 bpp after this for now) * @param pixels raw pixel data * @param w width * @param h height * @param palette palette in RGB format */ extern bool createThumbnail(Graphics::Surface *surf, const uint8 *pixels, int w, int h, const uint8 *palette); #endif