# Polish translation for ScummVM. # Copyright (C) 2010-2017 The ScummVM Team # This file is distributed under the same license as the ScummVM package. # Grajpopolsku.pl , 2011-2013. # msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" "POT-Creation-Date: 2021-08-01 13:11+0000\n" "PO-Revision-Date: 2021-05-17 17:34+0000\n" "Last-Translator: Eugene Sandulenko \n" "Language-Team: Polish \n" "Language: pl_PL\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.4\n" "X-Poedit-KeywordsList: _;gettext;gettext_noop\n" "X-Poedit-Basepath: .\n" "X-Poedit-Language: Polish\n" "X-Poedit-Country: POLAND\n" "X-Language-name: Polski\n" #: gui/about.cpp:104 #, c-format msgid "(built on %s)" msgstr "(skompilowany %s)" #: gui/about.cpp:111 msgid "Features compiled in:" msgstr "Wkompilowane funkcje:" #: gui/about.cpp:120 msgid "Available engines:" msgstr "Dostępne silniki:" #: gui/browser.cpp:75 backends/dialogs/macosx/macosx-dialogs.mm:78 msgid "Show hidden files" msgstr "Pokaż ukryte pliki" #: gui/browser.cpp:75 msgid "Show files marked with the hidden attribute" msgstr "Pokaż pliki oznaczone atrybutem ukryty" #: gui/browser.cpp:79 gui/remotebrowser.cpp:57 msgid "Go up" msgstr "W górę" #: gui/browser.cpp:79 gui/browser.cpp:81 gui/remotebrowser.cpp:57 #: gui/remotebrowser.cpp:59 msgid "Go to previous directory level" msgstr "Przejdź do poprzedniego katalogu" #: gui/browser.cpp:81 gui/remotebrowser.cpp:59 msgctxt "lowres" msgid "Go up" msgstr "W górę" #: gui/browser.cpp:82 gui/chooser.cpp:46 gui/editgamedialog.cpp:384 #: gui/editrecorddialog.cpp:67 gui/filebrowser-dialog.cpp:65 #: gui/fluidsynth-dialog.cpp:153 gui/massadd.cpp:92 gui/options.cpp:2107 #: gui/predictivedialog.cpp:69 gui/recorderdialog.cpp:68 #: gui/recorderdialog.cpp:155 gui/remotebrowser.cpp:60 #: gui/saveload-dialog.cpp:62 gui/saveload-dialog.cpp:396 #: gui/saveload-dialog.cpp:469 gui/saveload-dialog.cpp:771 #: gui/saveload-dialog.cpp:1168 gui/themebrowser.cpp:55 #: gui/unknown-game-dialog.cpp:54 engines/engine.cpp:673 #: backends/dialogs/gtk/gtk-dialogs.cpp:46 #: backends/events/default/default-events.cpp:185 #: backends/events/default/default-events.cpp:209 #: backends/platform/wii/options.cpp:48 engines/cine/saveload.cpp:864 #: engines/drascula/saveload.cpp:49 engines/mohawk/myst_stacks/menu.cpp:284 #: engines/mohawk/myst_stacks/menu.cpp:301 #: engines/mohawk/myst_stacks/menu.cpp:319 #: engines/mohawk/riven_stacks/aspit.cpp:350 #: engines/mohawk/riven_stacks/aspit.cpp:372 #: engines/mohawk/riven_stacks/aspit.cpp:456 engines/nancy/dialogs.cpp:101 #: engines/parallaction/saveload.cpp:271 engines/scumm/dialogs.cpp:180 #: engines/sword1/control.cpp:889 engines/wintermute/wintermute.cpp:183 msgid "Cancel" msgstr "Anuluj" #: gui/browser.cpp:83 gui/chooser.cpp:47 gui/filebrowser-dialog.cpp:66 #: gui/remotebrowser.cpp:61 gui/themebrowser.cpp:56 #: backends/dialogs/gtk/gtk-dialogs.cpp:45 #: backends/dialogs/macosx/macosx-dialogs.mm:132 #: backends/dialogs/win32/win32-dialogs.cpp:137 msgid "Choose" msgstr "Wybierz" #: gui/downloaddialog.cpp:49 msgid "Select directory where to download game data" msgstr "Wybierz katalog, do którego pobrane zostaną pliki gry" #: gui/downloaddialog.cpp:50 gui/editgamedialog.cpp:583 gui/launcher.cpp:206 msgid "Select directory with game data" msgstr "Wybierz katalog z plikami gry" #: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:227 msgid "From: " msgstr "Źródło: " #: gui/downloaddialog.cpp:53 gui/downloaddialog.cpp:228 msgid "To: " msgstr "Cel: " #: gui/downloaddialog.cpp:64 msgid "Cancel download" msgstr "Przerwij pobieranie" #: gui/downloaddialog.cpp:66 msgctxt "lowres" msgid "Cancel download" msgstr "Anuluj pobieranie" #: gui/downloaddialog.cpp:68 msgid "Hide" msgstr "Ukryj" #: gui/downloaddialog.cpp:118 msgid "" "It looks like your connection is limited. Do you really want to download " "files with it?" msgstr "" "Wygląda na to, że Twoje połączenie ma ograniczoną łączność. Czy chcesz " "pobrać pliki za jego pomocą mimo to?" #: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:153 #: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218 #: gui/launcher.cpp:393 gui/launcher.cpp:415 gui/launcher.cpp:458 #: gui/options.cpp:2890 gui/options.cpp:2928 #: backends/events/default/default-events.cpp:185 engines/buried/buried.cpp:530 #: engines/grim/grim.cpp:350 engines/kyra/gui/saveload_eob.cpp:596 #: engines/kyra/gui/saveload_eob.cpp:629 #: engines/parallaction/metaengine.cpp:136 #: engines/sci/graphics/controls32.cpp:928 msgid "Yes" msgstr "Tak" #: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:154 #: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218 #: gui/launcher.cpp:393 gui/launcher.cpp:415 gui/launcher.cpp:458 #: gui/options.cpp:2890 gui/options.cpp:2928 engines/buried/buried.cpp:530 #: engines/grim/grim.cpp:350 engines/kyra/gui/saveload_eob.cpp:596 #: engines/kyra/gui/saveload_eob.cpp:629 #: engines/parallaction/metaengine.cpp:142 #: engines/sci/graphics/controls32.cpp:928 msgid "No" msgstr "Nie" #: gui/downloaddialog.cpp:137 gui/launcher.cpp:564 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM nie może otworzyć katalogu!" #: gui/downloaddialog.cpp:147 msgid "" "Cannot create a directory to download - the specified directory has a file " "with the same name." msgstr "" "Nie można utworzyć katalogu pobierania - podany katalog zawiera plik o " "jednakowej nazwie." #: gui/downloaddialog.cpp:147 gui/editgamedialog.cpp:385 #: gui/fluidsynth-dialog.cpp:154 gui/launcher.cpp:514 gui/launcher.cpp:518 #: gui/massadd.cpp:89 gui/options.cpp:2109 gui/saveload-dialog.cpp:1169 #: engines/engine.cpp:523 engines/engine.cpp:547 #: backends/platform/wii/options.cpp:47 engines/agos/animation.cpp:559 #: engines/drascula/saveload.cpp:49 engines/groovie/script.cpp:484 #: engines/parallaction/saveload.cpp:271 engines/sci/engine/kgraphics.cpp:75 #: engines/sci/graphics/controls32.cpp:925 engines/scumm/dialogs.cpp:182 #: engines/scumm/scumm.cpp:1342 engines/scumm/scumm.cpp:1368 #: engines/scumm/scumm.cpp:1390 engines/scumm/scumm.cpp:2086 #: engines/sky/compact.cpp:142 engines/sword1/animation.cpp:532 #: engines/sword1/animation.cpp:553 engines/sword1/animation.cpp:569 #: engines/sword1/animation.cpp:577 engines/sword1/control.cpp:889 #: engines/sword1/logic.cpp:1635 engines/sword2/animation.cpp:429 #: engines/sword2/animation.cpp:449 engines/sword2/animation.cpp:465 #: engines/sword2/animation.cpp:475 engines/zvision/file/save_manager.cpp:226 msgid "OK" msgstr "OK" #: gui/downloaddialog.cpp:152 #, c-format msgid "" "The \"%s\" already exists in the specified directory.\n" "Do you really want to download files into that directory?" msgstr "" "Katalog \"%s\" już istnieje w wybranej ścieżce.\n" "Czy na pewno pobrać pliki do tego katalogu?" #: gui/downloaddialog.cpp:215 #, c-format msgid "Downloaded %s %S / %s %S" msgstr "Pobrano %s %S / %s %S" #: gui/downloaddialog.cpp:222 #, c-format msgid "Download speed: %s %S" msgstr "Prędkość pobierania: %s %S" #: gui/editgamedialog.cpp:142 engines/dialogs.cpp:275 msgid "Game" msgstr "Gra" #: gui/editgamedialog.cpp:146 msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:146 gui/editgamedialog.cpp:148 #: gui/editgamedialog.cpp:149 msgid "" "Short game identifier used for referring to saved games and running the game " "from the command line" msgstr "" "Krótki identyfikator gry używany do rozpoznawania zapisów i uruchamiania gry " "z linii komend" #: gui/editgamedialog.cpp:148 msgctxt "lowres" msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:153 gui/editrecorddialog.cpp:59 msgid "Name:" msgstr "Nazwa:" #: gui/editgamedialog.cpp:153 gui/editgamedialog.cpp:155 #: gui/editgamedialog.cpp:156 msgid "Full title of the game" msgstr "Pełny tytuł gry" #: gui/editgamedialog.cpp:155 msgctxt "lowres" msgid "Name:" msgstr "Nazwa:" #: gui/editgamedialog.cpp:162 engines/mohawk/dialogs.cpp:158 #: engines/mohawk/dialogs.cpp:377 msgid "Language:" msgstr "Język:" #: gui/editgamedialog.cpp:162 gui/editgamedialog.cpp:163 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "Język gry. Nie zmieni to hiszpańskiej wersji gry w angielską" #: gui/editgamedialog.cpp:164 gui/editgamedialog.cpp:179 gui/options.cpp:1386 #: gui/options.cpp:1406 gui/options.cpp:1419 gui/options.cpp:1433 #: gui/options.cpp:1445 gui/options.cpp:1465 gui/options.cpp:1477 #: gui/options.cpp:1847 gui/options.cpp:2302 gui/options.cpp:2474 #: audio/null.cpp:41 engines/ags/detection.cpp:94 msgid "" msgstr "" #: gui/editgamedialog.cpp:175 msgid "Platform:" msgstr "Platforma:" #: gui/editgamedialog.cpp:175 gui/editgamedialog.cpp:177 #: gui/editgamedialog.cpp:178 msgid "Platform the game was originally designed for" msgstr "Platforma, na którą stworzono grę" #: gui/editgamedialog.cpp:177 msgctxt "lowres" msgid "Platform:" msgstr "Platforma:" #: gui/editgamedialog.cpp:191 msgid "Engine" msgstr "Silnik" #: gui/editgamedialog.cpp:207 gui/options.cpp:1797 gui/options.cpp:1952 #: backends/graphics/sdl/sdl-graphics.cpp:408 msgid "Graphics" msgstr "Grafika" #: gui/editgamedialog.cpp:207 gui/options.cpp:1797 gui/options.cpp:1952 msgid "GFX" msgstr "Grafika" #: gui/editgamedialog.cpp:213 msgid "Override global graphic settings" msgstr "Użyj własnych ustawień grafiki" #: gui/editgamedialog.cpp:215 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Użyj własnych ustawień grafiki" #: gui/editgamedialog.cpp:225 gui/options.cpp:1963 msgid "Shader" msgstr "Shader" #: gui/editgamedialog.cpp:228 msgid "Override global shader settings" msgstr "Użyj własnych ustawień grafiki" #: gui/editgamedialog.cpp:230 msgctxt "lowres" msgid "Override global shader settings" msgstr "Użyj własnych ustawień grafiki" #: gui/editgamedialog.cpp:244 gui/options.cpp:1998 engines/dialogs.cpp:316 msgid "Keymaps" msgstr "Klawisze" #: gui/editgamedialog.cpp:251 gui/options.cpp:2005 engines/dialogs.cpp:323 msgid "Backend" msgstr "" #: gui/editgamedialog.cpp:254 #, fuzzy #| msgid "Override global audio settings" msgid "Override global backend settings" msgstr "Użyj własnych ustawień dźwięku" #: gui/editgamedialog.cpp:256 #, fuzzy #| msgid "Override global audio settings" msgctxt "lowres" msgid "Override global backend settings" msgstr "Użyj własnych ustawień dźwięku" #: gui/editgamedialog.cpp:270 gui/options.cpp:2019 engines/dialogs.cpp:291 msgid "Audio" msgstr "Dźwięk" #: gui/editgamedialog.cpp:273 msgid "Override global audio settings" msgstr "Użyj własnych ustawień dźwięku" #: gui/editgamedialog.cpp:275 msgctxt "lowres" msgid "Override global audio settings" msgstr "Użyj własnych ustawień dźwięku" #: gui/editgamedialog.cpp:284 gui/options.cpp:2024 msgid "Volume" msgstr "Głośność" #: gui/editgamedialog.cpp:286 gui/options.cpp:2026 msgctxt "lowres" msgid "Volume" msgstr "Głośność" #: gui/editgamedialog.cpp:289 msgid "Override global volume settings" msgstr "Użyj własnych ustawień głośności" #: gui/editgamedialog.cpp:291 msgctxt "lowres" msgid "Override global volume settings" msgstr "Użyj własnych ustawień głośności" #: gui/editgamedialog.cpp:302 gui/options.cpp:2034 msgid "MIDI" msgstr "MIDI" #: gui/editgamedialog.cpp:305 msgid "Override global MIDI settings" msgstr "Użyj własnych ustawień MIDI" #: gui/editgamedialog.cpp:307 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Użyj własnych ustawień MIDI" #: gui/editgamedialog.cpp:317 gui/options.cpp:2040 msgid "MT-32" msgstr "MT-32" #: gui/editgamedialog.cpp:320 msgid "Override global MT-32 settings" msgstr "Użyj własnych ustawień MT-32" #: gui/editgamedialog.cpp:322 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Użyj własnych ustawień MT-32" #: gui/editgamedialog.cpp:331 gui/options.cpp:2047 msgid "Paths" msgstr "Ścieżki" #: gui/editgamedialog.cpp:333 gui/options.cpp:2049 msgctxt "lowres" msgid "Paths" msgstr "Ścieżki" #: gui/editgamedialog.cpp:340 msgid "Game Path:" msgstr "Ścieżka gry:" #: gui/editgamedialog.cpp:342 msgctxt "lowres" msgid "Game Path:" msgstr "Ścieżka gry:" #: gui/editgamedialog.cpp:347 gui/options.cpp:2223 msgid "Extra Path:" msgstr "Śc. dodatków:" #: gui/editgamedialog.cpp:347 gui/editgamedialog.cpp:349 #: gui/editgamedialog.cpp:350 msgid "Specifies path to additional data used by the game" msgstr "Określa ścieżkę dodatkowych danych gry" #: gui/editgamedialog.cpp:349 gui/options.cpp:2225 msgctxt "lowres" msgid "Extra Path:" msgstr "Śc. dodatków:" #: gui/editgamedialog.cpp:356 gui/options.cpp:2207 msgid "Save Path:" msgstr "Ścieżka zapisów:" #: gui/editgamedialog.cpp:356 gui/editgamedialog.cpp:358 #: gui/editgamedialog.cpp:359 gui/options.cpp:2207 gui/options.cpp:2209 #: gui/options.cpp:2210 msgid "Specifies where your saved games are put" msgstr "Określa gdzie zapisywać stan gry" #: gui/editgamedialog.cpp:358 gui/options.cpp:2209 msgctxt "lowres" msgid "Save Path:" msgstr "Ścieżka zapisów:" #: gui/editgamedialog.cpp:370 engines/dialogs.cpp:338 msgid "Achievements" msgstr "Osiągnięcia" #: gui/editgamedialog.cpp:374 engines/dialogs.cpp:342 msgid "Statistics" msgstr "" #: gui/editgamedialog.cpp:398 gui/editgamedialog.cpp:504 #: gui/editgamedialog.cpp:570 gui/editgamedialog.cpp:637 gui/options.cpp:2130 #: gui/options.cpp:2136 gui/options.cpp:2144 gui/options.cpp:2175 #: gui/options.cpp:2218 gui/options.cpp:2226 gui/options.cpp:2235 #: gui/options.cpp:2498 gui/options.cpp:2504 gui/options.cpp:2511 #: gui/options.cpp:2520 gui/options.cpp:2768 gui/options.cpp:2771 #: gui/options.cpp:2778 gui/options.cpp:2784 gui/options.cpp:2795 msgctxt "path" msgid "None" msgstr "Brak" #: gui/editgamedialog.cpp:403 gui/editgamedialog.cpp:510 #: gui/editgamedialog.cpp:641 gui/options.cpp:2124 gui/options.cpp:2492 #: gui/options.cpp:2774 backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Domyślnie" #: gui/editgamedialog.cpp:563 gui/options.cpp:2789 msgid "Select SoundFont" msgstr "Wybierz SoundFont" #: gui/editgamedialog.cpp:602 msgid "Select additional game directory" msgstr "Wybierz dodatkowy katalog gry" #: gui/editgamedialog.cpp:615 gui/options.cpp:2703 msgid "Select directory for saved games" msgstr "Wybierz katalog dla zapisów" #: gui/editgamedialog.cpp:622 gui/options.cpp:2710 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Ten katalog jest zabezpieczony przed zapisem. Wybierz inny." #: gui/editgamedialog.cpp:627 msgid "" "Saved games sync feature doesn't work with non-default directories. If you " "want your saved games to sync, use default directory." msgstr "" "Synchronizacja zapisanych stanów działa wyłącznie przy standardowych " "ścieżkach. Aby z niej korzystać należy używać domyślnych katalogów." #: gui/editgamedialog.cpp:653 msgid "This game ID is already taken. Please choose another one." msgstr "Identyfikator jest już zajęty. Wybierz inny." #: gui/editrecorddialog.cpp:58 msgid "Author:" msgstr "Autor:" #: gui/editrecorddialog.cpp:60 msgid "Notes:" msgstr "Uwagi:" #: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:70 #: engines/nancy/dialogs.cpp:102 msgid "Ok" msgstr "Ok" #: gui/filebrowser-dialog.cpp:50 msgid "Choose file for loading" msgstr "Wybierz plik do wczytania" #: gui/filebrowser-dialog.cpp:50 msgid "Enter filename for saving" msgstr "Podaj nazwę pliku do zapisania" #: gui/filebrowser-dialog.cpp:133 msgid "Do you really want to overwrite the file?" msgstr "Na pewno chcesz nadpisać ten plik?" #: gui/fluidsynth-dialog.cpp:69 msgid "Reverb" msgstr "Pogłos" #: gui/fluidsynth-dialog.cpp:71 gui/fluidsynth-dialog.cpp:103 msgid "Active" msgstr "Aktywny" #: gui/fluidsynth-dialog.cpp:73 msgid "Room:" msgstr "Przestrzeń:" #: gui/fluidsynth-dialog.cpp:80 msgid "Damp:" msgstr "Tłumienie:" #: gui/fluidsynth-dialog.cpp:87 msgid "Width:" msgstr "Szerokość:" #: gui/fluidsynth-dialog.cpp:94 gui/fluidsynth-dialog.cpp:112 msgid "Level:" msgstr "Poziom:" #: gui/fluidsynth-dialog.cpp:101 msgid "Chorus" msgstr "Refren" #: gui/fluidsynth-dialog.cpp:105 msgid "N:" msgstr "N:" #: gui/fluidsynth-dialog.cpp:119 msgid "Speed:" msgstr "Szybkość:" #: gui/fluidsynth-dialog.cpp:126 msgid "Depth:" msgstr "Głębia:" #: gui/fluidsynth-dialog.cpp:133 msgid "Type:" msgstr "Typ:" #: gui/fluidsynth-dialog.cpp:136 msgid "Sine" msgstr "Sinus" #: gui/fluidsynth-dialog.cpp:137 backends/platform/sdl/ps3/ps3.cpp:44 #: backends/platform/sdl/psp2/psp2.cpp:47 engines/dragons/metaengine.cpp:193 msgid "Triangle" msgstr "Trójkąt" #: gui/fluidsynth-dialog.cpp:139 gui/options.cpp:2056 msgid "Misc" msgstr "Różne" #: gui/fluidsynth-dialog.cpp:141 msgid "Interpolation:" msgstr "Interpolacja:" #: gui/fluidsynth-dialog.cpp:144 msgid "None (fastest)" msgstr "Brak (najszybsze)" #: gui/fluidsynth-dialog.cpp:145 msgid "Linear" msgstr "Liniowa" #: gui/fluidsynth-dialog.cpp:146 msgid "Fourth-order" msgstr "Czterostopniowa" #: gui/fluidsynth-dialog.cpp:147 msgid "Seventh-order" msgstr "Siedmiostopniowa" #. I18N: Button to reset keymap mappings to defaults #: gui/fluidsynth-dialog.cpp:151 backends/keymapper/remap-widget.cpp:319 msgid "Reset" msgstr "Reset" #: gui/fluidsynth-dialog.cpp:151 msgid "Reset all FluidSynth settings to their default values." msgstr "Przywróć domyślne wartości wszystkich ustawień FluidSynth." #: gui/fluidsynth-dialog.cpp:218 msgid "" "Do you really want to reset all FluidSynth settings to their default values?" msgstr "" "Na pewno chcesz przywrócić domyślne wartości wszystkich ustawień FluidSynth?" #: gui/gui-manager.cpp:150 msgid "GUI" msgstr "Interfejs graficzny" #: gui/gui-manager.cpp:154 engines/mohawk/myst.cpp:574 #: engines/mohawk/riven.cpp:838 msgid "Interact" msgstr "Interakcja" #: gui/gui-manager.cpp:159 gui/unknown-game-dialog.cpp:54 #: engines/nancy/dialogs.cpp:314 engines/scumm/help.cpp:125 #: engines/scumm/help.cpp:140 engines/scumm/help.cpp:165 #: engines/scumm/help.cpp:191 engines/scumm/help.cpp:209 msgid "Close" msgstr "Zamknij" #: gui/gui-manager.cpp:165 engines/metaengine.cpp:108 #: engines/dragons/metaengine.cpp:163 engines/glk/scott/scott.cpp:412 #: engines/griffon/metaengine.cpp:96 engines/grim/grim.cpp:448 #: engines/grim/grim.cpp:525 engines/twine/metaengine.cpp:430 #: engines/twine/metaengine.cpp:497 engines/wintermute/keymapper_tables.h:1263 #: engines/wintermute/keymapper_tables.h:1373 #: engines/wintermute/keymapper_tables.h:1844 #: engines/wintermute/keymapper_tables.h:2078 msgid "Up" msgstr "Do góry" #: gui/gui-manager.cpp:170 engines/metaengine.cpp:113 #: engines/dragons/metaengine.cpp:169 engines/glk/scott/scott.cpp:412 #: engines/griffon/metaengine.cpp:102 engines/grim/grim.cpp:453 #: engines/grim/grim.cpp:530 engines/twine/metaengine.cpp:437 #: engines/twine/metaengine.cpp:505 engines/wintermute/keymapper_tables.h:1269 #: engines/wintermute/keymapper_tables.h:1380 #: engines/wintermute/keymapper_tables.h:1850 #: engines/wintermute/keymapper_tables.h:2084 msgid "Down" msgstr "W dół" #: gui/gui-manager.cpp:175 engines/metaengine.cpp:118 #: engines/dragons/metaengine.cpp:175 engines/griffon/metaengine.cpp:108 #: engines/grim/grim.cpp:458 engines/grim/grim.cpp:535 #: engines/twine/metaengine.cpp:452 engines/twine/metaengine.cpp:520 #: engines/wintermute/keymapper_tables.h:321 #: engines/wintermute/keymapper_tables.h:1275 #: engines/wintermute/keymapper_tables.h:1832 #: engines/wintermute/keymapper_tables.h:1942 #: engines/wintermute/keymapper_tables.h:2066 msgid "Left" msgstr "W lewo" #: gui/gui-manager.cpp:180 engines/metaengine.cpp:123 #: engines/dragons/metaengine.cpp:181 engines/griffon/metaengine.cpp:114 #: engines/grim/grim.cpp:463 engines/grim/grim.cpp:540 #: engines/twine/metaengine.cpp:444 engines/twine/metaengine.cpp:513 #: engines/wintermute/keymapper_tables.h:327 #: engines/wintermute/keymapper_tables.h:1281 #: engines/wintermute/keymapper_tables.h:1838 #: engines/wintermute/keymapper_tables.h:1950 #: engines/wintermute/keymapper_tables.h:2072 msgid "Right" msgstr "W prawo" #: gui/gui-manager.cpp:185 engines/pegasus/pegasus.cpp:2807 #: engines/wintermute/keymapper_tables.h:306 #: engines/wintermute/keymapper_tables.h:347 #: engines/wintermute/keymapper_tables.h:382 #: engines/wintermute/keymapper_tables.h:492 #: engines/wintermute/keymapper_tables.h:521 #: engines/wintermute/keymapper_tables.h:625 #: engines/wintermute/keymapper_tables.h:780 #: engines/wintermute/keymapper_tables.h:807 #: engines/wintermute/keymapper_tables.h:847 #: engines/wintermute/keymapper_tables.h:987 #: engines/wintermute/keymapper_tables.h:1195 #: engines/wintermute/keymapper_tables.h:1242 #: engines/wintermute/keymapper_tables.h:1498 #: engines/wintermute/keymapper_tables.h:1708 #: engines/wintermute/keymapper_tables.h:1762 #: engines/wintermute/keymapper_tables.h:1813 #: engines/wintermute/keymapper_tables.h:1868 #: engines/wintermute/keymapper_tables.h:1926 msgid "???" msgstr "" #: gui/launcher.cpp:141 engines/dialogs.cpp:95 msgid "~Q~uit" msgstr "~Z~akończ" #: gui/launcher.cpp:141 backends/platform/sdl/macosx/appmenu_osx.mm:215 msgid "Quit ScummVM" msgstr "Zakończ ScummVM" #: gui/launcher.cpp:142 msgid "A~b~out..." msgstr "I~n~formacje..." #: gui/launcher.cpp:142 backends/platform/sdl/macosx/appmenu_osx.mm:209 msgid "About ScummVM" msgstr "Książka ScummVM" #: gui/launcher.cpp:143 msgid "~O~ptions..." msgstr "~O~pcje..." #: gui/launcher.cpp:143 msgid "Change global ScummVM options" msgstr "Zmień ustawienia ScummVM" #: gui/launcher.cpp:145 msgid "~S~tart" msgstr "~S~tart" #: gui/launcher.cpp:145 msgid "Start selected game" msgstr "Rozpocznij wybraną grę" #: gui/launcher.cpp:148 msgid "~L~oad..." msgstr "~W~czytaj..." #: gui/launcher.cpp:148 msgid "Load saved game for selected game" msgstr "Wczytaj zapis wybranej gry" #: gui/launcher.cpp:150 msgid "Record..." msgstr "Nagraj..." #: gui/launcher.cpp:157 msgid "~A~dd Game..." msgstr "~D~odaj grę..." #: gui/launcher.cpp:157 gui/launcher.cpp:166 msgid "Add games to the list" msgstr "Dodaj gry do listy" #: gui/launcher.cpp:158 msgid "Mass Add..." msgstr "Przeszukaj..." #: gui/launcher.cpp:161 msgid "~E~dit Game..." msgstr "~E~dytuj grę..." #: gui/launcher.cpp:161 gui/launcher.cpp:170 msgid "Change game options" msgstr "Zmień opcje gry" #: gui/launcher.cpp:163 msgid "~R~emove Game" msgstr "~U~suń grę" #: gui/launcher.cpp:163 gui/launcher.cpp:172 msgid "Remove game from the list. The game data files stay intact" msgstr "Usuwa grę z listy. Pliki gry pozostają nietknięte" #: gui/launcher.cpp:166 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~D~odaj grę..." #: gui/launcher.cpp:167 msgctxt "lowres" msgid "Mass Add..." msgstr "Masowe dodawanie..." #: gui/launcher.cpp:170 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~E~dytuj grę..." #: gui/launcher.cpp:172 msgctxt "lowres" msgid "~R~emove Game" msgstr "~U~suń grę" #: gui/launcher.cpp:180 msgid "Search in game list" msgstr "Wyszukaj grę na liście" #: gui/launcher.cpp:184 gui/launcher.cpp:783 msgid "Search:" msgstr "Szukaj:" #: gui/launcher.cpp:209 engines/dialogs.cpp:98 engines/engine.cpp:823 #: engines/buried/saveload.cpp:515 engines/pegasus/pegasus.cpp:384 #: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:631 #: engines/wage/saveload.cpp:742 engines/xeen/saves.cpp:256 msgid "Load game:" msgstr "Wczytaj grę:" #: gui/launcher.cpp:209 engines/dialogs.cpp:98 engines/engine.cpp:823 #: engines/buried/saveload.cpp:515 engines/parallaction/metaengine.cpp:118 #: engines/parallaction/saveload.cpp:194 engines/pegasus/pegasus.cpp:384 #: engines/scumm/dialogs.cpp:178 engines/trecision/saveload.cpp:253 #: engines/tsage/scenes.cpp:631 engines/wage/saveload.cpp:742 #: engines/xeen/saves.cpp:256 msgid "Load" msgstr "Wczytaj" #: gui/launcher.cpp:381 msgid "This directory cannot be used yet, it is being downloaded into!" msgstr "Z tego katalogu nie można jeszcze korzystać, trwa pobieranie!" #: gui/launcher.cpp:392 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." msgstr "" "Chcesz uruchomić masowy detektor gier? Może dodać wiele tytułów do listy." #: gui/launcher.cpp:415 msgid "Do you really want to remove this game configuration?" msgstr "Na pewno chcesz usunąć tę grę z konfiguracji?" #: gui/launcher.cpp:457 msgid "Do you want to load saved game?" msgstr "Chcesz wczytać zapis stanu gry?" #: gui/launcher.cpp:514 msgid "This game does not support loading games from the launcher." msgstr "Ta gra nie wspiera wczytywania z launchera." #: gui/launcher.cpp:518 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "ScummVM nie znalazł silnika zdolnego uruchomić wybraną grę!" #: gui/launcher.cpp:583 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM nie znalazł żadnej gry w tym katalogu!" #: gui/launcher.cpp:598 msgid "Unknown variant" msgstr "Nieznany wariant gry" #: gui/launcher.cpp:604 msgid "Pick the game:" msgstr "Wybierz grę:" #: gui/massadd.cpp:76 gui/massadd.cpp:79 msgid "... progress ..." msgstr "... postęp ..." #: gui/massadd.cpp:257 msgid "Scan complete!" msgstr "Skanowanie zakończone!" #: gui/massadd.cpp:260 #, c-format msgid "Discovered %d new games, ignored %d previously added games." msgstr "Wykryto %d nową grę, zignorowano %d poprzednio dodanych." #: gui/massadd.cpp:264 #, c-format msgid "Scanned %d directories ..." msgstr "Przeskanowano %d katalog..." #: gui/massadd.cpp:267 #, c-format msgid "Discovered %d new games, ignored %d previously added games ..." msgstr "Wykryto %d nową grę, zignorowano %d poprzednio dodanych..." #: gui/message.cpp:148 gui/message.cpp:152 gui/options.cpp:2409 msgid "Open URL" msgstr "Otwórz URL" #: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103 msgid "Stop" msgstr "Stop" #: gui/onscreendialog.cpp:106 msgid "Edit record description" msgstr "Edytuj opis nagrania" #: gui/onscreendialog.cpp:108 msgid "Switch to Game" msgstr "Przełącz do gry" #: gui/onscreendialog.cpp:110 msgid "Fast replay" msgstr "Szybka powtórka" #: gui/options.cpp:132 common/updates.cpp:56 msgid "Never" msgstr "Nigdy" #: gui/options.cpp:132 msgid "Every 5 mins" msgstr "Co 5 min" #: gui/options.cpp:132 msgid "Every 10 mins" msgstr "Co 10 min" #: gui/options.cpp:132 msgid "Every 15 mins" msgstr "Co 15 min" #: gui/options.cpp:132 msgid "Every 30 mins" msgstr "Co 30 min" #. I18N: Automatic GUI scaling #: gui/options.cpp:137 msgid "Auto" msgstr "Auto" #. I18N: Large GUI scale #: gui/options.cpp:139 msgid "Large" msgstr "" #. I18N: Medium GUI scale #: gui/options.cpp:141 engines/nancy/dialogs.cpp:120 msgid "Medium" msgstr "Średni" #. I18N: Small GUI scale #: gui/options.cpp:143 msgid "Small" msgstr "Mały" #: gui/options.cpp:469 gui/options.cpp:890 gui/options.cpp:1028 #: gui/options.cpp:1146 gui/options.cpp:1582 msgctxt "soundfont" msgid "None" msgstr "Brak" #: gui/options.cpp:744 msgid "Failed to apply some of the graphic options changes:" msgstr "Nie udało się zastosować części zmian opcji grafiki:" #: gui/options.cpp:756 msgid "the video mode could not be changed" msgstr "nie udało się zmienić trybu wideo" #: gui/options.cpp:769 msgid "the stretch mode could not be changed" msgstr "nie udało się zmienić trybu skalowania wideo" #: gui/options.cpp:775 msgid "the aspect ratio setting could not be changed" msgstr "nie udało się zmienić formatu obrazu" #: gui/options.cpp:781 msgid "the fullscreen setting could not be changed" msgstr "nie udało się zmienić trybu pełnoekranowego" #: gui/options.cpp:787 msgid "the filtering setting could not be changed" msgstr "nie udało się zmienić trybu filtrowania" #: gui/options.cpp:1225 msgid "Show On-screen control" msgstr "Pokaż kontrole na ekranie" #: gui/options.cpp:1229 msgid "Show SAF revoke permissions overlay button" msgstr "" #: gui/options.cpp:1233 msgid "Touchpad mouse mode" msgstr "Tryb touchpada" #: gui/options.cpp:1237 msgid "Swap Menu and Back buttons" msgstr "Zamień przyciski menu i wstecz" #: gui/options.cpp:1242 msgid "Pointer Speed:" msgstr "Szybkość wskaźnika:" #: gui/options.cpp:1242 gui/options.cpp:1244 gui/options.cpp:1245 msgid "Speed for keyboard/joystick mouse pointer control" msgstr "Szybkość kursora dla klawiatury/joysticka, myszy" #: gui/options.cpp:1244 msgctxt "lowres" msgid "Pointer Speed:" msgstr "Szybkość wskaźnika:" #: gui/options.cpp:1255 msgid "Joy Deadzone:" msgstr "Martwa strefa joysticka:" #: gui/options.cpp:1255 gui/options.cpp:1257 gui/options.cpp:1258 msgid "Analog joystick Deadzone" msgstr "Martwa strefa analogowego joysticka" #: gui/options.cpp:1257 msgctxt "lowres" msgid "Joy Deadzone:" msgstr "Martwa strefa joysticka:" #: gui/options.cpp:1329 #, c-format msgid "%d hidden achievements remaining" msgstr "%d ukryte osiągnięcia" #: gui/options.cpp:1334 #, c-format msgid "Achievements unlocked: %d/%d" msgstr "Odblokowane osiągnięcia %d%d" #: gui/options.cpp:1380 msgid "HW Shader:" msgstr "Shader sprzętowy:" #: gui/options.cpp:1380 gui/options.cpp:1382 msgid "Different hardware shaders give different visual effects" msgstr "Różne shadery sprzętowe zapewniają różne efekty wizualne" #: gui/options.cpp:1382 msgctxt "lowres" msgid "HW Shader:" msgstr "Shader sprzętowy:" #: gui/options.cpp:1383 msgid "Different shaders give different visual effects" msgstr "Różne shadery zapewniają różne efekty wizualne" #: gui/options.cpp:1403 msgid "Graphics mode:" msgstr "Tryb grafiki:" #: gui/options.cpp:1417 msgid "Render mode:" msgstr "Renderer:" #: gui/options.cpp:1417 gui/options.cpp:1418 msgid "Special dithering modes supported by some games" msgstr "Specjalne tryby ditheringu wspierane przez niektóre gry" #: gui/options.cpp:1430 msgid "Stretch mode:" msgstr "Tryb rozciągania:" #: gui/options.cpp:1442 msgid "Scaler:" msgstr "" #: gui/options.cpp:1455 backends/graphics/sdl/sdl-graphics.cpp:399 msgid "Fullscreen mode" msgstr "Pełny ekran" #: gui/options.cpp:1457 msgid "V-Sync in 3D Games" msgstr "V-Sync w grach 3D" #: gui/options.cpp:1457 msgid "Wait for the vertical sync to refresh the screen in 3D renderer" msgstr "Poczekaj aż V-sync odśiweży ekran w renderze 3D" #: gui/options.cpp:1460 msgid "Game 3D Renderer:" msgstr "Renderer graficzny 3D:" #: gui/options.cpp:1462 msgctxt "lowres" msgid "Game 3D Renderer:" msgstr "Renderer graficzny 3D:" #: gui/options.cpp:1475 #, fuzzy msgid "3D Anti-aliasing:" msgstr "Wygładzany" #: gui/options.cpp:1479 engines/mohawk/dialogs.cpp:364 #, fuzzy msgid "Disabled" msgstr "Wyłączona grafika" #: gui/options.cpp:1491 msgid "Filter graphics" msgstr "Filtrowanie obrazu" #: gui/options.cpp:1491 msgid "Use linear filtering when scaling graphics" msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu" #: gui/options.cpp:1494 msgid "Aspect ratio correction" msgstr "Korekcja formatu obrazu" #: gui/options.cpp:1494 #, fuzzy msgid "Correct aspect ratio for games" msgstr "Korekcja formatu obrazu dla gier 320x200" #: gui/options.cpp:1502 msgid "Preferred device:" msgstr "Pref. urządzenie:" #: gui/options.cpp:1502 msgid "Music device:" msgstr "Urządzenie muzyczne:" #: gui/options.cpp:1502 gui/options.cpp:1504 msgid "Specifies preferred sound device or sound card emulator" msgstr "Określa preferowane urządzenie dźwiękowe lub emulator karty dźwiękowej" #: gui/options.cpp:1502 gui/options.cpp:1504 gui/options.cpp:1505 msgid "Specifies output sound device or sound card emulator" msgstr "Określa wyjściowe urządzenie dźwiękowe lub emulator karty dźwiękowej" #: gui/options.cpp:1504 msgctxt "lowres" msgid "Preferred dev.:" msgstr "Pref. urządzenie:" #: gui/options.cpp:1504 msgctxt "lowres" msgid "Music device:" msgstr "Urz. muzyczne:" #: gui/options.cpp:1531 msgid "AdLib emulator:" msgstr "Emulator AdLib:" #: gui/options.cpp:1531 gui/options.cpp:1532 msgid "AdLib is used for music in many games" msgstr "AdLib jest używany do muzyki w wielu grach" #: gui/options.cpp:1545 msgid "GM device:" msgstr "Urządzenie GM:" #: gui/options.cpp:1545 msgid "Specifies default sound device for General MIDI output" msgstr "Określa domyślne urządzenie dźwiękowe dla wyjścia General MIDI" #: gui/options.cpp:1556 msgid "Don't use General MIDI music" msgstr "Nie używaj muzyki General MIDI" #: gui/options.cpp:1567 gui/options.cpp:1629 msgid "Use first available device" msgstr "Użyj pierwszego dostępnego urządzenia" #: gui/options.cpp:1579 msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1579 gui/options.cpp:1581 gui/options.cpp:1582 msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity" msgstr "" "SoundFont jest wspierany przez niektóre karty dźwiękowe, FluidSynth i " "Timidity" #: gui/options.cpp:1581 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1587 msgid "Mixed AdLib/MIDI mode" msgstr "Tryb miksowanego AdLib/MIDI" #: gui/options.cpp:1587 msgid "Use both MIDI and AdLib sound generation" msgstr "Używaj obu generatorów dźwięku, MIDI i AdLib, jednocześnie" #: gui/options.cpp:1590 msgid "MIDI gain:" msgstr "Wzm. MIDI:" #: gui/options.cpp:1600 msgid "MT-32 Device:" msgstr "Urządzenie MT-32:" #: gui/options.cpp:1600 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Określa domyślne urządzenie dźwięku dla wyjścia Roland MT-32/LAPC1/CM32l/CM64" #: gui/options.cpp:1605 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Prawdziwy Roland MT-32 (wyłącz emulację GM)" #: gui/options.cpp:1605 gui/options.cpp:1607 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" msgstr "" "Zaznacz, jeśli chcesz używać swojej prawdziwej karty kompatybilnej z Roland " "podłączonej do twojego komputera" #: gui/options.cpp:1607 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Prawdziwy Roland MT-32 (brak emulacji GM)" #: gui/options.cpp:1610 msgid "Roland GS device (enable MT-32 mappings)" msgstr "Roland w trybie GS (włącz mapowanie MT-32)" #: gui/options.cpp:1610 msgid "" "Check if you want to enable patch mappings to emulate an MT-32 on a Roland " "GS device" msgstr "" "Zaznacz, jeśli chcesz włączyć łatki mapowania pozwalające na emulację MT-32 " "na urządzeniu Roland GS" #: gui/options.cpp:1619 msgid "Don't use Roland MT-32 music" msgstr "Nie używaj muzyki Roland MT-32" #: gui/options.cpp:1646 msgid "Text and speech:" msgstr "Tekst i mowa:" #: gui/options.cpp:1650 gui/options.cpp:1660 msgid "Speech" msgstr "Mowa" #: gui/options.cpp:1651 gui/options.cpp:1661 msgid "Subtitles" msgstr "Napisy" #: gui/options.cpp:1652 msgid "Both" msgstr "Oba" #: gui/options.cpp:1654 msgid "Subtitle speed:" msgstr "Pręd. napisów:" #: gui/options.cpp:1656 msgctxt "lowres" msgid "Text and speech:" msgstr "Tekst i mowa:" #: gui/options.cpp:1660 msgid "Spch" msgstr "Mowa" #: gui/options.cpp:1661 msgid "Subs" msgstr "Napisy" #: gui/options.cpp:1662 msgctxt "lowres" msgid "Both" msgstr "Oba" #: gui/options.cpp:1662 msgid "Show subtitles and play speech" msgstr "Wyświetlaj napisy i odtwarzaj mowę" #: gui/options.cpp:1664 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Pręd. napisów:" #: gui/options.cpp:1680 msgid "Music volume:" msgstr "Głośność muzyki:" #: gui/options.cpp:1682 msgctxt "lowres" msgid "Music volume:" msgstr "Głośność muzyki:" #: gui/options.cpp:1689 msgid "Mute all" msgstr "Wycisz wszystko" #: gui/options.cpp:1692 msgid "SFX volume:" msgstr "Gł. efekt. dźw.:" #: gui/options.cpp:1692 gui/options.cpp:1694 gui/options.cpp:1695 msgid "Special sound effects volume" msgstr "Głośność efektów dźw." #: gui/options.cpp:1694 msgctxt "lowres" msgid "SFX volume:" msgstr "Gł. efekt. dźw.:" #: gui/options.cpp:1702 msgid "Speech volume:" msgstr "Głośność mowy:" #: gui/options.cpp:1704 msgctxt "lowres" msgid "Speech volume:" msgstr "Głośność mowy:" #: gui/options.cpp:1976 msgid "Control" msgstr "Kontrola" #: gui/options.cpp:2058 msgctxt "lowres" msgid "Misc" msgstr "Różne" #: gui/options.cpp:2070 msgid "Cloud" msgstr "Chmura" #: gui/options.cpp:2072 msgctxt "lowres" msgid "Cloud" msgstr "Chmura" #: gui/options.cpp:2086 msgid "LAN" msgstr "LAN" #: gui/options.cpp:2088 msgctxt "lowres" msgid "LAN" msgstr "LAN" #: gui/options.cpp:2096 msgid "Accessibility" msgstr "Ułatwienia dostępu" #: gui/options.cpp:2098 msgctxt "lowres" msgid "Accessibility" msgstr "Dostępność" #: gui/options.cpp:2107 msgid "Discard changes and close the dialog" msgstr "" #: gui/options.cpp:2108 msgid "Apply" msgstr "Zastosuj" #: gui/options.cpp:2108 msgid "Apply changes without closing the dialog" msgstr "" #: gui/options.cpp:2109 msgid "Apply changes and close the dialog" msgstr "" #: gui/options.cpp:2196 msgid "FluidSynth Settings" msgstr "Ustawienia FluidSynth" #: gui/options.cpp:2215 msgid "Theme Path:" msgstr "Ścieżka stylu:" #: gui/options.cpp:2217 msgctxt "lowres" msgid "Theme Path:" msgstr "Ścieżka stylu:" #: gui/options.cpp:2223 gui/options.cpp:2225 gui/options.cpp:2226 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "Określa ścieżkę dla dodatkowych danych dla wszystkich gier lub ScummVM" #: gui/options.cpp:2232 msgid "Plugins Path:" msgstr "Ścieżka wtyczek:" #: gui/options.cpp:2234 msgctxt "lowres" msgid "Plugins Path:" msgstr "Ścieżka wtyczek:" #: gui/options.cpp:2244 msgid "ScummVM config path: " msgstr "" #: gui/options.cpp:2248 msgid "Theme:" msgstr "Styl:" #: gui/options.cpp:2252 #, fuzzy #| msgid "Upscale videos" msgid "GUI scale:" msgstr "Powiększaj filmy" #: gui/options.cpp:2259 msgid "GUI renderer:" msgstr "Renderer graficzny:" #: gui/options.cpp:2271 msgid "Autosave:" msgstr "Autozapis:" #: gui/options.cpp:2273 msgctxt "lowres" msgid "Autosave:" msgstr "Autozapis:" #: gui/options.cpp:2282 msgid "Always return to the launcher when leaving a game" msgstr "" #: gui/options.cpp:2283 msgid "" "Always return to the launcher when leaving a game instead of closing ScummVM." msgstr "" #: gui/options.cpp:2290 msgid "Ask for confirmation on exit" msgstr "" #: gui/options.cpp:2291 msgid "Ask for permission when closing ScummVM or leaving a game." msgstr "" #: gui/options.cpp:2299 msgid "GUI language:" msgstr "Język interfejsu graficznego:" #: gui/options.cpp:2299 msgid "Language of ScummVM GUI" msgstr "Język interfejsu ScummVM" #: gui/options.cpp:2325 msgid "Switch the ScummVM GUI language to the game language" msgstr "Użyj języka gry w interfejsie ScummVM" #: gui/options.cpp:2326 msgid "" "When starting a game, change the ScummVM GUI language to the game language. " "That way, if a game uses the ScummVM save and load dialogs, they are in the " "same language as the game." msgstr "" "Przy uruchamianiu gry zmień język interfejsu ScummVM na taki jak w grze; " "dzięki temu okna zapisu stanu gry będą w tym samym języku." #: gui/options.cpp:2338 msgid "Use native system file browser" msgstr "Użyj natywnego eksploratora" #: gui/options.cpp:2339 msgid "" "Use the native system file browser instead of the ScummVM one to select a " "file or directory." msgstr "" "Użyj systemowego programu do przeglądania plików zamiast programu od SummVM " "żeby wybierać plik lub folder." #: gui/options.cpp:2346 gui/updates-dialog.cpp:86 msgid "Update check:" msgstr "Sprawdź aktualizacje:" #: gui/options.cpp:2346 msgid "How often to check ScummVM updates" msgstr "Częstotliwość automatycznego wyszukiwania aktualizacji ScummVM" #: gui/options.cpp:2357 msgid "Check now" msgstr "Sprawdź teraz" #: gui/options.cpp:2364 msgid "Active storage:" msgstr "Dostawca przechowywania w chmurze:" #: gui/options.cpp:2364 msgid "Active cloud storage" msgstr "Wybrany dostawca przechowywania w chmurze" #: gui/options.cpp:2373 msgctxt "lowres" msgid "" "4. Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "" "4. Przechowywanie jest wyłączone. Zweryfikuj nazwę użytkownika i włącz:" #: gui/options.cpp:2375 msgid "" "4. Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "" "4. Przechowywanie jest wyłączone. Zweryfikuj nazwę użytkownika i włącz:" #: gui/options.cpp:2376 msgid "Enable storage" msgstr "Włącz przechowywanie w chmurze" #: gui/options.cpp:2376 msgid "Confirm you want to use this account for this storage" msgstr "" "Potwierdź, że chcesz korzystać z tego konta do przechowywania danych w " "chmurze" #: gui/options.cpp:2378 backends/platform/wii/options.cpp:114 msgid "Username:" msgstr "Nazwa użytkownika:" #: gui/options.cpp:2378 msgid "Username used by this storage" msgstr "Nazwa użytkownika w tej usłudze" #: gui/options.cpp:2379 msgid "" msgstr "" #: gui/options.cpp:2381 msgid "Used space:" msgstr "Używane miejsce:" #: gui/options.cpp:2381 msgid "Space used by ScummVM's saved games on this storage" msgstr "Ilość miejsca zajmowana przez gry zapisane przez ScummVM w tej usłudze" #: gui/options.cpp:2384 msgid "Last sync:" msgstr "Ostatnia synchronizacja:" #: gui/options.cpp:2384 msgid "When was the last time saved games were synced with this storage" msgstr "Czas ostatniej synchronizacji zapisanych stanów gry z tą usługą" #: gui/options.cpp:2385 gui/options.cpp:3123 msgid "" msgstr "" #: gui/options.cpp:2387 msgctxt "lowres" msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" "Zapisane gry synchronizują się podczas startu, po zapisie i w czasie " "załadowania." #: gui/options.cpp:2389 msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" "Zapisane gry synchronizują się podczas startu, po zapisie i w czasie " "załadowania." #: gui/options.cpp:2390 msgid "Sync now" msgstr "Zsynchronizuj teraz" #: gui/options.cpp:2390 msgid "Start saved games sync" msgstr "Rozpocznij synchronizację zapisanych gier." #: gui/options.cpp:2393 msgctxt "lowres" msgid "You can download game files from your cloud ScummVM folder:" msgstr "Możesz pobrać pliki gry z twojego folderu ScummVM w chmurze:" #: gui/options.cpp:2395 msgid "You can download game files from your cloud ScummVM folder:" msgstr "" "Możesz pobrać pliki gry z twojego folderu ScummVM znajdującego się w chmurze:" #: gui/options.cpp:2396 msgid "Download game files" msgstr "Pobierz pliki gry" #: gui/options.cpp:2396 msgid "Open downloads manager dialog" msgstr "Otwiera okno dialogowe zarządzania pobieraniem" #: gui/options.cpp:2399 msgctxt "lowres" msgid "To change account for this storage, disconnect and connect again:" msgstr "Aby zmienić konto przechowywania, rozłącz i połącz ponownie:" #: gui/options.cpp:2401 msgid "To change account for this storage, disconnect and connect again:" msgstr "" "Aby zmienić konto do zapisywania danych w chmurze, rozłącz się i połącz " "ponownie:" #: gui/options.cpp:2402 msgid "Disconnect" msgstr "Rozłącz" #: gui/options.cpp:2402 msgid "Stop using this storage on this device" msgstr "Przestań używać przechowywania na tym urządzeniu" #: gui/options.cpp:2405 msgctxt "lowres" msgid "This storage is not connected yet! To connect," msgstr "Przechowywanie jest wyłączone! Aby połączyć," #: gui/options.cpp:2407 msgid "This storage is not connected yet! To connect," msgstr "Ta usługa chmurowa nie jest jeszcze połączona! Aby połączyć," #: gui/options.cpp:2408 msgid "1. Open this link:" msgstr "1. Otwórz ten link:" #: gui/options.cpp:2411 msgctxt "lowres" msgid "2. Get the code and enter it here:" msgstr "2. Wpisz kod który dostałeś tutaj:" #: gui/options.cpp:2413 msgid "2. Get the code and enter it here:" msgstr "2. Zdobądź kod i wprowadź go tutaj:" #: gui/options.cpp:2415 msgid "Paste" msgstr "Wklej" #: gui/options.cpp:2415 msgid "Paste code from clipboard" msgstr "Wklej kod ze schowka" #: gui/options.cpp:2416 msgid "3. Connect" msgstr "Połącz" #: gui/options.cpp:2416 msgid "Connect your cloud storage account" msgstr "Otwórz asystenta połączenia z usługą przechowywania danych w chmurze" #: gui/options.cpp:2425 msgid "Run server" msgstr "Uruchom serwer" #: gui/options.cpp:2425 msgid "Run local webserver" msgstr "Uruchamia lokalny serwer WWW" #: gui/options.cpp:2426 gui/options.cpp:3238 msgid "Not running" msgstr "Nie uruchomiono" #: gui/options.cpp:2430 msgctxt "lowres" msgid "/root/ Path:" msgstr "Główna /:" #: gui/options.cpp:2430 gui/options.cpp:2432 gui/options.cpp:2433 msgid "Select which directory will be shown as /root/ in the Files Manager" msgstr "Określa ścieżkę główną w Menadżerze Plików" #: gui/options.cpp:2432 msgid "/root/ Path:" msgstr "Ścieżka bazowa:" #: gui/options.cpp:2438 msgid "Server's port:" msgstr "Port:" #: gui/options.cpp:2438 msgid "Port for server to use" msgstr "Port, z którego ma korzystać serwer" #: gui/options.cpp:2443 #, fuzzy msgctxt "lowres" msgid "Run server to manage files with browser (in the same network)." msgstr "" "Uruchom serwer aby zarządzać plikami z przeglądarki (w tej samej sieci)." #: gui/options.cpp:2444 msgctxt "lowres" msgid "Closing options dialog will stop the server." msgstr "Wyłączenie dialogu z opcjami zatrzyma serwer." #: gui/options.cpp:2446 msgid "Run server to manage files with browser (in the same network)." msgstr "" "Uruchom serwer aby zarządzać plikami z przeglądarki (w tej samej sieci)." #: gui/options.cpp:2447 msgid "Closing options dialog will stop the server." msgstr "Wyłączenie dialogu z opcjami zatrzyma serwer." #: gui/options.cpp:2459 msgid "Use Text to speech" msgstr "Przetwórz tekst na mowę" #: gui/options.cpp:2459 msgid "Will read text in gui on mouse over." msgstr "Przeczytaj tekst interfejsu przy najechaniu myszką." #: gui/options.cpp:2472 msgid "None" msgstr "Żaden" #: gui/options.cpp:2552 msgid "Failed to change cloud storage!" msgstr "Nie udało się zmienić dostawcy przechowywania!" #: gui/options.cpp:2555 msgid "Another cloud storage is already active." msgstr "Inna usługa przechowywania jest już aktywna." #: gui/options.cpp:2638 msgid "Theme does not support selected language!" msgstr "Motyw nie wespiera wybranego języka!" #: gui/options.cpp:2641 msgid "Theme cannot be loaded!" msgstr "Motyw nie może być wczytany!" #: gui/options.cpp:2644 msgid "" "\n" "Misc settings will be restored." msgstr "" "\n" "Różne ustawienia zostaną przywrócone." #: gui/options.cpp:2719 msgid "Select directory for GUI themes" msgstr "Wybierz katalog dla stylów GUI" #: gui/options.cpp:2729 msgid "Select directory for extra files" msgstr "Wybierz katalog dla dodatkowych plików" #: gui/options.cpp:2740 msgid "Select directory for plugins" msgstr "Wybierz katalog dla wtyczek" #: gui/options.cpp:2753 msgid "Select directory for Files Manager /root/" msgstr "Wybierz główny katalog dla menedżera plików" #: gui/options.cpp:2865 msgid "" "Failed to open URL!\n" "Please navigate to this page manually." msgstr "" "Nie udało się otworzyć adresu!\n" "Proszę otworzyć stronę ręcznie." #: gui/options.cpp:2890 msgid "Another Storage is working now. Do you want to interrupt it?" msgstr "Inna usługa jest aktywna. Czy chcesz ją przerwać?" #: gui/options.cpp:2899 gui/options.cpp:2937 msgid "Wait until current Storage finishes up and try again." msgstr "Proszę czekać, aż aktywna usługa zakończy pracę i spróbować ponownie." #: gui/options.cpp:2912 msgid "Connecting..." msgstr "Łączenie..." #: gui/options.cpp:2928 msgid "This Storage is working now. Do you want to interrupt it?" msgstr "Usługa jest aktywna. Czy chcesz ją przerwać?" #: gui/options.cpp:3121 backends/cloud/cloudmanager.cpp:157 msgid "" msgstr "" #: gui/options.cpp:3230 msgid "Stop server" msgstr "Zatrzymaj serwer" #: gui/options.cpp:3231 msgid "Stop local webserver" msgstr "Zatrzymuje lokalny serwer WWW" #: gui/options.cpp:3283 msgid "Storage connected." msgstr "Połączono z chmurą." #: gui/options.cpp:3285 msgid "Failed to connect storage." msgstr "Nie udało się połączyć z usługą chmury." #: gui/options.cpp:3287 msgid "Failed to connect storage: " msgstr "Nie udało się połączyć z usługą chmury: " #: gui/options.cpp:3307 msgid "" "Request failed.\n" "Check your Internet connection." msgstr "" "Połączenie nieudane.\n" "Proszę sprawdzić połączenie z Internetem." #. I18N: You must leave "#" as is, only word 'next' is translatable #: gui/predictivedialog.cpp:102 msgid "# next" msgstr "# następny" #: gui/predictivedialog.cpp:103 msgid "add" msgstr "dodaj" #: gui/predictivedialog.cpp:108 gui/predictivedialog.cpp:185 msgid "Delete char" msgstr "Usuń znak" #: gui/predictivedialog.cpp:113 gui/predictivedialog.cpp:189 msgid "<" msgstr "<" #. I18N: Pre means 'Predictive', leave '*' as is #: gui/predictivedialog.cpp:115 gui/predictivedialog.cpp:602 msgid "* Pre" msgstr "* Pre" #. I18N: 'Num' means Numbers #: gui/predictivedialog.cpp:605 msgid "* Num" msgstr "* Num" #. I18N: 'Abc' means Latin alphabet input #: gui/predictivedialog.cpp:608 msgid "* Abc" msgstr "* Abc" #: gui/recorderdialog.cpp:62 msgid "Recorder or Playback Gameplay" msgstr "Nagrywanie/odtwarzanie rozgrywki" #: gui/recorderdialog.cpp:67 gui/recorderdialog.cpp:155 #: gui/saveload-dialog.cpp:400 gui/saveload-dialog.cpp:469 msgid "Delete" msgstr "Skasuj" #: gui/recorderdialog.cpp:69 msgid "Record" msgstr "Nagrywaj" #: gui/recorderdialog.cpp:70 msgid "Playback" msgstr "Odtwarzaj" #: gui/recorderdialog.cpp:72 msgid "Edit" msgstr "Edytuj" #: gui/recorderdialog.cpp:84 gui/recorderdialog.cpp:241 #: gui/recorderdialog.cpp:251 msgid "Author: " msgstr "Autor: " #: gui/recorderdialog.cpp:85 gui/recorderdialog.cpp:242 #: gui/recorderdialog.cpp:252 msgid "Notes: " msgstr "Uwagi: " #: gui/recorderdialog.cpp:154 msgid "Do you really want to delete this record?" msgstr "Na pewno chcesz usunąć to nagranie?" #: gui/recorderdialog.cpp:171 msgid "Unknown Author" msgstr "Nieznany autor" #: gui/remotebrowser.cpp:129 msgid "ScummVM could not access the directory!" msgstr "ScummVM nie może otworzyć katalogu!" #: gui/saveload-dialog.cpp:54 #, fuzzy msgid "Downloading saves..." msgstr "Wczytywanie stanu gry..." #: gui/saveload-dialog.cpp:63 msgid "Run in background" msgstr "Uruchom w tle" #: gui/saveload-dialog.cpp:345 msgid "List view" msgstr "Widok listy" #: gui/saveload-dialog.cpp:346 msgid "Grid view" msgstr "Widok siatki" #: gui/saveload-dialog.cpp:391 gui/saveload-dialog.cpp:573 msgid "No date saved" msgstr "Brak daty" #: gui/saveload-dialog.cpp:392 gui/saveload-dialog.cpp:574 msgid "No time saved" msgstr "Brak godziny" #: gui/saveload-dialog.cpp:393 gui/saveload-dialog.cpp:575 msgid "No playtime saved" msgstr "Brak czasu gry" #: gui/saveload-dialog.cpp:468 msgid "Do you really want to delete this saved game?" msgstr "Na pewno chcesz skasować ten zapis?" #: gui/saveload-dialog.cpp:598 gui/saveload-dialog.cpp:1119 msgid "Date: " msgstr "Data: " #: gui/saveload-dialog.cpp:602 gui/saveload-dialog.cpp:1125 msgid "Time: " msgstr "Czas: " #: gui/saveload-dialog.cpp:608 gui/saveload-dialog.cpp:1133 msgid "Playtime: " msgstr "Czas gry: " #: gui/saveload-dialog.cpp:621 gui/saveload-dialog.cpp:709 msgid "Untitled saved game" msgstr "Nienazwany stan gry" #: gui/saveload-dialog.cpp:772 msgid "Next" msgstr "Następny" #: gui/saveload-dialog.cpp:775 msgid "Prev" msgstr "Poprzedni" #: gui/saveload-dialog.cpp:982 msgid "New Save" msgstr "Nowy zapis" #: gui/saveload-dialog.cpp:982 msgid "Create a new saved game" msgstr "Stwórz nowy zapis" #: gui/saveload-dialog.cpp:1112 msgid "Name: " msgstr "Nazwa: " #: gui/saveload-dialog.cpp:1188 #, c-format msgid "Enter a description for slot %d:" msgstr "Podaj opis dla slotu %d:" #: gui/themebrowser.cpp:45 msgid "Select a Theme" msgstr "Wybierz styl" #: gui/ThemeEngine.cpp:273 msgid "Disabled GFX" msgstr "Wyłączona grafika" #: gui/ThemeEngine.cpp:273 msgctxt "lowres" msgid "Disabled GFX" msgstr "Wyłączona grafika" #: gui/ThemeEngine.cpp:274 msgid "Standard renderer" msgstr "Standardowy renderer" #: gui/ThemeEngine.cpp:274 engines/scumm/dialogs.cpp:677 msgid "Standard" msgstr "Standardowy" #: gui/ThemeEngine.cpp:276 msgid "Antialiased renderer" msgstr "Wygładzany renderer" #: gui/ThemeEngine.cpp:276 msgid "Antialiased" msgstr "Wygładzany" #: gui/unknown-game-dialog.cpp:49 msgid "Add anyway" msgstr "Dodaj mimo tego " #: gui/unknown-game-dialog.cpp:58 msgid "Copy to clipboard" msgstr "Kopiuj do schowka" #: gui/unknown-game-dialog.cpp:64 msgid "Report game" msgstr "Reportuj grę" #: gui/unknown-game-dialog.cpp:101 msgid "" "Use the button below to copy the required game information into your " "clipboard." msgstr "Użyj przycisku poniżej żeby skopiować wymaganą informacje o grze." #: gui/unknown-game-dialog.cpp:106 msgid "You can also directly report your game to the Bug Tracker." msgstr "Możesz również zgłosić swoją grę do systemu śledzenia błędów." #: gui/unknown-game-dialog.cpp:156 msgid "" "All necessary information about your game has been copied into the clipboard" msgstr "Wszystkie potrzebne informacje o twojej grze zostały skopiowane" #: gui/unknown-game-dialog.cpp:158 msgid "Copying the game information to the clipboard has failed!" msgstr "Kopiowanie informacji gry nie powiodło się!" #: gui/updates-dialog.cpp:49 msgid "" "ScummVM now supports automatic check for updates\n" "which requires access to the Internet. Would you\n" "like to enable this feature?" msgstr "" "ScummVM umożliwia teraz automatyczne sprawdzanie aktualizacji;\n" "wymaga to dostępu do Internetu.\n" "Czy włączyć tę funkcję?" #: gui/updates-dialog.cpp:52 msgid "" "You can change this setting later in the Misc tab\n" "in the Options dialog." msgstr "" "Później możesz zmienić tę opcję w zakładce Różne\n" "w oknie Opcje." #: gui/updates-dialog.cpp:116 msgid "Proceed" msgstr "Kontynuuj" #: gui/widget.cpp:405 gui/widget.cpp:407 gui/widget.cpp:413 gui/widget.cpp:415 msgid "Clear value" msgstr "Wyczyść" #: base/main.cpp:628 msgid "Error running game:" msgstr "Błąd podczas uruchamiania gry:" #: base/main.cpp:675 msgid "Could not find any engine capable of running the selected game" msgstr "Nie udało się znaleźć silnika zdolnego do uruchomienia zaznaczonej gry" #: common/achievements.cpp:231 msgid "Achievement unlocked!" msgstr "Odblokowano osiągnięcie!" #: common/error.cpp:38 msgid "No error" msgstr "Brak błędu" #: common/error.cpp:40 msgid "Game data not found" msgstr "Nie znaleziono plików gry" #: common/error.cpp:42 msgid "Game id not supported" msgstr "Identyfikator gry nie jest wspierany" #: common/error.cpp:44 msgid "Unsupported color mode" msgstr "Niewspierany tryb kolorów" #: common/error.cpp:46 msgid "Audio device initialization failed" msgstr "Urządzenie audio zawiodło" #: common/error.cpp:49 msgid "Read permission denied" msgstr "Brak praw do odczytu" #: common/error.cpp:51 msgid "Write permission denied" msgstr "Brak praw do zapisu" #: common/error.cpp:54 msgid "Path does not exist" msgstr "Ścieżka nie istnieje" #: common/error.cpp:56 msgid "Path not a directory" msgstr "Ścieżka nie jest katalogiem" #: common/error.cpp:58 msgid "Path not a file" msgstr "Ścieżka nie jest plikiem" #: common/error.cpp:61 msgid "Cannot create file" msgstr "Nie można utworzyć pliku" #: common/error.cpp:63 msgid "Reading data failed" msgstr "Odczyt danych nieudany" #: common/error.cpp:65 msgid "Writing data failed" msgstr "Zapisywanie danych nie powiodło się" #: common/error.cpp:68 msgid "Could not find suitable engine plugin" msgstr "Nie udało się znaleźć odpowiedniej wtyczki silnika" #: common/error.cpp:70 msgid "Engine plugin does not support saved games" msgstr "Silnik nie wspiera zapisywania stanu gry" #: common/error.cpp:73 msgid "User canceled" msgstr "Przerwane przez użytkownika" #: common/error.cpp:77 msgid "Unknown error" msgstr "Nieznany błąd" #. I18N: Hercules is graphics card name #: common/rendermode.cpp:35 msgid "Hercules Green" msgstr "Zielony Hercules" #: common/rendermode.cpp:36 msgid "Hercules Amber" msgstr "Bursztynowy Hercules" #: common/rendermode.cpp:42 msgid "PC-9821 (256 Colors)" msgstr "PC-9821 (256 kolorów)" #: common/rendermode.cpp:43 msgid "PC-9801 (16 Colors)" msgstr "PC-9801 (16 kolorów)" #. I18N: Macintosh black-and-white #: common/rendermode.cpp:48 msgid "Macintosh b/w" msgstr "" #: common/rendermode.cpp:75 msgctxt "lowres" msgid "Hercules Green" msgstr "Zielony Hercules" #: common/rendermode.cpp:76 msgctxt "lowres" msgid "Hercules Amber" msgstr "Bursztynowy Hercules" #: common/updates.cpp:58 msgid "Daily" msgstr "Codziennie" #: common/updates.cpp:60 msgid "Weekly" msgstr "Co tydzień" #: common/updates.cpp:62 msgid "Monthly" msgstr "Co miesiąc" #: common/updates.cpp:64 msgid "" msgstr "" #. I18N: One line summary as shown in *nix distributions #: dists/scummvm.appdata.xml.cpp:33 msgid "Interpreter for numerous adventure games and role-playing games" msgstr "" #. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions #: dists/scummvm.appdata.xml.cpp:38 msgid "" "ScummVM is a program which allows you to run a wide variety of classic " "graphical point-and-click adventure games and role-playing games, provided " "you already have their data files. The clever part about this: ScummVM just " "replaces the executables shipped with the game, allowing you to play them on " "systems for which they were never designed!" msgstr "" #. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions #: dists/scummvm.appdata.xml.cpp:46 msgid "" "Currently, ScummVM supports a huge library of adventures with over 4000 " "games in total. It supports many classics published by legendary studios " "like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood " "Studios." msgstr "" #. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions #: dists/scummvm.appdata.xml.cpp:52 msgid "" "Next to ground-breaking titles like the Monkey Island series, Broken Sword, " "Myst, Blade Runner and countless other games you will find some really " "obscure adventures and truly hidden gems to explore." msgstr "" #: engines/advancedDetector.cpp:228 msgid "Illegitimate game copy detected. We provide no support in such cases" msgstr "Wykryto nielegalną kopię gry. Nie będzie ona wspierana" #: engines/dialogs.cpp:69 msgid "~R~esume" msgstr "~W~znów" #: engines/dialogs.cpp:71 msgid "~L~oad" msgstr "~W~czytaj" #: engines/dialogs.cpp:75 backends/platform/3ds/options-dialog.cpp:46 msgid "~S~ave" msgstr "~Z~apisz" #: engines/dialogs.cpp:79 msgid "~O~ptions" msgstr "~O~pcje" #: engines/dialogs.cpp:84 msgid "~H~elp" msgstr "~P~omoc" #: engines/dialogs.cpp:86 msgid "~A~bout" msgstr "~I~nformacje" #: engines/dialogs.cpp:89 engines/dialogs.cpp:165 msgid "~R~eturn to Launcher" msgstr "~P~owrót do launchera" #: engines/dialogs.cpp:91 engines/dialogs.cpp:167 msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~P~owrót do launchera" #: engines/dialogs.cpp:99 engines/engine.cpp:852 engines/agi/saveload.cpp:767 #: engines/avalanche/parser.cpp:1919 engines/buried/saveload.cpp:534 #: engines/cine/various.cpp:350 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/glk/streams.cpp:1433 engines/gnap/menu.cpp:466 #: engines/hugo/file.cpp:298 engines/illusions/menusystem.cpp:703 #: engines/kingdom/kingdom.cpp:737 engines/lab/savegame.cpp:243 #: engines/mads/nebular/dialogs_nebular.cpp:350 #: engines/neverhood/menumodule.cpp:890 engines/pegasus/pegasus.cpp:403 #: engines/prince/saveload.cpp:55 engines/sci/engine/guest_additions.cpp:688 #: engines/sci/engine/kfile.cpp:1084 engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43 #: engines/toltecs/menu.cpp:292 engines/toon/toon.cpp:3347 #: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:629 #: engines/wage/saveload.cpp:752 engines/xeen/saves.cpp:277 #: engines/zvision/file/save_manager.cpp:49 msgid "Save game:" msgstr "Zapis:" #: engines/dialogs.cpp:99 engines/engine.cpp:852 engines/agi/saveload.cpp:767 #: engines/avalanche/parser.cpp:1919 engines/buried/saveload.cpp:534 #: engines/cine/various.cpp:350 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/glk/streams.cpp:1433 engines/gnap/menu.cpp:466 #: engines/hugo/file.cpp:298 engines/illusions/menusystem.cpp:703 #: engines/kingdom/kingdom.cpp:737 engines/lab/savegame.cpp:238 #: engines/lab/savegame.cpp:243 engines/mads/nebular/dialogs_nebular.cpp:350 #: engines/neverhood/menumodule.cpp:890 engines/parallaction/metaengine.cpp:124 #: engines/parallaction/saveload.cpp:209 engines/pegasus/pegasus.cpp:403 #: engines/prince/saveload.cpp:55 engines/sci/engine/guest_additions.cpp:689 #: engines/sci/engine/kfile.cpp:1084 engines/scumm/dialogs.cpp:177 #: engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:43 #: engines/toltecs/menu.cpp:292 engines/toon/toon.cpp:3347 #: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:629 #: engines/wage/saveload.cpp:752 engines/xeen/saves.cpp:277 #: engines/zvision/file/save_manager.cpp:49 engines/zvision/metaengine.cpp:194 msgid "Save" msgstr "Zapisz" #: engines/dialogs.cpp:129 msgid "" "Sorry, this engine does not currently provide in-game help. Please consult " "the README for basic information, and for instructions on how to obtain " "further assistance." msgstr "" "Przepraszamy, ten silnik obecnie nie oferuje pomocy wewnątrz gry. Aby " "uzyskać podstawowe informacje oraz dowiedzieć jak szukać dalszej pomocy, " "sprawdź plik README." #: engines/dialogs.cpp:213 engines/pegasus/pegasus.cpp:414 #, c-format msgid "" "Failed to save game (%s)! Please consult the README for basic information, " "and for instructions on how to obtain further assistance." msgstr "" "Zapis stanu gry nie powiódł się (%s)! Aby uzyskać podstawowe informacje oraz " "dowiedzieć się, jak szukać dalszej pomocy, sprawdź plik README." #: engines/dialogs.cpp:353 msgid "~O~K" msgstr "~O~K" #: engines/dialogs.cpp:354 msgid "~C~ancel" msgstr "~A~nuluj" #: engines/engine.cpp:323 #, c-format msgid "Could not switch to resolution '%dx%d'." msgstr "Nie udało się przełączyć do rozdzielczości '%dx%d'." #: engines/engine.cpp:332 msgid "Could not initialize color format." msgstr "Nie udało się zainicjalizować formatu kolorów." #: engines/engine.cpp:341 #, c-format msgid "Could not switch to video mode '%s'." msgstr "Nie udało się przełączyć w tryb video '%s'." #: engines/engine.cpp:349 #, fuzzy, c-format msgid "Could not switch to stretch mode '%s'." msgstr "Nie udało się przełączyć w tryb wideo: '" #: engines/engine.cpp:356 msgid "Could not apply aspect ratio setting." msgstr "Nie udało się zastosować ustawienia formatu obrazu." #: engines/engine.cpp:361 msgid "Could not apply fullscreen setting." msgstr "Nie udało się zastosować ustawienia pełnego ekranu." #: engines/engine.cpp:366 msgid "Could not apply filtering setting." msgstr "Nie udało się zastosować ustawienia filtrowania." #: engines/engine.cpp:424 #, fuzzy msgid "Error" msgstr "Brak błędu" #: engines/engine.cpp:519 #, fuzzy #| msgid "" #| "You appear to be playing this game directly\n" #| "from the CD. This is known to cause problems,\n" #| "and it is therefore recommended that you copy\n" #| "the data files to your hard disk instead.\n" #| "See the README file for details." msgid "" "You appear to be playing this game directly\n" "from the CD. This is known to cause problems,\n" "and it is therefore recommended that you copy\n" "the data files to your hard disk instead.\n" "See the documentation (CD audio) for details." msgstr "" "Wygląda na to, że uruchamiasz grę bezpośrednio z płyty CD, co powoduje pewne " "znane problemów. Stąd zalecane jest skopiowanie plików gry na twardy dysk.\n" "Dalsze informacje są dostępne w pliku README." #: engines/engine.cpp:543 #, fuzzy #| msgid "" #| "This game has audio tracks in its disk. These\n" #| "tracks need to be ripped from the disk using\n" #| "an appropriate CD audio extracting tool in\n" #| "order to listen to the game's music.\n" #| "See the README file for details." msgid "" "This game has audio tracks on its CD. These\n" "tracks need to be ripped from the CD using\n" "an appropriate CD audio extracting tool in\n" "order to listen to the game's music.\n" "See the documentation (CD audio) for details." msgstr "" "Gra zawiera na swojej płycie ścieżki audio. Aby słyszeć muzykę, należy je " "skopiować na dysk za pomocą odpowiedniego rippera CD audio.\n" "Dalsze informacje są dostępne w pliku README." #: engines/engine.cpp:576 engines/metaengine.cpp:345 engines/savestate.cpp:81 #: backends/platform/ios7/ios7_osys_main.cpp:253 engines/sky/metaengine.cpp:176 #: engines/xeen/saves.cpp:290 msgid "Autosave" msgstr "Autozapis" #: engines/engine.cpp:578 msgid "Error occurred making autosave" msgstr "Wystąpił błąd podczas zapisu" #: engines/engine.cpp:651 #, c-format msgid "" "Failed to load saved game (%s)! Please consult the README for basic " "information, and for instructions on how to obtain further assistance." msgstr "" "Odczyt stanu gry nie powiódł się (%s)! Aby uzyskać podstawowe informacje " "oraz dowiedzieć się, jak szukać dalszej pomocy, sprawdź plik README." #: engines/engine.cpp:669 msgid "WARNING: " msgstr "" #: engines/engine.cpp:669 #, fuzzy #| msgid "Full title of the game" msgid " Shall we still run the game?" msgstr "Pełny tytuł gry" #: engines/engine.cpp:670 msgid "" "WARNING: The game you are about to start is not yet fully supported by " "ScummVM. As such, it is likely to be unstable, and any saved game you make " "might not work in future versions of ScummVM." msgstr "" "UWAGA: Gra, którą chcesz włączyć, nie jest jeszcze w pełni obsługiwana przez " "ScummVM. W związku z tym może być ona niestabilna, a wszelkie zapisy, " "których dokonasz, mogą być nieobsługiwane w przyszłych wersjach ScummVM." #: engines/engine.cpp:673 engines/wintermute/wintermute.cpp:183 msgid "Start anyway" msgstr "Włącz mimo tego" #: engines/engine.cpp:680 #, fuzzy msgid "This game is not supported." msgstr "Identyfikator gry nie jest wspierany" #: engines/engine.cpp:680 #, fuzzy msgid "" "This game is not supported for the following reason:\n" "\n" msgstr "Ta gra nie wspiera wczytywania z launchera." #: engines/engine.cpp:819 msgid "Loading game is currently unavailable" msgstr "Załadowanie gry nie jest możliwe w tym momencie" #: engines/engine.cpp:848 msgid "Saving game is currently unavailable" msgstr "Zapis gry jest w tym momencie niemożliwy" #: engines/game.cpp:171 #, c-format msgid "" "The game in '%s' seems to be an unknown game variant.\n" "\n" "Please report the following data to the ScummVM team at %s along with the " "name of the game you tried to add and its version, language, etc.:" msgstr "" "Nie udało się rozpoznać gry w \"%s\".\n" "\n" "Proszę wysłać poniższe informacje do zespołu ScummVM, %s razem z nazwą gry, " "którą próbowano dodać i jej numerem wersji i wersją językową:" #: engines/game.cpp:175 #, c-format msgid "Matched game IDs for the %s engine:" msgstr "Pasujące identyfikatory gry dla silnika %s:" #: engines/metaengine.cpp:55 msgid "Default game keymap" msgstr "" #: engines/metaengine.cpp:59 backends/platform/maemo/maemo.cpp:162 #: engines/hdb/metaengine.cpp:187 engines/parallaction/metaengine.cpp:105 #: engines/wintermute/keymapper_tables.h:43 engines/zvision/metaengine.cpp:115 msgid "Left Click" msgstr "Kliknięcie LPM" #: engines/metaengine.cpp:65 backends/platform/maemo/maemo.cpp:166 #: engines/wintermute/keymapper_tables.h:257 #: engines/wintermute/keymapper_tables.h:301 #: engines/wintermute/keymapper_tables.h:2090 msgid "Middle Click" msgstr "Środkowy przycisk" #: engines/metaengine.cpp:70 backends/platform/maemo/maemo.cpp:170 #: engines/parallaction/metaengine.cpp:111 #: engines/wintermute/keymapper_tables.h:49 engines/zvision/metaengine.cpp:121 msgid "Right Click" msgstr "Kliknięcie PPM" #: engines/metaengine.cpp:76 engines/hdb/metaengine.cpp:238 #: engines/mohawk/myst.cpp:597 engines/mohawk/riven.cpp:861 #: engines/sky/metaengine.cpp:113 engines/twine/metaengine.cpp:210 #: engines/wintermute/keymapper_tables.h:1532 msgid "Pause" msgstr "Wstrzymaj" #: engines/metaengine.cpp:81 engines/parallaction/metaengine.cpp:130 #, fuzzy msgid "Game menu" msgstr "Menu gry" #: engines/metaengine.cpp:87 engines/grim/grim.cpp:499 #: engines/grim/grim.cpp:591 engines/mohawk/myst.cpp:568 #: engines/mohawk/riven.cpp:832 engines/wintermute/keymapper_tables.h:221 #: engines/wintermute/keymapper_tables.h:1093 #: engines/wintermute/keymapper_tables.h:1249 #: engines/wintermute/keymapper_tables.h:1525 #: engines/wintermute/keymapper_tables.h:1640 #: engines/wintermute/keymapper_tables.h:2034 msgid "Skip" msgstr "Pomiń" #: engines/metaengine.cpp:93 engines/sky/metaengine.cpp:108 msgid "Skip line" msgstr "Pomiń linię" #: engines/metaengine.cpp:99 msgid "Predictive input dialog" msgstr "" #: engines/metaengine.cpp:103 engines/griffon/metaengine.cpp:90 #: engines/grim/grim.cpp:505 engines/grim/grim.cpp:597 #: engines/sky/metaengine.cpp:88 engines/wintermute/keymapper_tables.h:55 msgid "Confirm" msgstr "Potwierdź" #: graphics/renderer.cpp:31 backends/graphics/opengl/opengl-graphics.cpp:163 msgid "OpenGL" msgstr "OpenGL" #: graphics/renderer.cpp:34 msgid "OpenGL with shaders" msgstr "" #: graphics/renderer.cpp:42 msgctxt "lowres" msgid "OpenGL with shaders" msgstr "" #: audio/adlib.cpp:2293 msgid "AdLib emulator" msgstr "Emulator AdLib" #: audio/fmopl.cpp:72 msgid "MAME OPL emulator" msgstr "Emulator OPL MAME" #: audio/fmopl.cpp:74 msgid "DOSBox OPL emulator" msgstr "Emulator OPL DOSBox" #: audio/fmopl.cpp:77 msgid "Nuked OPL emulator" msgstr "Emulator OPL Nuked" #: audio/fmopl.cpp:80 msgid "ALSA Direct FM" msgstr "Bezpośrednie FM Alsa" #: audio/fmopl.cpp:83 msgid "OPL2LPT" msgstr "OPL2LPT" #: audio/fmopl.cpp:84 msgid "OPL3LPT" msgstr "OPL3LPT" #: audio/mididrv.cpp:220 #, c-format msgid "" "The selected audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" "Nie znaleziono wybranego urządzenia audio '%s' (może być wyłączone albo " "niepodłączone)." #: audio/mididrv.cpp:221 audio/mididrv.cpp:235 audio/mididrv.cpp:273 #: audio/mididrv.cpp:290 msgid "Attempting to fall back to the next available device..." msgstr "Próbuję użyć następnego dostępnego urządzenia..." #: audio/mididrv.cpp:234 #, c-format msgid "" "The selected audio device '%s' cannot be used. See log file for more " "information." msgstr "" "Nie można użyć wybranego urządzenia audio '%s'. Dalsze szczegóły są dostępne " "w pliku dziennika." #: audio/mididrv.cpp:272 #, c-format msgid "" "The preferred audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" "Nie znaleziono preferowanego urządzenia audio '%s' (może być wyłączone albo " "niepodłączone)." #: audio/mididrv.cpp:289 #, c-format msgid "" "The preferred audio device '%s' cannot be used. See log file for more " "information." msgstr "" "Nie można użyć preferowanego urządzenia audio '%s'. Dalsze szczegóły są " "dostępne w pliku dziennika." #: audio/mididrv.cpp:454 msgid "Starting MIDI dump" msgstr "Uruchamianie MIDI dump" #: audio/mods/paula.cpp:304 msgid "Amiga Audio emulator" msgstr "Emulator Audio Amigi" #: audio/null.h:44 msgid "No music" msgstr "Brak muzyki" #: audio/softsynth/appleiigs.cpp:33 msgid "Apple II GS emulator (NOT IMPLEMENTED)" msgstr "Emulator Apple II GS (NIE ZAIMPLEMENTOWANY)" #: audio/softsynth/cms.cpp:351 msgid "Creative Music System emulator" msgstr "Emulator Creative Music System" #: audio/softsynth/fluidsynth.cpp:236 msgid "" "FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI " "on MIDI tab. Music is off." msgstr "" #: audio/softsynth/fluidsynth.cpp:368 #, c-format msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off." msgstr "" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:32 msgid "FM-Towns Audio" msgstr "Dźwięk FM-Towns" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:57 msgid "PC-98 Audio" msgstr "Dźwięk PC-98" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:82 #, fuzzy msgid "SegaCD Audio" msgstr "Użyj CD audio" #: audio/softsynth/mt32.cpp:170 msgid "Initializing MT-32 Emulator" msgstr "Inicjalizacja emulatora MT-32" #: audio/softsynth/mt32.cpp:437 msgid "MT-32 emulator" msgstr "Emulator MT-32" #: audio/softsynth/pcspk.cpp:139 msgid "PC Speaker emulator" msgstr "Emulator głośnika PC" #: audio/softsynth/pcspk.cpp:158 msgid "IBM PCjr emulator" msgstr "Emulator IBM PCjr" #: audio/softsynth/sid.cpp:1434 msgid "C64 Audio emulator" msgstr "Emulator audio C64" #: backends/cloud/cloudmanager.cpp:156 #, fuzzy msgid "" msgstr "Połącz" #: backends/cloud/storage.cpp:242 msgid "Saved games sync was cancelled." msgstr "Synchronizacja zapisanych stanów gry została anulowana." #: backends/cloud/storage.cpp:244 msgid "" "Saved games sync failed.\n" "Check your Internet connection." msgstr "" "Synchronizacja zapisanych stanów gry nie udała się.\n" "Proszę sprawdzić połączenie z Internetem." #: backends/cloud/storage.cpp:348 #, c-format msgid "" "Download complete.\n" "Failed to download %u files." msgstr "" "Pobieranie ukończone.\n" "Nie udało się pobrać %u plik(u/ów)." #: backends/cloud/storage.cpp:350 msgid "Download complete." msgstr "Pobieranie zakończone." #: backends/cloud/storage.cpp:360 msgid "Download failed." msgstr "Pobieranie nie powiodło się." #: backends/events/default/default-events.cpp:185 #, fuzzy #| msgid "" #| "Are you sure you want to start a new game? All unsaved progress will be " #| "lost." msgid "" "Do you really want to return to the Launcher?\n" "Any unsaved progress will be lost." msgstr "" "Czy na pewno chcesz zacząć nową grę? Wszystkie niezapisane postępy zostaną " "utracone." #: backends/events/default/default-events.cpp:209 #, fuzzy msgid "" "Do you really want to quit?\n" "Any unsaved progress will be lost." msgstr " Na pewno chcesz wyjść? " #: backends/events/default/default-events.cpp:209 #: backends/events/default/default-events.cpp:326 #: engines/hdb/metaengine.cpp:255 engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:455 engines/scumm/dialogs.cpp:181 #: engines/scumm/help.cpp:82 engines/scumm/help.cpp:84 #: engines/zvision/metaengine.cpp:204 engines/zvision/metaengine.cpp:222 msgid "Quit" msgstr "Zakończ" #: backends/events/default/default-events.cpp:303 msgid "Global" msgstr "Globalny" #: backends/events/default/default-events.cpp:306 msgid "Global Main Menu" msgstr "Menu globalne" #: backends/events/default/default-events.cpp:313 msgid "Display keyboard" msgstr "Wyświetl klawiaturę" #: backends/events/default/default-events.cpp:320 msgid "Toggle mute" msgstr "Wycisz dźwięk" #: backends/events/default/default-events.cpp:348 msgid "Open Debugger" msgstr "Otwórz Debugger" #: backends/events/gph/gph-events.cpp:417 #: backends/events/gph/gph-events.cpp:460 #: backends/events/openpandora/op-events.cpp:157 msgid "Touchscreen 'Tap Mode' - Left Click" msgstr "Dotknięcie ekranu - kliknięcie LPM" #: backends/events/gph/gph-events.cpp:419 #: backends/events/gph/gph-events.cpp:462 #: backends/events/openpandora/op-events.cpp:159 msgid "Touchscreen 'Tap Mode' - Right Click" msgstr "Dotknięcie ekranu - kliknięcie PPM" #: backends/events/gph/gph-events.cpp:421 #: backends/events/gph/gph-events.cpp:464 #: backends/events/openpandora/op-events.cpp:161 msgid "Touchscreen 'Tap Mode' - Hover (No Click)" msgstr "Dotknięcie ekranu - przytrzymanie (brak kliknięcia)" #: backends/events/gph/gph-events.cpp:441 msgid "Maximum Volume" msgstr "Maksymalna głośność" #: backends/events/gph/gph-events.cpp:443 msgid "Increasing Volume" msgstr "Zwiększenie głośności" #: backends/events/gph/gph-events.cpp:449 msgid "Minimal Volume" msgstr "Minimalna głośność" #: backends/events/gph/gph-events.cpp:451 msgid "Decreasing Volume" msgstr "Zmniejszenie głośności" #: backends/events/maemosdl/maemosdl-events.cpp:101 msgid "Clicking Enabled" msgstr "Klikanie włączone" #: backends/events/maemosdl/maemosdl-events.cpp:101 msgid "Clicking Disabled" msgstr "Klikanie wyłączone" #: backends/events/openpandora/op-events.cpp:163 msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)" msgstr "Dotknięcie ekranu - przytrzymanie (krzyżak klika)" #: backends/graphics/opengl/opengl-graphics.cpp:242 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:67 #: engines/twine/metaengine.cpp:329 msgid "Center" msgstr "Wycentrowany" #: backends/graphics/opengl/opengl-graphics.cpp:243 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:68 msgid "Pixel-perfect scaling" msgstr "Rozmiar rzeczywisty" #: backends/graphics/opengl/opengl-graphics.cpp:244 #, fuzzy #| msgid "Pixel-perfect scaling" msgid "Even pixels scaling" msgstr "Rozmiar rzeczywisty" #: backends/graphics/opengl/opengl-graphics.cpp:245 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:69 msgid "Fit to window" msgstr "Dopasuj do okna" #: backends/graphics/opengl/opengl-graphics.cpp:246 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:70 msgid "Stretch to window" msgstr "Rozciągnij do okna" #: backends/graphics/opengl/opengl-graphics.cpp:247 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:71 msgid "Fit to window (4:3)" msgstr "Dopasuj do okna (4:3)" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:669 #, c-format msgid "Resolution: %dx%d" msgstr "Rozdzielczość: %dx%d" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:692 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2409 msgid "Enabled aspect ratio correction" msgstr "Włączono korekcję formatu obrazu" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:694 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2415 msgid "Disabled aspect ratio correction" msgstr "Wyłączono korekcję formatu obrazu" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:715 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2431 msgid "Filtering enabled" msgstr "Filtrowanie włączone" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:717 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2433 msgid "Filtering disabled" msgstr "Filtrowanie wyłączone" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:746 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2460 msgid "Stretch mode" msgstr "Tryb skalowania" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:61 msgid "SDL Surface" msgstr "" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2375 msgid "Active graphics filter:" msgstr "Aktywny filtr graficzny:" #: backends/graphics/sdl/sdl-graphics.cpp:401 msgid "Windowed mode" msgstr "Okno" #: backends/graphics/sdl/sdl-graphics.cpp:412 engines/scumm/help.cpp:86 msgid "Toggle fullscreen" msgstr "Włącz/wyłącz pełny ekran" #: backends/graphics/sdl/sdl-graphics.cpp:419 engines/scumm/help.cpp:99 #: engines/wintermute/keymapper_tables.h:961 msgid "Toggle mouse capture" msgstr "Włącz/wyłącz przechwytywanie myszy" #: backends/graphics/sdl/sdl-graphics.cpp:424 #: engines/wintermute/keymapper_tables.h:647 #: engines/wintermute/keymapper_tables.h:696 #: engines/wintermute/keymapper_tables.h:1099 #: engines/wintermute/keymapper_tables.h:1313 #: engines/wintermute/keymapper_tables.h:1403 #: engines/wintermute/keymapper_tables.h:1563 #: engines/wintermute/keymapper_tables.h:1768 #: engines/wintermute/keymapper_tables.h:1786 #: engines/wintermute/keymapper_tables.h:1819 msgid "Save screenshot" msgstr "Zapisz zrzut ekranu" #: backends/graphics/sdl/sdl-graphics.cpp:430 msgid "Toggle aspect ratio correction" msgstr "Włącz/wyłącz korekcję formatu obrazu" #: backends/graphics/sdl/sdl-graphics.cpp:437 #, fuzzy msgid "Toggle linear filtered scaling" msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu" #: backends/graphics/sdl/sdl-graphics.cpp:444 #, fuzzy msgid "Cycle through stretch modes" msgstr "Nie udało się przełączyć w tryb wideo: '" #: backends/graphics/sdl/sdl-graphics.cpp:450 msgid "Increase the scale factor" msgstr "Zwiększ współczynnik skalowania" #: backends/graphics/sdl/sdl-graphics.cpp:456 msgid "Decrease the scale factor" msgstr "Zmniejsz współczynnik skalowania" #: backends/graphics/sdl/sdl-graphics.cpp:462 #, fuzzy #| msgid "Switch to TV 2x scaling" msgid "Switch to the next scaler" msgstr "Przełącz na skalowanie TV 2x" #: backends/graphics/sdl/sdl-graphics.cpp:467 #, fuzzy msgid "Switch to the previous scaler" msgstr "Przełącz na skalowanie 2xSai" #: backends/keymapper/hardware-input.cpp:245 msgid "Left Mouse Button" msgstr "Lewy przycisk myszy" #: backends/keymapper/hardware-input.cpp:246 msgid "Right Mouse Button" msgstr "Prawy przycisk myszy" #: backends/keymapper/hardware-input.cpp:247 msgid "Middle Mouse Button" msgstr "Symuluje środkowy przycisk myszy" #: backends/keymapper/hardware-input.cpp:248 msgid "Mouse Wheel Up" msgstr "Kołko myszy w górę" #: backends/keymapper/hardware-input.cpp:249 msgid "Mouse Wheel Down" msgstr "Kółko myszy w dół" #: backends/keymapper/hardware-input.cpp:250 msgid "X1 Mouse Button" msgstr "Symuluje czwarty przycisk myszy" #: backends/keymapper/hardware-input.cpp:251 msgid "X2 Mouse Button" msgstr "Symuluje piąty przycisk myszy" #: backends/keymapper/hardware-input.cpp:256 #, fuzzy msgid "Joy A" msgstr "Joystick B" #: backends/keymapper/hardware-input.cpp:257 msgid "Joy B" msgstr "Joystick B" #: backends/keymapper/hardware-input.cpp:258 msgid "Joy X" msgstr "Joystick X" #: backends/keymapper/hardware-input.cpp:259 msgid "Joy Y" msgstr "Joystick Y" #: backends/keymapper/hardware-input.cpp:260 msgid "Joy Back" msgstr "Ruch wstecz Joysticka" #: backends/keymapper/hardware-input.cpp:261 msgid "Joy Guide" msgstr "" #: backends/keymapper/hardware-input.cpp:262 msgid "Joy Start" msgstr "Start Joysticka" #: backends/keymapper/hardware-input.cpp:263 msgid "Left Stick" msgstr "Lewa gałka analogowa" #: backends/keymapper/hardware-input.cpp:264 msgid "Right Stick" msgstr "Prawa gałka analogowa" #: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:211 msgid "Left Shoulder" msgstr "Lewy Bumper LB" #: backends/keymapper/hardware-input.cpp:266 engines/dragons/metaengine.cpp:217 msgid "Right Shoulder" msgstr "Prawy Bumper RB" #: backends/keymapper/hardware-input.cpp:267 #: backends/platform/3ds/osystem-events.cpp:58 #: backends/platform/ds/osystem_ds.cpp:150 backends/platform/sdl/ps3/ps3.cpp:52 #: backends/platform/sdl/psp2/psp2.cpp:52 #: backends/platform/sdl/switch/switch.cpp:49 msgid "D-pad Up" msgstr "Krzyżak w górę" #: backends/keymapper/hardware-input.cpp:268 #: backends/platform/3ds/osystem-events.cpp:59 #: backends/platform/ds/osystem_ds.cpp:151 backends/platform/sdl/ps3/ps3.cpp:53 #: backends/platform/sdl/psp2/psp2.cpp:53 #: backends/platform/sdl/switch/switch.cpp:50 msgid "D-pad Down" msgstr "Krzyżak w dół" #: backends/keymapper/hardware-input.cpp:269 #: backends/platform/3ds/osystem-events.cpp:60 #: backends/platform/ds/osystem_ds.cpp:152 backends/platform/sdl/ps3/ps3.cpp:54 #: backends/platform/sdl/psp2/psp2.cpp:54 #: backends/platform/sdl/switch/switch.cpp:51 msgid "D-pad Left" msgstr "Krzyżak w lewo" #: backends/keymapper/hardware-input.cpp:270 #: backends/platform/3ds/osystem-events.cpp:61 #: backends/platform/ds/osystem_ds.cpp:153 backends/platform/sdl/ps3/ps3.cpp:55 #: backends/platform/sdl/psp2/psp2.cpp:55 #: backends/platform/sdl/switch/switch.cpp:52 msgid "D-pad Right" msgstr "Krzyżak w prawo" #: backends/keymapper/hardware-input.cpp:275 msgid "Left Trigger" msgstr "Lewy Trigger" #: backends/keymapper/hardware-input.cpp:276 msgid "Right Trigger" msgstr "Prawy Trigger" #: backends/keymapper/hardware-input.cpp:277 #: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:60 #: backends/platform/sdl/switch/switch.cpp:59 msgid "Left Stick X" msgstr "Lewy Analog X" #: backends/keymapper/hardware-input.cpp:278 #: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:61 #: backends/platform/sdl/switch/switch.cpp:60 msgid "Left Stick Y" msgstr "Lewy Analog Y" #: backends/keymapper/hardware-input.cpp:279 #: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:62 #: backends/platform/sdl/switch/switch.cpp:61 msgid "Right Stick X" msgstr "Prawy Analog X" #: backends/keymapper/hardware-input.cpp:280 #: backends/platform/sdl/ps3/ps3.cpp:65 backends/platform/sdl/psp2/psp2.cpp:63 #: backends/platform/sdl/switch/switch.cpp:62 msgid "Right Stick Y" msgstr "Prawy Analog Y" #: backends/keymapper/remap-widget.cpp:290 #: backends/keymapper/remap-widget.cpp:320 msgid "Reset to defaults" msgstr "Przywróć ustawienia domyślne" #: backends/keymapper/remap-widget.cpp:291 msgid "Clear mapping" msgstr "" #: backends/keymapper/virtual-mouse.cpp:157 msgid "Virtual mouse up" msgstr "Wirtualna mysz ruch w górę" #: backends/keymapper/virtual-mouse.cpp:162 msgid "Virtual mouse down" msgstr "Wirtualna mysz ruch w dół" #: backends/keymapper/virtual-mouse.cpp:167 msgid "Virtual mouse left" msgstr "Wirtualna mysz ruch w lewo" #: backends/keymapper/virtual-mouse.cpp:172 msgid "Virtual mouse right" msgstr "Wirtualna mysz ruch w prawo" #: backends/keymapper/virtual-mouse.cpp:177 msgid "Slow down virtual mouse" msgstr "Zwolnij ruch wirtualnej myszy" #: backends/midi/windows.cpp:169 msgid "Windows MIDI" msgstr "Windows MIDI" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:60 msgid "Can't create directory here!" msgstr "Nie można utworzyć katalogu w tym miejscu!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:66 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:73 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:80 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:43 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:49 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:56 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:63 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:43 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:49 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:56 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:63 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:137 msgid "Invalid path!" msgstr "Nieprawidłowa ścieżka dostępu!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:84 msgid "Parent directory doesn't exists!" msgstr "Katalog nadrzędny nie istnieje!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:88 msgid "Can't create a directory within a file!" msgstr "Nie można utworzyć katalogu wewnątrz pliku!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:98 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:141 msgid "There is a file with that name in the parent directory!" msgstr "Plik o tej nazwie znajduję się w katalogu nadrzędnym!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:104 msgid "Failed to create the directory!" msgstr "Nie udało się utworzyć katalogu!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:111 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:120 msgid "Directory created successfully!" msgstr "Katalog został utworzony!" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:122 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:204 msgid "Back to parent directory" msgstr "Powrót do katalogu nadrzędnego" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:67 msgid "The file doesn't exist!" msgstr "Plik nie istnieje!" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:71 msgid "Can't download a directory!" msgstr "Nie można pobrać katalogu!" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:76 msgid "Failed to read the file!" msgstr "Nie udało się odczytać pliku!" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:59 msgid "" "The page is not available without the resources. Make sure file wwwroot.zip " "from ScummVM distribution is available in 'themepath'." msgstr "" "Ta strona jest niedostępna. Upewnij się że plik wwwroot.zip z dystrybucji " "ScummVM jest dostępny w 'głównej ścieżce'." #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:223 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:224 msgid "Create directory" msgstr "Utwórz katalog" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:227 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:228 msgid "Upload files" msgstr "Prześlij pliki" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:229 msgid "Type new directory name:" msgstr "Wpisz nazwę nowego katalogu:" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:230 msgid "Select a file to upload:" msgstr "Wybierz plik do przesłania:" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:231 msgid "Or select a directory (works in Chrome only):" msgstr "Lub wybierz katalog (działa tylko w przeglądarce Chrome):" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:74 msgid "Index of " msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:76 msgid "Error occurred" msgstr "Wystąpił błąd" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:81 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45 msgid "File system root" msgstr "Główny system plików" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:82 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:46 msgid "Saved games" msgstr "Zapisane gry" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:119 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:84 msgid "Parent directory" msgstr "Katalog nadrzędny" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:218 msgid "ScummVM couldn't list the directory you specified." msgstr "ScummVM nie mógł przyporządkować wskazanego katalogu." #: backends/networking/sdl_net/handlers/filespagehandler.cpp:232 msgid "Index of" msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42 msgid "This is a local webserver index page." msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:43 #, fuzzy msgid "Open Files manager" msgstr "Otwiera okno dialogowe zarządzania pobieraniem" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:67 #, fuzzy msgid "The parent directory doesn't exist!" msgstr "Katalog nadrzędny nie istnieje!" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:71 #, fuzzy msgid "Can't upload into a file!" msgstr "Ścieżka nie jest plikiem" #: backends/networking/sdl_net/handlerutils.cpp:198 #, fuzzy msgid "Back to the files manager" msgstr "Otwiera okno dialogowe zarządzania pobieraniem" #: backends/networking/sdl_net/localwebserver.cpp:123 msgid "" "Failed to start local webserver.\n" "Check whether selected port is not used by another application and try again." msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:69 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:111 msgid "Invalid request: headers are too long!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:155 #, fuzzy msgid "Failed to upload the file!" msgstr "Nie udało się usunąć pliku." #: backends/networking/sdl_net/uploadfileclienthandler.cpp:184 msgid "No file was passed!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:202 #, fuzzy msgid "Uploaded successfully!" msgstr "DVD zamontowane pomyślnie" #: backends/platform/3ds/options-dialog.cpp:45 engines/scumm/dialogs.cpp:280 msgid "~C~lose" msgstr "~Z~amknij" #: backends/platform/3ds/options-dialog.cpp:48 msgid "Show mouse cursor" msgstr "Wyświetl kursor myszy" #: backends/platform/3ds/options-dialog.cpp:51 msgid "Snap to edges" msgstr "Przyciąganie do krawędzi" #: backends/platform/3ds/options-dialog.cpp:54 #, fuzzy msgid "Stretch to fit" msgstr "Tryb rozciągania:" #: backends/platform/3ds/options-dialog.cpp:57 #, fuzzy msgid "Use Screen:" msgstr "Szybkość:" #: backends/platform/3ds/options-dialog.cpp:59 msgctxt "3ds-screen" msgid "Top" msgstr "" #: backends/platform/3ds/options-dialog.cpp:60 msgctxt "3ds-screen" msgid "Bottom" msgstr "" #: backends/platform/3ds/options-dialog.cpp:61 #, fuzzy msgctxt "3ds-screen" msgid "Both" msgstr "Oba" #: backends/platform/3ds/osystem-events.cpp:48 #: backends/platform/ds/osystem_ds.cpp:142 #: backends/platform/sdl/switch/switch.cpp:39 msgid "A" msgstr "" #: backends/platform/3ds/osystem-events.cpp:49 #: backends/platform/ds/osystem_ds.cpp:143 #: backends/platform/sdl/switch/switch.cpp:38 msgid "B" msgstr "" #: backends/platform/3ds/osystem-events.cpp:50 #: backends/platform/ds/osystem_ds.cpp:144 #: backends/platform/sdl/switch/switch.cpp:41 msgid "X" msgstr "" #: backends/platform/3ds/osystem-events.cpp:51 #: backends/platform/ds/osystem_ds.cpp:145 #: backends/platform/sdl/switch/switch.cpp:40 msgid "Y" msgstr "" #: backends/platform/3ds/osystem-events.cpp:52 #: backends/platform/ds/osystem_ds.cpp:146 backends/platform/sdl/ps3/ps3.cpp:45 #: backends/platform/sdl/psp2/psp2.cpp:48 #, fuzzy msgid "Select" msgstr "Akcja/Wybór" #: backends/platform/3ds/osystem-events.cpp:53 #: backends/platform/ds/osystem_ds.cpp:147 backends/platform/sdl/ps3/ps3.cpp:47 #: backends/platform/sdl/psp2/psp2.cpp:49 #, fuzzy msgid "Start" msgstr "~S~tart" #: backends/platform/3ds/osystem-events.cpp:54 #: backends/platform/sdl/switch/switch.cpp:57 msgid "ZL" msgstr "" #: backends/platform/3ds/osystem-events.cpp:55 #: backends/platform/sdl/switch/switch.cpp:58 msgid "ZR" msgstr "" #: backends/platform/3ds/osystem-events.cpp:56 #: backends/platform/ds/osystem_ds.cpp:148 #: backends/platform/sdl/psp2/psp2.cpp:50 #: backends/platform/sdl/switch/switch.cpp:47 #, fuzzy msgid "L" msgstr "L3" #: backends/platform/3ds/osystem-events.cpp:57 #: backends/platform/ds/osystem_ds.cpp:149 #: backends/platform/sdl/psp2/psp2.cpp:51 #: backends/platform/sdl/switch/switch.cpp:48 #, fuzzy msgid "R" msgstr "R3" #: backends/platform/3ds/osystem-events.cpp:66 #, fuzzy msgid "C-Pad X" msgstr "Krzyżak w górę" #: backends/platform/3ds/osystem-events.cpp:67 #, fuzzy msgid "C-Pad Y" msgstr "Krzyżak w górę" #: backends/platform/3ds/osystem-events.cpp:72 #: backends/platform/ds/osystem_ds.cpp:162 msgid "Touch" msgstr "" #: backends/platform/3ds/osystem-events.cpp:312 #, fuzzy msgid "Toggle Drag Mode" msgstr "Tryb krwi" #: backends/platform/3ds/osystem-events.cpp:317 #, fuzzy msgid "Toggle Magnify Mode" msgstr "Tryb krwi" #: backends/platform/3ds/osystem-events.cpp:322 msgid "Open 3DS Settings" msgstr "" #: backends/platform/3ds/osystem-events.cpp:360 msgid "" "Magnify Mode Off. Reactivating Drag Mode.\n" "Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:362 msgid "Magnify Mode Off. Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:396 #, fuzzy msgid "Hover Mode" msgstr "Tryb krwi" #: backends/platform/3ds/osystem-events.cpp:400 #, fuzzy msgid "Drag Mode" msgstr "Tryb krwi" #: backends/platform/3ds/osystem-events.cpp:402 msgid "Cannot Switch to Drag Mode while Magnify Mode is On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:409 msgid "Magnify Mode cannot be activated in menus." msgstr "" #: backends/platform/3ds/osystem-events.cpp:412 msgid "" "Magnify Mode can only be activated\n" " when both screens are enabled." msgstr "" #: backends/platform/3ds/osystem-events.cpp:414 msgid "In-game resolution too small to magnify." msgstr "" #: backends/platform/3ds/osystem-events.cpp:420 msgid "Magnify Mode On. Switching to Hover Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:422 msgid "Magnify Mode On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:429 msgid "Magnify Mode Off. Reactivating Drag Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:431 msgid "Magnify Mode Off" msgstr "" #: backends/platform/ds/ds-graphics.cpp:219 #, fuzzy #| msgid "Upscale videos" msgid "Unscaled" msgstr "Powiększaj filmy" #: backends/platform/ds/ds-graphics.cpp:220 msgid "Hardware scale (fast, but low quality)" msgstr "Skalowanie sprzętowe (szybsze, ale niższej jakości)" #: backends/platform/ds/ds-graphics.cpp:221 msgid "Software scale (good quality, but slower)" msgstr "Skalowanie programowe (wyższej jakości, ale wolniejsze)" #: backends/platform/ios7/ios7_osys_events.cpp:327 #: backends/platform/ios7/ios7_osys_events.cpp:455 #: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Włączono tryb kliknij i przeciągaj." #: backends/platform/ios7/ios7_osys_events.cpp:329 #: backends/platform/ios7/ios7_osys_events.cpp:457 #: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Wyłączono tryb kliknij i przeciągaj." #: backends/platform/ios7/ios7_osys_events.cpp:340 #: backends/platform/ios7/ios7_osys_events.cpp:476 #: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Tryb touchpada włączony." #: backends/platform/ios7/ios7_osys_events.cpp:342 #: backends/platform/ios7/ios7_osys_events.cpp:478 #: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Tryb touchpada wyłączony." #: backends/platform/maemo/maemo.cpp:158 msgid "Click Mode" msgstr "Tryb klikania" #: backends/platform/sdl/macosx/appmenu_osx.mm:211 msgid "Hide ScummVM" msgstr "Ukryj ScummVM" #: backends/platform/sdl/macosx/appmenu_osx.mm:212 msgid "Hide Others" msgstr "Ukryj pozostałe" #: backends/platform/sdl/macosx/appmenu_osx.mm:213 msgid "Show All" msgstr "Pokaż wszystkie" #: backends/platform/sdl/macosx/appmenu_osx.mm:218 msgid "Window" msgstr "Okno" #: backends/platform/sdl/macosx/appmenu_osx.mm:220 msgid "Minimize" msgstr "Miniaturka" #: backends/platform/sdl/macosx/appmenu_osx.mm:223 #: engines/zvision/metaengine.cpp:158 msgid "Help" msgstr "Pomoc" #: backends/platform/sdl/macosx/appmenu_osx.mm:228 msgid "User Manual" msgstr "Instrukcja obsługi" #: backends/platform/sdl/macosx/appmenu_osx.mm:230 msgid "General Information" msgstr "Informacje ogólne" #: backends/platform/sdl/macosx/appmenu_osx.mm:231 msgid "What's New in ScummVM" msgstr "Co nowego w programie ScummVM" #: backends/platform/sdl/macosx/appmenu_osx.mm:233 msgid "Credits" msgstr "Twórcy" #: backends/platform/sdl/macosx/appmenu_osx.mm:234 msgid "GPL License" msgstr "Licencja GPL" #: backends/platform/sdl/macosx/appmenu_osx.mm:235 msgid "LGPL License" msgstr "Licencja LGPL" #: backends/platform/sdl/macosx/appmenu_osx.mm:236 msgid "Freefont License" msgstr "Licencja Freefont" #: backends/platform/sdl/macosx/appmenu_osx.mm:237 msgid "OFL License" msgstr "Licencja OFL" #: backends/platform/sdl/macosx/appmenu_osx.mm:238 msgid "BSD License" msgstr "Licencja BSD" #: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:44 #: engines/dragons/metaengine.cpp:205 msgid "Cross" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:45 #: engines/dragons/metaengine.cpp:199 msgid "Circle" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:43 backends/platform/sdl/psp2/psp2.cpp:46 #: engines/dragons/metaengine.cpp:187 msgid "Square" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:46 msgid "PS" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:48 #: backends/platform/sdl/switch/switch.cpp:45 msgid "L3" msgstr "L3" #: backends/platform/sdl/ps3/ps3.cpp:49 #: backends/platform/sdl/switch/switch.cpp:46 msgid "R3" msgstr "R3" #: backends/platform/sdl/ps3/ps3.cpp:50 msgid "L1" msgstr "L1" #: backends/platform/sdl/ps3/ps3.cpp:51 msgid "R1" msgstr "R1" #: backends/platform/sdl/ps3/ps3.cpp:60 msgid "L2" msgstr "L2" #: backends/platform/sdl/ps3/ps3.cpp:61 msgid "R2" msgstr "R2" #: backends/platform/sdl/switch/switch.cpp:42 msgid "Minus" msgstr "" #: backends/platform/sdl/switch/switch.cpp:43 #: backends/platform/sdl/switch/switch.cpp:44 msgid "Plus" msgstr "" #: backends/platform/wii/options.cpp:51 msgid "Video" msgstr "Wideo" #: backends/platform/wii/options.cpp:54 msgid "Current video mode:" msgstr "Obecny tryb wideo:" #: backends/platform/wii/options.cpp:56 msgid "Double-strike" msgstr "Podwójny atak" #: backends/platform/wii/options.cpp:60 msgid "Horizontal underscan:" msgstr "Pionowy underscan:" #: backends/platform/wii/options.cpp:66 msgid "Vertical underscan:" msgstr "Poziomy underscan:" #: backends/platform/wii/options.cpp:71 msgid "Input" msgstr "Wejście" #: backends/platform/wii/options.cpp:74 msgid "GC Pad sensitivity:" msgstr "Czułość pada GC:" #: backends/platform/wii/options.cpp:80 msgid "GC Pad acceleration:" msgstr "Przyśpieszenie pada GC:" #: backends/platform/wii/options.cpp:86 msgid "DVD" msgstr "DVD" #: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101 msgid "Status:" msgstr "Stan:" #: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102 msgid "Unknown" msgstr "Nieznany" #: backends/platform/wii/options.cpp:93 msgid "Mount DVD" msgstr "Zamontuj DVD" #: backends/platform/wii/options.cpp:94 msgid "Unmount DVD" msgstr "Odmontuj DVD" #: backends/platform/wii/options.cpp:98 msgid "SMB" msgstr "SMB" #: backends/platform/wii/options.cpp:106 msgid "Server:" msgstr "Serwer:" #: backends/platform/wii/options.cpp:110 msgid "Share:" msgstr "Udział:" #: backends/platform/wii/options.cpp:118 msgid "Password:" msgstr "Hasło:" #: backends/platform/wii/options.cpp:121 msgid "Init network" msgstr "Inicjalizacja sieci" #: backends/platform/wii/options.cpp:123 msgid "Mount SMB" msgstr "Zamontuj SMB" #: backends/platform/wii/options.cpp:124 msgid "Unmount SMB" msgstr "Odmontuj SMB" #: backends/platform/wii/options.cpp:143 msgid "DVD Mounted successfully" msgstr "DVD zamontowane pomyślnie" #: backends/platform/wii/options.cpp:146 msgid "Error while mounting the DVD" msgstr "Błąd przy montowaniu DVD" #: backends/platform/wii/options.cpp:148 msgid "DVD not mounted" msgstr "DVD nie zamontowane" #: backends/platform/wii/options.cpp:161 msgid "Network up, share mounted" msgstr "Sieć działa, udział zamontowany" #: backends/platform/wii/options.cpp:163 msgid "Network up" msgstr "Sieć działa" #: backends/platform/wii/options.cpp:166 msgid ", error while mounting the share" msgstr ", błąd podczas montowania udziału" #: backends/platform/wii/options.cpp:168 msgid ", share not mounted" msgstr ", udział nie został zamontowany" #: backends/platform/wii/options.cpp:174 msgid "Network down" msgstr "Sieć nie działa" #: backends/platform/wii/options.cpp:178 msgid "Initializing network" msgstr "Inicjalizacja sieci" #: backends/platform/wii/options.cpp:182 msgid "Timeout while initializing network" msgstr "Przekroczono limit czasu inicjalizacji sieci" #: backends/platform/wii/options.cpp:186 #, c-format msgid "Network not initialized (%d)" msgstr "Sieć nie została zainicjalizowana (%d)" #: backends/presence/discord/discord.cpp:46 msgid "Launcher" msgstr "Launcher" #: backends/updates/macosx/macosx-updates.mm:74 msgid "Check for Updates..." msgstr "Sprawdź aktualizację..." #: engines/access/resources.cpp:44 engines/drascula/drascula.cpp:934 #: engines/hugo/hugo.cpp:425 engines/lure/lure.cpp:57 #: engines/mortevielle/mortevielle.cpp:302 engines/sky/compact.cpp:131 #: engines/supernova/supernova.cpp:455 engines/teenagent/resources.cpp:98 #: engines/tony/tony.cpp:188 engines/toon/toon.cpp:4941 #, c-format msgid "Unable to locate the '%s' engine data file." msgstr "Nie udało się znaleźć plików silnika %s." #: engines/access/resources.cpp:52 engines/drascula/drascula.cpp:950 #: engines/hugo/hugo.cpp:437 engines/lure/lure.cpp:66 #: engines/mortevielle/mortevielle.cpp:310 engines/supernova/supernova.cpp:460 #: engines/tony/tony.cpp:201 engines/toon/toon.cpp:4954 #, c-format msgid "The '%s' engine data file is corrupt." msgstr "Plik silnika %s jest uszkodzony." #: engines/access/resources.cpp:61 engines/drascula/drascula.cpp:961 #: engines/hugo/hugo.cpp:447 engines/lure/lure.cpp:69 #: engines/mortevielle/mortevielle.cpp:320 engines/tony/tony.cpp:212 #: engines/toon/toon.cpp:4965 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d.%d but got " "%d.%d." msgstr "" "Znaleziono nieprawidłową wersję silnika %s. Oczekiwano %d.%d, ale otrzymano " "%d.%d." #: engines/adl/detection.cpp:54 msgid "TV emulation" msgstr "Emulacja TV" #: engines/adl/detection.cpp:55 msgid "Emulate composite output to an NTSC TV" msgstr "Emulacja formatu złożonego na system telewizji NTSC" #: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74 msgid "Color graphics" msgstr "Kolorowa grafika" #: engines/adl/detection.cpp:65 engines/adl/detection.cpp:75 msgid "Use color graphics instead of monochrome" msgstr "Użyj kolorowej grafiki zamiast monochromatycznej" #: engines/adl/detection.cpp:84 msgid "Show scanlines" msgstr "Pokaż w trybie scanline" #: engines/adl/detection.cpp:85 msgid "Darken every other scanline to mimic the look of a CRT" msgstr "Przyciemnienie w celu uzyskania wyglądu imitującego CRT" #: engines/adl/detection.cpp:94 msgid "Always use sharp monochrome text" msgstr "Zawsze używaj monochromatycznego tekstu" #: engines/adl/detection.cpp:95 msgid "Do not emulate NTSC artifacts for text" msgstr "Nie emuluj artefaktów graficznych NTSC dla tekstu" #: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52 #: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51 #: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236 #: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213 #: engines/trecision/detection.cpp:208 engines/ultima/detection.cpp:55 #: engines/ultima/ultima8/meta_engine.cpp:169 #: engines/zvision/detection_tables.h:50 msgid "Use original save/load screens" msgstr "Użyj oryginalnych ekranów odczytu/zapisu" #: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53 #: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52 #: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237 #: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214 #: engines/trecision/detection.cpp:209 engines/ultima/detection.cpp:56 #: engines/ultima/ultima8/meta_engine.cpp:170 #: engines/zvision/detection_tables.h:51 msgid "Use the original save/load screens instead of the ScummVM ones" msgstr "Użyj oryginalnych ekranów odczytu/zapisu zamiast tych ze ScummVM" #: engines/agi/detection.cpp:97 msgid "Use an alternative palette" msgstr "Użyj alternatywnej palety" #: engines/agi/detection.cpp:98 msgid "" "Use an alternative palette, common for all Amiga games. This was the old " "behavior" msgstr "" "Użyj alternatywnej palety dla wszystkich amigowych gier. Takie było dawne " "zachowanie" #: engines/agi/detection.cpp:107 msgid "Mouse support" msgstr "Obsługa myszki" #: engines/agi/detection.cpp:108 msgid "" "Enables mouse support. Allows to use mouse for movement and in game menus." msgstr "" "Włącza obsługę myszki. Pozwala na użycie myszki do przemieszczania i w menu " "gry." #: engines/agi/detection.cpp:117 #, fuzzy msgid "Use Hercules hires font" msgstr "Zielony Hercules" #: engines/agi/detection.cpp:118 msgid "Uses Hercules hires font, when font file is available." msgstr "Użyj czcionki Hercules w wysokiej rozdzielczości, jeśli jest dostępna." #: engines/agi/detection.cpp:127 msgid "Pause when entering commands" msgstr "Pauzuj w trakcie wprowadzania poleceń" #: engines/agi/detection.cpp:128 msgid "" "Shows a command prompt window and pauses the game (like in SCI) instead of a " "real-time prompt." msgstr "" "Pokazuje okno wiersza poleceń i wstrzymuje grę (jak w trybie SCI), zamiast " "używać wiersza poleceń w czasie rzeczywistym." #: engines/agi/detection.cpp:137 msgid "Add speed menu" msgstr "" #: engines/agi/detection.cpp:138 msgid "Add game speed menu (similar to PC version)" msgstr "" #: engines/agi/font.cpp:1090 msgid "" "Could not open/use file 'hgc_font' for Hercules hires font.\n" "If you have such file in other AGI (Sierra) game, you can copy it to the " "game directory" msgstr "" #: engines/agi/saveload.cpp:780 engines/avalanche/parser.cpp:1907 #: engines/cine/various.cpp:361 engines/dm/dm.cpp:274 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442 #: engines/gnap/menu.cpp:475 engines/hugo/file.cpp:400 #: engines/illusions/menusystem.cpp:680 engines/kingdom/kingdom.cpp:747 #: engines/lab/savegame.cpp:258 engines/mads/nebular/dialogs_nebular.cpp:377 #: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64 #: engines/sci/engine/guest_additions.cpp:691 engines/sci/engine/kfile.cpp:1201 #: engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68 #: engines/toltecs/menu.cpp:267 engines/toon/toon.cpp:3441 #: engines/zvision/file/save_manager.cpp:62 msgid "Restore game:" msgstr "Wznów grę:" #: engines/agi/saveload.cpp:780 engines/avalanche/parser.cpp:1907 #: engines/cine/various.cpp:361 engines/dm/dm.cpp:274 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1442 #: engines/gnap/menu.cpp:475 engines/hugo/file.cpp:400 #: engines/illusions/menusystem.cpp:680 engines/kingdom/kingdom.cpp:747 #: engines/lab/savegame.cpp:238 engines/lab/savegame.cpp:258 #: engines/mads/nebular/dialogs_nebular.cpp:377 #: engines/neverhood/menumodule.cpp:903 engines/prince/saveload.cpp:64 #: engines/sci/engine/guest_additions.cpp:692 engines/sci/engine/kfile.cpp:1201 #: engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:68 #: engines/toltecs/menu.cpp:267 engines/toon/toon.cpp:3441 #: engines/zvision/file/save_manager.cpp:62 engines/zvision/metaengine.cpp:199 msgid "Restore" msgstr "Wznów" #: engines/agos/saveload.cpp:137 msgid "Quick load or save game isn't supported in this location" msgstr "" #: engines/agos/saveload.cpp:159 engines/scumm/scumm.cpp:2696 #, c-format msgid "" "Failed to load saved game from file:\n" "\n" "%s" msgstr "" "Nie udało się wczytać stanu gry z pliku:\n" "\n" "%s" #: engines/agos/saveload.cpp:194 engines/scumm/scumm.cpp:2686 #, c-format msgid "" "Failed to save game to file:\n" "\n" "%s" msgstr "" "Nie udało się zapisać stanu gry do pliku:\n" "\n" "%s" #: engines/agos/saveload.cpp:202 engines/scumm/scumm.cpp:2709 #, c-format msgid "" "Successfully saved game in file:\n" "\n" "%s" msgstr "" "Pomyślnie zapisano stan gry w pliku:\n" "\n" "%s" #: engines/agos/animation.cpp:558 #, c-format msgid "Cutscene file '%s' not found!" msgstr "Nie znaleziono pliku przerywnika '%s'!" #: engines/agos/metaengine.cpp:104 #, fuzzy msgid "AGOS 2 support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/agos/midi.cpp:158 engines/kyra/sound/sound_pc_midi.cpp:76 msgid "" "You appear to be using a General MIDI device,\n" "but your game only supports Roland MT32 MIDI.\n" "We try to map the Roland MT32 instruments to\n" "General MIDI ones. It is still possible that\n" "some tracks sound incorrect." msgstr "" "Wygląda na to, że używasz urządzenia General MIDI, ale gra obsługuje tylko " "MIDI Roland MT32.\n" "Próbujemy przypisać instrumenty Rolanda MT32 do instrumentów General MIDI. " "Niektóre utwory mogą być źle odtwarzane." #: engines/ags/detection.cpp:90 #, fuzzy #| msgid "GUI language:" msgid "Game language:" msgstr "Język interfejsu graficznego:" #: engines/ags/detection.cpp:90 #, fuzzy #| msgid "AdLib is used for music in many games" msgid "Language to use for multilingual games" msgstr "AdLib jest używany do muzyki w wielu grach" #: engines/ags/detection.cpp:110 #, fuzzy #| msgid "Antialiased" msgid "Force antialiased text" msgstr "Wygładzany" #: engines/ags/detection.cpp:110 msgid "Use antialiasing to draw text even if the game does not ask for it" msgstr "" #: engines/asylum/metaengine.cpp:68 #, fuzzy msgid "Show version" msgstr "Pokaż etykiety obiektów" #: engines/asylum/metaengine.cpp:73 engines/wintermute/keymapper_tables.h:951 #, fuzzy msgid "Quick load" msgstr "Tryb klikania" #: engines/asylum/metaengine.cpp:78 engines/wintermute/keymapper_tables.h:931 #, fuzzy msgid "Quick save" msgstr "Tryb klikania" #: engines/asylum/metaengine.cpp:83 #, fuzzy #| msgid "Switch to Game" msgid "Switch to Sarah" msgstr "Przełącz do gry" #: engines/asylum/metaengine.cpp:88 #, fuzzy #| msgid "Switch to Game" msgid "Switch to Grimwall" msgstr "Przełącz do gry" #: engines/asylum/metaengine.cpp:93 #, fuzzy #| msgid "Switch to Game" msgid "Switch to Olmec" msgstr "Przełącz do gry" #: engines/bladerunner/bladerunner.cpp:357 msgid "Failed to initialize resources" msgstr "Nie udało się zainicjować zasobów" #: engines/bladerunner/bladerunner.cpp:1058 msgid "A required game resource was not found" msgstr "Wymagane źródło gry nie zostało odnalezione" #: engines/bladerunner/bladerunner.cpp:2301 msgid "" "WARNING: This game was saved in Restored Cut Content mode, but you are " "playing in Original Content mode. The mode will be adjusted to Restored Cut " "Content for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2303 msgid "" "WARNING: This game was saved in Original Content mode, but you are playing " "in Restored Cut Content mode. The mode will be adjusted to Original Content " "mode for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2305 msgid "Continue" msgstr "" #: engines/bladerunner/detection.cpp:53 msgid "Sitcom mode" msgstr "Tryb sitcom" #: engines/bladerunner/detection.cpp:54 msgid "Game will add laughter after actor's line or narration" msgstr "" #: engines/bladerunner/detection.cpp:62 msgid "Shorty mode" msgstr "Tryb \"kurdupli\"" #: engines/bladerunner/detection.cpp:63 msgid "Game will shrink the actors and make their voices high pitched" msgstr "" #: engines/bladerunner/detection.cpp:71 msgid "Frame limiter high performance mode" msgstr "" #: engines/bladerunner/detection.cpp:72 msgid "" "This mode may result in high CPU usage! It avoids use of delayMillis() " "function." msgstr "" #: engines/bladerunner/detection.cpp:80 msgid "Max frames per second limit" msgstr "" #: engines/bladerunner/detection.cpp:81 msgid "" "This mode targets a maximum of 120 fps. When disabled, the game targets 60 " "fps" msgstr "" #: engines/bladerunner/detection.cpp:89 msgid "Disable McCoy's quick stamina drain" msgstr "" #: engines/bladerunner/detection.cpp:90 msgid "" "When running, McCoy won't start slowing down as soon as the player stops " "clicking the mouse" msgstr "" #: engines/bladerunner/detection_tables.h:96 #: engines/bladerunner/detection_tables.h:107 #: engines/kyra/detection_tables.h:85 msgid "" "The fan translator does not wish his translation to be incorporated into " "ScummVM." msgstr "" #: engines/bladerunner/detection_tables.h:129 engines/cge/detection.cpp:57 #: engines/cge/detection.cpp:63 engines/kyra/detection_tables.h:303 #: engines/kyra/detection_tables.h:983 engines/lure/detection.cpp:233 #: engines/mohawk/detection_tables.h:954 engines/mohawk/detection_tables.h:1045 #: engines/mohawk/detection_tables.h:1060 engines/neverhood/detection.cpp:110 #: engines/saga/detection_tables.h:187 engines/saga/detection_tables.h:985 #: engines/saga/detection_tables.h:1044 engines/sci/detection_tables.h:4880 #: engines/sci/detection_tables.h:4888 engines/sherlock/detection_tables.h:214 #: engines/stark/detection.cpp:305 engines/teenagent/detection.cpp:118 #: engines/zvision/detection_tables.h:190 #: engines/zvision/detection_tables.h:210 #, fuzzy msgid "Missing game code" msgstr "Główne sterowanie gry:" #: engines/buried/biochip_view.cpp:623 #, fuzzy msgid "Your game is now Paused. Click OK to continue." msgstr "Gra wstrzymana. Naciśnij spację, aby wznowić." #: engines/buried/buried.cpp:530 #, fuzzy #| msgid " Are you sure you want to quit ? " msgid "Are you sure you want to quit?" msgstr " Na pewno chcesz wyjść? " #: engines/buried/saveload.cpp:108 msgid "Invalid save file name" msgstr "Nieprawidłowa nazwa pliku zapisu" #: engines/cge/detection.cpp:108 msgid "Color Blind Mode" msgstr "Tryb dla daltonistów" #: engines/cge/detection.cpp:109 msgid "Enable Color Blind Mode by default" msgstr "Domyślnie włącz tryb dla daltonistów" #: engines/cge/detection.cpp:119 engines/glk/detection.cpp:239 #, fuzzy msgid "Enable Text to Speech" msgstr "Przetwórz tekst na mowę" #: engines/cge/detection.cpp:120 #, fuzzy #| msgid "Use CD audio instead of in-game audio, if available" msgid "Use TTS to read text in the game (if TTS is available)" msgstr "Użyj CD audio zamiast muzyki w grze, jeśli jest dostępne" #: engines/cine/detection.cpp:61 msgid "Use transparent dialog boxes in 16 color scenes" msgstr "" #: engines/cine/detection.cpp:62 msgid "" "Use transparent dialog boxes in 16 color scenes even if the original game " "version did not support them" msgstr "" #: engines/cine/metaengine.cpp:136 #, fuzzy msgid "Unnamed autosave" msgstr "Nienazwany stan gry" #: engines/cine/metaengine.cpp:138 engines/cine/metaengine.cpp:213 #, fuzzy msgid "Unnamed savegame" msgstr "Nienazwany stan gry" #: engines/cine/metaengine.cpp:156 engines/cine/metaengine.cpp:226 #, fuzzy msgid "Empty autosave" msgstr "Autozapis" #: engines/cine/saveload.cpp:861 msgid "" "WARNING: The savegame you are loading is using a temporary broken format. " "Things will be broken. Please consider starting Operation Stealth from " "beginning using new savegames." msgstr "" #: engines/cine/saveload.cpp:864 #, fuzzy msgid "Load anyway" msgstr "Dodaj mimo tego " #: engines/cryomni3d/metaengine.cpp:142 #, fuzzy msgid "Versailles 1685 support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/dragons/dragons.cpp:1803 #, c-format msgid "" "Error: The file '%s' hasn't been extracted properly.\n" "Please refer to the wiki page\n" "https://wiki.scummvm.org/index.php?title=HOWTO-PlayStation_Videos for " "details on how to properly extract the DTSPEECH.XA and *.STR files from your " "game disc." msgstr "" #: engines/dragons/metaengine.cpp:124 msgid "" "Error: It appears that the game data files were extracted incorrectly.\n" "\n" "You should only extract STR and XA files using the special method. The rest " "should be copied normally from your game CD.\n" "\n" " See https://wiki.scummvm.org/index.php?title=Datafiles#Blazing_Dragons" msgstr "" #: engines/dragons/metaengine.cpp:140 #, fuzzy msgid "Action" msgstr "Aktywny" #: engines/dragons/metaengine.cpp:146 msgid "Change Command" msgstr "" #: engines/dragons/metaengine.cpp:152 engines/griffon/metaengine.cpp:127 #: engines/grim/grim.cpp:488 engines/grim/grim.cpp:580 #: engines/hdb/metaengine.cpp:231 engines/nancy/dialogs.cpp:146 #: engines/scumm/help.cpp:225 engines/scumm/help.cpp:234 #: engines/scumm/help.cpp:241 engines/scumm/help.cpp:249 #: engines/twine/metaengine.cpp:387 engines/zvision/metaengine.cpp:164 msgid "Inventory" msgstr "Ekwipunek" #: engines/dragons/metaengine.cpp:157 engines/scumm/help.cpp:86 #: engines/scumm/help.cpp:89 msgid "Enter" msgstr "Enter" #: engines/dragons/metaengine.cpp:223 #, fuzzy msgid "Debug Graphics" msgstr "Grafika" #: engines/dragons/metaengine.cpp:228 #, fuzzy msgid "Quit Game" msgstr " (Gra)" #: engines/drascula/saveload.cpp:47 msgid "" "ScummVM found that you have old saved games for Drascula that should be " "converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "ScummVM znalazł stare zapisy z Drascula, które należy przekonwertować.\n" "Stary format zapisu nie jest już obsługiwany. Nie będziesz w stanie wczytać " "zapisów, jeśli ich nie przekonwertujesz.\n" "\n" "Naciśnij OK, żeby je teraz przekonwertować. W przeciwnym wypadku zostaniesz " "zapytany ponownie przy następnym włączeniu gry.\n" #: engines/dreamweb/detection.cpp:61 msgid "Use bright palette mode" msgstr "Użyj trybu jasnej palety" #: engines/dreamweb/detection.cpp:62 msgid "Display graphics using the game's bright palette" msgstr "Wyświetlaj grafikę za pomocą jasnej palety gry" #: engines/glk/detection.cpp:240 #, fuzzy msgid "Use TTS to read the text" msgstr "Nie udało się odczytać pliku!" #: engines/glk/detection.cpp:245 #, fuzzy msgid "Also read input text" msgstr "Nie udało się odczytać pliku!" #: engines/glk/detection.cpp:246 #, fuzzy msgid "Use TTS to read the input text" msgstr "Nie udało się odczytać pliku!" #: engines/glk/glk_api.cpp:63 msgid "[ press any key to exit ]" msgstr "[ naciśnij jakikolwiek przycisk by wyjść ]" #: engines/glk/quetzal.cpp:148 engines/glk/quetzal.cpp:157 msgid "Untitled Savegame" msgstr "Nienazwany zapis stanu gry" #: engines/glk/adrift/os_glk.cpp:2814 #, fuzzy msgid "Loading game...\n" msgstr "Wczytywanie stanu gry..." #: engines/glk/advsys/advsys.cpp:35 msgid "Could not start AdvSys game" msgstr "Nie powiodło się uruchomienie gry AdvSys" #: engines/glk/advsys/advsys.cpp:48 engines/glk/advsys/vm.cpp:320 msgid "Sorry, the savegame couldn't be restored" msgstr "Niestety, nie udało się przywrócić zapisu stanu gry" #: engines/glk/advsys/vm.cpp:315 msgid "Sorry, the savegame couldn't be created" msgstr "Niestety, nie udało się utworzyć zapisu stanu gry" #: engines/glk/advsys/vm.cpp:561 msgid "Speak up! I can't hear you!\n" msgstr "Mów głośniej! Nie słyszę Cię!\n" #: engines/glk/advsys/vm.cpp:597 #, c-format msgid "I don't know the word \"%s\".\n" msgstr "Nie znam słowa \"%s\".\n" #: engines/glk/advsys/vm.cpp:683 msgid "I don't understand.\n" msgstr "Nie rozumiem.\n" #: engines/glk/alan2/alan2.cpp:76 msgid "This is too short to be a valid Alan2 file." msgstr "Ten plik jest zbyt krótki, by być prawidłowym plikiem Alan2." #: engines/glk/alan2/alan2.cpp:81 msgid "This is not a valid Alan2 file." msgstr "Niepoprawny plik Alan2." #: engines/glk/comprehend/game.cpp:322 #, fuzzy msgid "Savegame" msgstr "Zapis:" #: engines/glk/comprehend/game.cpp:862 msgid "Picture window toggled\n" msgstr "" #: engines/glk/glulx/glulx.cpp:82 msgid "This is too short to be a valid Glulx file." msgstr "Ten plik jest zbyt krótki, by być prawidłowym plikiem Glulx." #: engines/glk/glulx/glulx.cpp:87 msgid "This is not a valid Glulx file." msgstr "Niepoprawny plik Glulx." #: engines/glk/glulx/glulx.cpp:94 msgid "This Glulx file is too old a version to execute." msgstr "Ten plik Glulx jest w zbyt starej wersji, aby został wykonany." #: engines/glk/glulx/glulx.cpp:98 msgid "This Glulx file is too new a version to execute." msgstr "Ten plik Glulx jest w zbyt nowej wersji, aby został wykonany." #: engines/glk/quest/quest.cpp:45 #, fuzzy msgid "Could not start Quest game" msgstr "Nie powiodło się uruchomienie gry AdvSys" #: engines/glk/scott/scott.cpp:100 msgid "I don't understand your command. " msgstr "Nie rozumiem Twojej komendy. " #: engines/glk/scott/scott.cpp:103 msgid "I can't do that yet. " msgstr "Nie jestem jeszcze w stanie tego zrobić. " #: engines/glk/scott/scott.cpp:119 #, fuzzy msgid "Light has run out! " msgstr "Prawy przycisk myszy" #: engines/glk/scott/scott.cpp:121 #, fuzzy msgid "Your light has run out. " msgstr "Prawy przycisk myszy" #: engines/glk/scott/scott.cpp:130 #, fuzzy msgid "Light runs out in " msgstr "Prawy przycisk myszy" #: engines/glk/scott/scott.cpp:132 msgid " turns. " msgstr " tur. " #: engines/glk/scott/scott.cpp:135 msgid "Your light is growing dim. " msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "North" msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "South" msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "East" msgstr "" #: engines/glk/scott/scott.cpp:412 msgid "West" msgstr "" #: engines/glk/scott/scott.cpp:424 msgid "You can't see. It is too dark!\n" msgstr "" #: engines/glk/scott/scott.cpp:426 msgid "I can't see. It is too dark!\n" msgstr "" #: engines/glk/scott/scott.cpp:436 #, c-format msgid "You are in a %s\n" msgstr "" #: engines/glk/scott/scott.cpp:438 #, c-format msgid "I'm in a %s\n" msgstr "" #: engines/glk/scott/scott.cpp:443 msgid "" "\n" "Obvious exits: " msgstr "" #: engines/glk/scott/scott.cpp:456 msgid "none" msgstr "brak" #: engines/glk/scott/scott.cpp:465 msgid "" "\n" "You can also see: " msgstr "" #: engines/glk/scott/scott.cpp:468 msgid "" "\n" "I can also see: " msgstr "" #: engines/glk/scott/scott.cpp:551 msgid "Saved.\n" msgstr "Zapisano.\n" #: engines/glk/scott/scott.cpp:644 msgid "You use word(s) I don't know! " msgstr "" #: engines/glk/scott/scott.cpp:774 engines/glk/scott/scott.cpp:1097 #: engines/glk/scott/scott.cpp:1119 msgid "You are carrying too much. " msgstr "" #: engines/glk/scott/scott.cpp:776 msgid "I've too much to carry! " msgstr "" #: engines/glk/scott/scott.cpp:807 #, fuzzy msgid "You are dead.\n" msgstr "Wznów" #: engines/glk/scott/scott.cpp:809 msgid "I am dead.\n" msgstr "" #: engines/glk/scott/scott.cpp:821 msgid "The game is now over.\n" msgstr "Gra się skończyła.\n" #: engines/glk/scott/scott.cpp:836 #, fuzzy msgid "You have stored " msgstr "Wznów" #: engines/glk/scott/scott.cpp:838 #, fuzzy msgid "I've stored " msgstr "Wznów" #: engines/glk/scott/scott.cpp:840 msgid " treasures. On a scale of 0 to 100, that rates " msgstr "" #: engines/glk/scott/scott.cpp:844 msgid "Well done.\n" msgstr "" #: engines/glk/scott/scott.cpp:853 msgid "You are carrying:\n" msgstr "" #: engines/glk/scott/scott.cpp:855 msgid "I'm carrying:\n" msgstr "" #: engines/glk/scott/scott.cpp:870 msgid "Nothing" msgstr "" #: engines/glk/scott/scott.cpp:999 msgid "Give me a direction too." msgstr "" #: engines/glk/scott/scott.cpp:1008 msgid "Dangerous to move in the dark! " msgstr "" #: engines/glk/scott/scott.cpp:1016 msgid "You fell down and broke your neck. " msgstr "" #: engines/glk/scott/scott.cpp:1018 msgid "I fell down and broke my neck. " msgstr "" #: engines/glk/scott/scott.cpp:1023 #, fuzzy msgid "You can't go in that direction. " msgstr "Nie jestem jeszcze w stanie tego zrobić. " #: engines/glk/scott/scott.cpp:1025 #, fuzzy msgid "I can't go in that direction. " msgstr "Nie jestem jeszcze w stanie tego zrobić. " #: engines/glk/scott/scott.cpp:1083 msgid "It is dark.\n" msgstr "" #: engines/glk/scott/scott.cpp:1099 engines/glk/scott/scott.cpp:1121 msgid "I've too much to carry. " msgstr "" #: engines/glk/scott/scott.cpp:1104 engines/glk/scott/scott.cpp:1152 msgid ": O.K.\n" msgstr "" #: engines/glk/scott/scott.cpp:1110 msgid "Nothing taken." msgstr "" #: engines/glk/scott/scott.cpp:1114 engines/glk/scott/scott.cpp:1162 msgid "What ? " msgstr "Co ? " #: engines/glk/scott/scott.cpp:1127 msgid "It is beyond your power to do that. " msgstr "" #: engines/glk/scott/scott.cpp:1129 msgid "It's beyond my power to do that. " msgstr "" #: engines/glk/scott/scott.cpp:1133 msgid "O.K. " msgstr "" #: engines/glk/scott/scott.cpp:1158 msgid "Nothing dropped.\n" msgstr "" #: engines/glk/scott/scott.cpp:1168 msgid "It's beyond your power to do that.\n" msgstr "" #: engines/glk/scott/scott.cpp:1170 msgid "It's beyond my power to do that.\n" msgstr "" #: engines/glk/zcode/zcode.cpp:145 msgid "Error writing save file\n" msgstr "Błąd przy zapisie pliku stanu gry\n" #: engines/glk/hugo/hugo.cpp:183 msgid "Incorrect rs file." msgstr "" #: engines/glk/hugo/hugo.cpp:190 msgid "Save file created by different version." msgstr "" #: engines/gob/inter_playtoons.cpp:258 engines/gob/inter_v2.cpp:1479 #: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:554 msgid "Failed to load saved game from file." msgstr "Nie udało się wczytać stanu gry z pliku." #: engines/gob/inter_v2.cpp:1549 engines/gob/inter_geisha.cpp:263 #: engines/tinsel/saveload.cpp:567 msgid "Failed to save game to file." msgstr "Nie udało się zapisać stanu gry do pliku." #: engines/gob/inter_v5.cpp:107 msgid "Failed to delete file." msgstr "Nie udało się usunąć pliku." #: engines/griffon/metaengine.cpp:84 msgid "Menu / Skip" msgstr "" #: engines/griffon/metaengine.cpp:120 #, fuzzy msgid "Attack" msgstr "Atak 1" #: engines/griffon/metaengine.cpp:134 #, fuzzy msgid "Speed Up Cutscene" msgstr "Pomiń scenkę" #: engines/grim/detection.cpp:70 msgid "Load user patch (unsupported)" msgstr "" #: engines/grim/detection.cpp:71 msgid "" "Load an user patch. Please note that the ScummVM team doesn't provide " "support for using such patches." msgstr "" #: engines/grim/detection.cpp:79 engines/zvision/metaengine.cpp:153 #, fuzzy msgid "Show FPS" msgstr "Pokaż licznik klatek na sekundę" #: engines/grim/detection.cpp:80 msgid "Show the current FPS-rate, while you play." msgstr "" #: engines/grim/grim.cpp:345 #, c-format msgid "" "ScummVM found some problems with your game data files.\n" "Running ScummVM nevertheless may cause game bugs or even crashes.\n" "Do you still want to run %s?" msgstr "" #: engines/grim/grim.cpp:468 engines/grim/grim.cpp:555 msgid "Run" msgstr "" #: engines/grim/grim.cpp:473 engines/scumm/help.cpp:239 #: engines/scumm/help.cpp:247 msgid "Examine" msgstr "Zbadaj" #: engines/grim/grim.cpp:478 engines/grim/grim.cpp:570 #, fuzzy msgid "Use/Talk" msgstr "Rozmawiaj" #: engines/grim/grim.cpp:483 engines/grim/grim.cpp:575 #, fuzzy msgid "Pick up/Put away" msgstr "Podnieś" #: engines/grim/grim.cpp:493 engines/grim/grim.cpp:585 #, fuzzy msgid "Skip dialog lines" msgstr "Pomiń linię" #: engines/grim/grim.cpp:511 engines/grim/grim.cpp:603 #: engines/hdb/metaengine.cpp:244 msgid "Menu" msgstr "Menu" #: engines/grim/grim.cpp:545 msgid "Cycle Objects Up" msgstr "" #: engines/grim/grim.cpp:550 msgid "Cycle Objects Down" msgstr "" #: engines/grim/grim.cpp:560 msgid "Quick Room Exit" msgstr "" #: engines/grim/grim.cpp:565 #, fuzzy msgid "Examine/Look" msgstr "Zbadaj" #: engines/grim/grim.cpp:1330 #, fuzzy msgid "Error: the game could not be saved." msgstr "Niestety, nie udało się utworzyć zapisu stanu gry" #: engines/grim/md5check.cpp:560 #, c-format msgid "" "The game data file %s may be corrupted.\n" "If you are sure it is not please provide the ScummVM team the following " "code, along with the file name, the language and a description of your game " "version (i.e. dvd-box or jewelcase):\n" "%s" msgstr "" #: engines/grim/md5check.cpp:567 #, c-format msgid "" "Could not open the file %s for checking.\n" "It may be missing or you may not have the rights to open it.\n" "Go to https://wiki.scummvm.org/index.php/Datafiles to see a list of the " "needed files." msgstr "" #: engines/grim/md5checkdialog.cpp:42 msgid "" "ScummVM will now verify the game data files, to make sure you have the best " "gaming experience.\n" "This may take a while, please wait.\n" "Successive runs will not check them again." msgstr "" #: engines/grim/metaengine.cpp:63 #, fuzzy msgid "Escape from Monkey Island support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/grim/resource.cpp:100 msgid "" "The original patch of Grim Fandango\n" "is missing. Please download it from\n" "https://scummvm.org/frs/extras/patches/gfupd101.exe\n" "and put it in the game data files directory" msgstr "" #: engines/grim/resource.cpp:105 msgid "" "The original patch of Escape from Monkey Island is missing. \n" "Please download it from https://scummvm.org/frs/extras/patches/\n" "and put it in the game data files directory.\n" "Pay attention to download the correct version according to the game's " "language" msgstr "" #: engines/grim/emi/sound/emisound.cpp:650 msgid "" "ERROR: Not enough music tracks found!\n" "Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n" "you need to copy both files from both CDs to Textures/, and rename\n" "them as follows to get music-support in-game: \n" "CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n" "CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n" "\n" "Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt" msgstr "" #: engines/groovie/detection.cpp:312 msgid "Fast movie speed" msgstr "Przyśpieszone filmy" #: engines/groovie/detection.cpp:313 msgid "Play movies at an increased speed" msgstr "Odtwarzaj filmy ze zwiększoną prędkością" #: engines/groovie/metaengine.cpp:52 #, fuzzy msgid "GroovieV2 support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/groovie/script.cpp:484 msgid "Failed to save game" msgstr "Nie udało się zapisać stanu gry" #: engines/hdb/detection.cpp:124 #, fuzzy msgid "Enable cheat mode" msgstr "Włącz tryb helowy" #: engines/hdb/detection.cpp:125 msgid "Debug info and level selection becomes available" msgstr "" #: engines/hdb/metaengine.cpp:193 engines/nancy/input.cpp:178 #, fuzzy msgid "Move up" msgstr "Ruch wstecz" #: engines/hdb/metaengine.cpp:199 engines/nancy/input.cpp:184 #, fuzzy msgid "Move down" msgstr "Przerwij pobieranie" #: engines/hdb/metaengine.cpp:205 engines/nancy/input.cpp:190 #, fuzzy msgid "Move left" msgstr "Ślizg w lewo" #: engines/hdb/metaengine.cpp:211 engines/nancy/input.cpp:196 #, fuzzy msgid "Move right" msgstr "Ślizg w prawo" #: engines/hdb/metaengine.cpp:217 engines/scumm/help.cpp:128 #: engines/scumm/help.cpp:152 engines/scumm/help.cpp:170 #: engines/scumm/help.cpp:198 engines/scumm/help.cpp:213 #: engines/scumm/help.cpp:224 engines/scumm/help.cpp:250 #: engines/sky/metaengine.cpp:82 engines/wintermute/keymapper_tables.h:141 #: engines/wintermute/keymapper_tables.h:1476 msgid "Use" msgstr "Użyj" #: engines/hdb/metaengine.cpp:224 msgid "Clear waypoints" msgstr "" #: engines/hdb/metaengine.cpp:250 #, fuzzy msgid "Debug" msgstr "Debugger" #: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57 msgid "Gore Mode" msgstr "Tryb krwi" #: engines/hopkins/detection.cpp:48 engines/hopkins/detection.cpp:58 msgid "Enable Gore Mode when available" msgstr "Włącz tryb krwi, jeśli jest dostępny" #. I18N: Studio audience adds an applause and cheering sounds whenever #. Malcolm makes a joke. #: engines/kyra/detection.cpp:62 msgid "Studio audience" msgstr "Publiczność studyjna" #: engines/kyra/detection.cpp:63 msgid "Enable studio audience" msgstr "Włącz publiczność studyjną" #. I18N: This option allows the user to skip text and cutscenes. #: engines/kyra/detection.cpp:73 msgid "Skip support" msgstr "Obsługa pomijania" #: engines/kyra/detection.cpp:74 msgid "Allow text and cutscenes to be skipped" msgstr "Pozwól pomijać tekst i przerywniki" #. I18N: Helium mode makes people sound like they've inhaled Helium. #: engines/kyra/detection.cpp:84 msgid "Helium mode" msgstr "Tryb helowy" #: engines/kyra/detection.cpp:85 msgid "Enable helium mode" msgstr "Włącz tryb helowy" #. I18N: When enabled, this option makes scrolling smoother when #. changing from one screen to another. #: engines/kyra/detection.cpp:98 msgid "Smooth scrolling" msgstr "Płynne przewijanie" #: engines/kyra/detection.cpp:99 msgid "Enable smooth scrolling when walking" msgstr "Włącz płynne przewijanie przy chodzeniu" #. I18N: When enabled, this option changes the cursor when it floats to the #. edge of the screen to a directional arrow. The player can then click to #. walk towards that direction. #: engines/kyra/detection.cpp:111 msgid "Floating cursors" msgstr "Pływające kursory" #: engines/kyra/detection.cpp:112 msgid "Enable floating cursors" msgstr "Włącz pływające kursory" #. I18N: When enabled, this option will fill in an autogenerated savegame #. description into the input prompt where. #: engines/kyra/detection.cpp:123 #, fuzzy msgid "Suggest save names" msgstr "Zapisane gry" #: engines/kyra/detection.cpp:124 msgid "Autogenerated naming suggestions for savegames" msgstr "" #. I18N: HP stands for Hit Points #: engines/kyra/detection.cpp:136 msgid "HP bar graphs" msgstr "Histogramy HP" #: engines/kyra/detection.cpp:137 msgid "Enable hit point bar graphs" msgstr "Włącz histogramy punktów życia" #. I18N: L/R stands for Left/Right #: engines/kyra/detection.cpp:147 msgid "Fight Button L/R Swap" msgstr "" #: engines/kyra/detection.cpp:148 msgid "Left button to attack, right button to pick up items" msgstr "" #: engines/kyra/detection_tables.h:83 msgid "Missing language specific game code and/or resources." msgstr "" #: engines/kyra/detection_tables.h:84 msgid "" "Missing language specific game code and/or resources for this fan " "translation." msgstr "" #: engines/kyra/detection_tables.h:1402 msgid "You added the game incorrectly. Please add the root folder of the game." msgstr "" #. I18N: The file in the game directory needs to be extracted #: engines/kyra/detection_tables.h:1418 msgid "" "You added the game incorrectly. The GAME.DAT file is an ISO image and you " "need to extract the game data files from it." msgstr "" #: engines/kyra/metaengine.cpp:117 #, fuzzy msgid "Lands of Lore support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/kyra/metaengine.cpp:127 msgid "" "EOB II FM-TOWNS requires support of 16bit color modes which has not been " "activated in your ScummVM build" msgstr "" #: engines/kyra/metaengine.cpp:133 #, fuzzy msgid "Eye of Beholder support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/kyra/engine/eobcommon.cpp:368 engines/kyra/engine/lol.cpp:473 #: engines/ultima/ultima4/meta_engine.cpp:225 #: engines/ultima/ultima8/meta_engine.cpp:204 #, fuzzy msgid "Interact via Left Click" msgstr "Kliknięcie LPM" #: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:474 #: engines/ultima/ultima4/meta_engine.cpp:231 #: engines/ultima/ultima8/meta_engine.cpp:210 #, fuzzy msgid "Interact via Right Click" msgstr "Kliknięcie PPM" #: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:481 #: engines/twine/metaengine.cpp:349 msgid "Move Forward" msgstr "Ruch naprzód" #: engines/kyra/engine/eobcommon.cpp:371 engines/kyra/engine/lol.cpp:482 msgid "Move Back" msgstr "Ruch wstecz" #: engines/kyra/engine/eobcommon.cpp:372 msgid "Move Left" msgstr "Idź w lewo" #: engines/kyra/engine/eobcommon.cpp:373 msgid "Move Right" msgstr "Idź w prawo" #: engines/kyra/engine/eobcommon.cpp:374 engines/kyra/engine/lol.cpp:485 #: engines/pegasus/pegasus.cpp:2728 engines/twine/metaengine.cpp:370 #: engines/zvision/metaengine.cpp:141 msgid "Turn Left" msgstr "Obrót w lewo" #: engines/kyra/engine/eobcommon.cpp:375 engines/kyra/engine/lol.cpp:486 #: engines/pegasus/pegasus.cpp:2735 engines/twine/metaengine.cpp:363 #: engines/zvision/metaengine.cpp:147 msgid "Turn Right" msgstr "Obrót w prawo" #: engines/kyra/engine/eobcommon.cpp:376 msgid "Open/Close Inventory" msgstr "Otwórz/zamknij ekwipunek" #: engines/kyra/engine/eobcommon.cpp:377 msgid "Switch Inventory/Character screen" msgstr "Przełącz ekran Ekwipunek/Postać" #: engines/kyra/engine/eobcommon.cpp:378 msgid "Camp" msgstr "Obozuj" #: engines/kyra/engine/eobcommon.cpp:379 msgid "Cast Spell" msgstr "Rzuć zaklęcie" #: engines/kyra/engine/eobcommon.cpp:382 msgid "Spell Level 1" msgstr "Zaklęcie poziomu 1" #: engines/kyra/engine/eobcommon.cpp:383 msgid "Spell Level 2" msgstr "Zaklęcie poziomu 2" #: engines/kyra/engine/eobcommon.cpp:384 msgid "Spell Level 3" msgstr "Zaklęcie poziomu 3" #: engines/kyra/engine/eobcommon.cpp:385 msgid "Spell Level 4" msgstr "Zaklęcie poziomu 4" #: engines/kyra/engine/eobcommon.cpp:386 msgid "Spell Level 5" msgstr "Zaklęcie poziomu 5" #: engines/kyra/engine/eobcommon.cpp:388 msgid "Spell Level 6" msgstr "Zaklęcie poziomu 6" #: engines/kyra/engine/lol.cpp:477 msgid "Attack 1" msgstr "Atak 1" #: engines/kyra/engine/lol.cpp:478 msgid "Attack 2" msgstr "Atak 2" #: engines/kyra/engine/lol.cpp:479 msgid "Attack 3" msgstr "Atak 3" #: engines/kyra/engine/lol.cpp:480 #, fuzzy msgid "Show Map" msgstr "~P~okaż mapę" #: engines/kyra/engine/lol.cpp:483 msgid "Slide Left" msgstr "Ślizg w lewo" #: engines/kyra/engine/lol.cpp:484 msgid "Slide Right" msgstr "Ślizg w prawo" #: engines/kyra/engine/lol.cpp:487 msgid "Rest" msgstr "Odpoczynek" #: engines/kyra/engine/lol.cpp:488 msgid "Options" msgstr "Opcje" #: engines/kyra/engine/lol.cpp:489 msgid "Choose Spell" msgstr "Wybierz zaklęcie" #: engines/kyra/gui/saveload_eob.cpp:596 #, c-format msgid "" "The following original saved game file has been found in your game path:\n" "\n" "%s %s\n" "\n" "Do you wish to use this saved game file with ScummVM?\n" "\n" msgstr "" "W ścieżce gry znaleziono oryginalny zapis gry:\n" "\n" "%s %s\n" "\n" "Chcesz użyć tego zapisu w ScummVM?\n" "\n" #: engines/kyra/gui/saveload_eob.cpp:629 #, c-format msgid "" "A saved game file was found in the specified slot %d. Overwrite?\n" "\n" msgstr "" "W wybranym slocie %d znaleziono zapis gry. Nadpisać?\n" "\n" #: engines/kyra/gui/saveload_eob.cpp:662 #, fuzzy, c-format msgid "" "%d original saved games have been successfully imported into\n" "ScummVM. If you want to manually import original saved game later you will\n" "need to open the ScummVM debug console and use the command " "'import_savefile'.\n" "\n" msgstr "" "Pomyślnie zaimportowano %d oryginalny zapis gry do ScummVM. Jeśli później " "zechcesz zaimportować oryginalne zapisy, będziesz musiał otworzyć konsolę " "debugowania ScummVM i użyć komendy 'import_savefile'.\n" "\n" #: engines/kyra/graphics/screen_eob_amiga.cpp:280 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "If you used the orginal installer for the installation these files\n" "should be located in the AmigaDOS system 'Fonts/' folder.\n" "Please copy them into the EOB game data directory.\n" msgstr "" #: engines/kyra/graphics/screen_eob_amiga.cpp:288 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "This is a localized (non-English) version of EOB II which uses language " "specific characters\n" "contained only in the specific font files that came with your game. You " "cannot use the font\n" "files from the English version or from any EOB I game which seems to be what " "you are doing.\n" "\n" "The game will continue, but the language specific characters will not be " "displayed.\n" "Please copy the correct font files into your EOB II game data directory.\n" "\n" msgstr "" #: engines/lab/engine.cpp:125 msgid "" "This is a trial Windows version of the game. To play the full version, you " "will need to use the original interpreter and purchase a key from Wyrmkeep" msgstr "" #: engines/lab/processroom.cpp:330 msgid "" "This is the end of the trial version. You can play the full game using the " "original interpreter from Wyrmkeep" msgstr "" #: engines/lab/savegame.cpp:238 #, fuzzy msgid "Would you like to save or restore a game?" msgstr "Chcesz wczytać bądź zapisać grę?" #: engines/lab/speciallocks.cpp:149 #, fuzzy msgid "This puzzle is not available in the trial version of the game" msgstr "" "Dalsza eksploracja jest dostępna tylko w pełnej wersji\n" "tej gry." #: engines/lure/detection.cpp:45 engines/mads/detection.cpp:114 #: engines/sherlock/detection.cpp:120 engines/twine/metaengine.cpp:159 msgid "TTS Narrator" msgstr "" #: engines/lure/detection.cpp:46 engines/mads/detection.cpp:115 #: engines/sherlock/detection.cpp:121 engines/twine/metaengine.cpp:160 msgid "Use TTS to read the descriptions (if TTS is available)" msgstr "" #: engines/made/detection_tables.h:405 engines/made/detection_tables.h:422 #, fuzzy msgid "The game is using unsupported engine" msgstr "Identyfikator gry nie jest wspierany" #: engines/mads/detection.cpp:63 msgid "Easy mouse interface" msgstr "Prosty interfejs dla myszy" #: engines/mads/detection.cpp:64 #, fuzzy msgid "Shows object names when hovering the mouse over them" msgstr "Pokaż etykiety obiektów przy najechaniu myszką" #: engines/mads/detection.cpp:73 engines/mads/detection.cpp:74 msgid "Animated inventory items" msgstr "Animowane przedmioty w ekwipunku" #: engines/mads/detection.cpp:83 engines/mads/detection.cpp:84 msgid "Animated game interface" msgstr "Animowany interfejs gry" #: engines/mads/detection.cpp:93 engines/mads/detection.cpp:94 msgid "Naughty game mode" msgstr "" #. I18N: Option for fast scene switching #: engines/mohawk/dialogs.cpp:114 engines/mohawk/dialogs.cpp:357 msgid "~Z~ip Mode Activated" msgstr "~T~ryb turbo aktywny" #: engines/mohawk/dialogs.cpp:115 msgid "" "When activated, clicking on an item or area with the lightning bolt cursor " "takes you directly there, skipping intermediate screens. You can only 'Zip' " "to a precise area you've already been." msgstr "" #: engines/mohawk/dialogs.cpp:118 msgid "~T~ransitions Enabled" msgstr "~P~rzejścia włączone" #: engines/mohawk/dialogs.cpp:119 msgid "" "Toggle screen transitions on or off. Turning off screen transitions will " "enable you to navigate more quickly through the game." msgstr "" #: engines/mohawk/dialogs.cpp:122 msgid "Play the Myst fly by movie" msgstr "" #: engines/mohawk/dialogs.cpp:123 msgid "The Myst fly by movie was not played by the original engine." msgstr "" #. I18N: #. This Option is for hard-of-hearing. #. It makes it easier to solve the spaceship puzzle. #. Normally game uses strict binary logic here. #. We change it to use fuzzy logic. #. By default the option is off. #. #: engines/mohawk/dialogs.cpp:135 msgid "~F~uzzy Logic in SpaceShip Active" msgstr "" #: engines/mohawk/dialogs.cpp:138 msgid "Simulate loading times of old CD drives" msgstr "" #. I18N: Drop book page #: engines/mohawk/dialogs.cpp:145 msgid "~D~rop Page" msgstr "~O~puść stronę" #: engines/mohawk/dialogs.cpp:149 #, fuzzy msgid "Show ~M~ap" msgstr "~P~okaż mapę" #: engines/mohawk/dialogs.cpp:154 #, fuzzy msgid "Main Men~u~" msgstr "~M~enu główne" #: engines/mohawk/dialogs.cpp:286 msgid "The new language will be applied after restarting the game." msgstr "" #: engines/mohawk/dialogs.cpp:358 msgid "~W~ater Effect Enabled" msgstr "~E~fekty wody włączone" #: engines/mohawk/dialogs.cpp:360 #, fuzzy msgid "Transitions:" msgstr "~P~rzejścia włączone" #: engines/mohawk/dialogs.cpp:365 #, fuzzy msgid "Fastest" msgstr "Wklej" #: engines/mohawk/dialogs.cpp:366 #, fuzzy msgid "Normal" msgstr "OpenGL (normalny)" #: engines/mohawk/dialogs.cpp:367 msgid "Best" msgstr "Najlepsza" #: engines/mohawk/metaengine.cpp:271 #, fuzzy msgid "Myst ME support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/mohawk/metaengine.cpp:276 #, fuzzy msgid "Myst support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/mohawk/metaengine.cpp:283 #, fuzzy msgid "Riven support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/mohawk/metaengine.cpp:297 #, fuzzy msgid "CSTime support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/mohawk/mohawk.cpp:52 #, fuzzy msgid "The game is paused. Press any key to continue." msgstr "Gra wstrzymana. Naciśnij spację, aby wznowić." #: engines/mohawk/myst.cpp:556 engines/mohawk/riven.cpp:820 #, fuzzy msgid "Open main menu" msgstr "~P~owrót do launchera" #: engines/mohawk/myst.cpp:580 engines/mohawk/riven.cpp:844 #, fuzzy msgid "Load game state" msgstr "Wczytaj grę:" #: engines/mohawk/myst.cpp:585 engines/mohawk/riven.cpp:849 #, fuzzy msgid "Save game state" msgstr "Zapis:" #: engines/mohawk/myst.cpp:590 engines/mohawk/riven.cpp:854 #, fuzzy msgid "Show options menu" msgstr "Opcje" #: engines/mohawk/myst.cpp:602 #, fuzzy msgid "Drop page" msgstr "~O~puść stronę" #: engines/mohawk/myst.cpp:608 engines/wintermute/keymapper_tables.h:1450 #: engines/wintermute/keymapper_tables.h:1597 #: engines/wintermute/keymapper_tables.h:1646 #: engines/wintermute/keymapper_tables.h:1669 #: engines/wintermute/keymapper_tables.h:1688 #: engines/wintermute/keymapper_tables.h:1721 #, fuzzy msgid "Show map" msgstr "~P~okaż mapę" #: engines/mohawk/myst_stacks/menu.cpp:283 #: engines/mohawk/riven_stacks/aspit.cpp:349 msgid "" "Are you sure you want to load a saved game? All unsaved progress will be " "lost." msgstr "" "Czy na pewno chcesz wczytać zapisaną grę? Niezapisane postępy zostaną " "utracone." #: engines/mohawk/myst_stacks/menu.cpp:284 #: engines/mohawk/riven_stacks/aspit.cpp:350 #: engines/wintermute/keymapper_tables.h:926 #, fuzzy msgid "Load game" msgstr "Wczytaj grę:" #: engines/mohawk/myst_stacks/menu.cpp:300 #: engines/mohawk/riven_stacks/aspit.cpp:371 msgid "" "Are you sure you want to start a new game? All unsaved progress will be lost." msgstr "" "Czy na pewno chcesz zacząć nową grę? Wszystkie niezapisane postępy zostaną " "utracone." #: engines/mohawk/myst_stacks/menu.cpp:301 #: engines/mohawk/riven_stacks/aspit.cpp:372 #, fuzzy msgid "New game" msgstr "Nowy zapis" #: engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:455 #, fuzzy msgid "Are you sure you want to quit? All unsaved progress will be lost." msgstr " Na pewno chcesz wyjść? " #: engines/mohawk/myst_stacks/preview.cpp:90 msgid "You can't leave the library in the demo." msgstr "" #: engines/mohawk/riven.cpp:157 msgid "" "You're missing a Riven executable. The Windows executable is 'riven.exe' or " "'rivendmo.exe'. " msgstr "" "Brakuje ci pliku wykonywalnego gry Riven. W systemie Windows jest to \"riven." "exe\" lub \"rivendmo.exe\". " #: engines/mohawk/riven.cpp:158 msgid "" "Using the 'arcriven.z' installer file also works. In addition, you can use " "the Mac 'Riven' executable." msgstr "" "Zadziała również użycie pliku instalatora \"arcriven.z\". Dodatkowo możesz " "użyć pliku wykonywalnego \"Riven\" dla systemu Mac." #: engines/mohawk/riven.cpp:170 msgid "" "You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also " "works." msgstr "" "Brakuje ci pliku \"extras.mhk\". Można również użyć pliku instalatora " "\"arcriven.z." #: engines/mohawk/riven.cpp:504 msgid "You are missing the following required Riven data files:\n" msgstr "Brakuje ci następujących, wymaganych plików gry Riven:\n" #: engines/mohawk/riven.cpp:866 #, fuzzy msgid "Move forward" msgstr "Ruch naprzód" #: engines/mohawk/riven.cpp:872 #, fuzzy msgid "Move forward left" msgstr "Ruch naprzód" #: engines/mohawk/riven.cpp:876 #, fuzzy msgid "Move forward right" msgstr "Ruch naprzód" #: engines/mohawk/riven.cpp:880 #, fuzzy msgid "Move backwards" msgstr "Ruch wstecz" #: engines/mohawk/riven.cpp:886 engines/wintermute/keymapper_tables.h:162 #: engines/wintermute/keymapper_tables.h:742 #: engines/wintermute/keymapper_tables.h:2046 #: engines/wintermute/keymapper_tables.h:2147 #, fuzzy msgid "Turn left" msgstr "Obrót w lewo" #: engines/mohawk/riven.cpp:892 engines/wintermute/keymapper_tables.h:168 #: engines/wintermute/keymapper_tables.h:747 #: engines/wintermute/keymapper_tables.h:2052 #: engines/wintermute/keymapper_tables.h:2154 #, fuzzy msgid "Turn right" msgstr "Obrót w prawo" #: engines/mohawk/riven.cpp:898 #, fuzzy msgid "Look up" msgstr "Spójrz" #: engines/mohawk/riven.cpp:903 #, fuzzy msgid "Look down" msgstr "Oddal" #: engines/mohawk/riven.cpp:909 msgid "Play intro videos" msgstr "" #: engines/mohawk/riven_stack.cpp:204 msgid "" "Exploration beyond this point available only within the full version of\n" "the game." msgstr "" "Dalsza eksploracja jest dostępna tylko w pełnej wersji\n" "tej gry." #: engines/mohawk/riven_stacks/aspit.cpp:429 msgid "" "At this point, the Riven Demo would\n" "ask if you would like to open a web browser\n" "to bring you to the Red Orb store to buy\n" "the game. ScummVM cannot do that and\n" "the site no longer exists." msgstr "" "W tym miejscu wersja demo gry Riven\n" "zapytałaby czy chcesz otworzyć przeglądarkę\n" "i przejść do sklepu Red Orb, by kupić grę.\n" "ScummVM nie może tego zrobić, a strona\n" "już nie istnieje." #: engines/mutationofjb/util.cpp:33 #, fuzzy, c-format msgid "Unable to locate the '%s' engine data file" msgstr "Nie udało się znaleźć plików silnika %s." #: engines/myst3/detection.cpp:158 engines/myst3/detection.cpp:172 #, fuzzy msgid "PS2 version is not yet supported" msgstr "Identyfikator gry nie jest wspierany" #: engines/myst3/detection.cpp:191 #, fuzzy msgid "Widescreen mod" msgstr "Pełny ekran" #: engines/myst3/detection.cpp:192 msgid "Enable widescreen rendering in fullscreen mode." msgstr "" #: engines/myst3/myst3.cpp:355 msgid "" "This version of Myst III has not been updated with the latest official " "patch.\n" "Please install the official update corresponding to your game's language.\n" "The updates can be downloaded from:\n" "https://www.scummvm.org/frs/extras/patches/" msgstr "" #: engines/myst3/myst3.cpp:1569 engines/pegasus/pegasus.cpp:737 #, fuzzy msgid "Invalid file name for saving" msgstr "Podaj nazwę pliku do zapisania" #: engines/nancy/input.cpp:164 #, fuzzy #| msgid "Left Click" msgid "Left Click Interact" msgstr "Kliknięcie LPM" #: engines/nancy/input.cpp:171 #, fuzzy #| msgid "Right Click Once" msgid "Right Click Interact" msgstr "Pojedyncze kliknięcie PPM" #: engines/nancy/input.cpp:202 #, fuzzy #| msgid "Fast mode" msgid "Fast move modifier" msgstr "Tryb szybki" #: engines/nancy/input.cpp:210 #, fuzzy msgid "Toggle fast conversation mode" msgstr "Tryb szybki" #: engines/nancy/input.cpp:215 #, fuzzy msgid "Toggle end conversation mode" msgstr "Tryb szybki" #: engines/nancy/input.cpp:220 #, fuzzy msgid "Go to main menu" msgstr "~P~owrót do launchera" #: engines/nancy/input.cpp:225 #, fuzzy #| msgid "Insert save/load game disk" msgid "Go to save/load menu" msgstr "Włóż dysk zapisu" #: engines/nancy/input.cpp:230 #, fuzzy #| msgid "No date saved" msgid "Reload last save" msgstr "Brak daty" #: engines/nancy/input.cpp:235 #, fuzzy msgid "Go to setup menu" msgstr "Opcje" #: engines/nancy/input.cpp:240 #, fuzzy msgid "Show credits" msgstr "Wyświetl kursor myszy" #: engines/nancy/input.cpp:245 #, fuzzy msgid "Go to map screen" msgstr "Zapisz zrzut ekranu" #: engines/nancy/input.cpp:251 #, fuzzy msgid "Open general cheat menu" msgstr "Włącz tryb helowy" #: engines/nancy/input.cpp:256 msgid "Open event flags cheat menu" msgstr "" #: engines/nancy/dialogs.cpp:41 #, fuzzy #| msgid "Playtime: " msgid "Player Speech" msgstr "Czas gry: " #: engines/nancy/dialogs.cpp:41 msgid "" "Enable player speech. Only works if speech is enabled in the Audio settings." msgstr "" #: engines/nancy/dialogs.cpp:42 msgid "Character Speech" msgstr "" #: engines/nancy/dialogs.cpp:42 msgid "" "Enable NPC speech. Only works if speech is enabled in the Audio settings." msgstr "" #: engines/nancy/dialogs.cpp:43 #, fuzzy #| msgid "Use original save/load screens" msgid "Use original menus" msgstr "Użyj oryginalnych ekranów odczytu/zapisu" #: engines/nancy/dialogs.cpp:43 msgid "" "Use the original engine's main, save/load, and setup menus. ScummVM's Global " "Main Menu can still be accessed through its keymap." msgstr "" #. I18N: Second Chance is the name of the original engine's autosave system #: engines/nancy/dialogs.cpp:46 #, fuzzy msgid "Enable Second Chance" msgstr "Włącz tryb helowy" #: engines/nancy/dialogs.cpp:46 msgid "" "Enable the Second Chance feature, which automatically saves at specific " "scenes. Enabling this disables timed autosaves." msgstr "" #: engines/nancy/dialogs.cpp:48 #, fuzzy #| msgid "Speech Only" msgid "Speech Options" msgstr "Tylko mowa" #: engines/nancy/dialogs.cpp:49 #, fuzzy #| msgid "Options" msgid "Engine Options" msgstr "Opcje" #: engines/nancy/dialogs.cpp:104 msgid "General" msgstr "" #: engines/nancy/dialogs.cpp:106 msgid "Scene Data" msgstr "" #: engines/nancy/dialogs.cpp:107 #, fuzzy #| msgid "Start the debugger" msgid "Restart the Scene" msgstr "Włącz debugger" #: engines/nancy/dialogs.cpp:109 msgid "Scene Number" msgstr "" #: engines/nancy/dialogs.cpp:111 msgid "Frame Number" msgstr "" #. I18N: The Y position (a.k.a vertical scroll) of the background #: engines/nancy/dialogs.cpp:115 msgid "Background Top (Y)" msgstr "" #: engines/nancy/dialogs.cpp:117 msgid "Hints Remaining" msgstr "" #: engines/nancy/dialogs.cpp:118 msgid "Easy" msgstr "" #: engines/nancy/dialogs.cpp:122 msgid "Hard" msgstr "" #: engines/nancy/dialogs.cpp:125 #, fuzzy msgid "Player Data" msgstr "Czas gry: " #: engines/nancy/dialogs.cpp:126 #, fuzzy #| msgid "Playtime: " msgid "Player Time:" msgstr "Czas gry: " #: engines/nancy/dialogs.cpp:128 msgid "Days" msgstr "" #: engines/nancy/dialogs.cpp:130 engines/nancy/dialogs.cpp:140 msgid "Hours" msgstr "" #: engines/nancy/dialogs.cpp:132 engines/nancy/dialogs.cpp:142 msgid "Minutes" msgstr "" #: engines/nancy/dialogs.cpp:134 msgid "Player Difficulty Level" msgstr "" #: engines/nancy/dialogs.cpp:136 msgid "Software Timer" msgstr "" #: engines/nancy/dialogs.cpp:137 #, fuzzy #| msgid "Time: " msgid "Timer On" msgstr "Czas: " #: engines/nancy/dialogs.cpp:144 #, fuzzy #| msgid "Second kid" msgid "Seconds" msgstr "Drugi dzieciak" #: engines/nancy/dialogs.cpp:213 #, fuzzy #| msgid "Invalid path!" msgid "Invalid Scene ID!" msgstr "Nieprawidłowa ścieżka dostępu!" #: engines/neverhood/detection.cpp:131 msgid "Skip the Hall of Records storyboard scenes" msgstr "Pomiń scenki storyboardowe w Hali Rekordów" #: engines/neverhood/detection.cpp:132 msgid "Allows the player to skip past the Hall of Records storyboard scenes" msgstr "Pozwala graczowi na pomijanie scenek storyboardowych w Hali Rekordów" #: engines/neverhood/detection.cpp:138 msgid "Scale the making of videos to full screen" msgstr "Skaluj filmy making of na pełny ekran" #: engines/neverhood/detection.cpp:139 msgid "Scale the making of videos, so that they use the whole screen" msgstr "Skaluj filmy making of, by wypełniały cały ekran" #: engines/parallaction/saveload.cpp:130 #, c-format msgid "" "Can't save game in slot %i\n" "\n" msgstr "" "Nie można zapisać w slocie %i\n" "\n" #: engines/parallaction/saveload.cpp:194 msgid "Load file" msgstr "Wczytaj plik" #: engines/parallaction/saveload.cpp:201 msgid "Loading game..." msgstr "Wczytywanie stanu gry..." #: engines/parallaction/saveload.cpp:209 msgid "Save file" msgstr "Zapisz plik" #: engines/parallaction/saveload.cpp:216 msgid "Saving game..." msgstr "Zapisywanie stanu gry..." #: engines/parallaction/saveload.cpp:269 #, fuzzy msgid "" "ScummVM found that you have old saved games for Nippon Safes that should be " "renamed.\n" "The old names are no longer supported, so you will not be able to load your " "games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked next time.\n" msgstr "" "ScummVM znalazł stare zapisy z Nippon Safes, które należy przekonwertować.\n" "Stary format zapisu nie jest już obsługiwany. Nie będziesz mógł wczytać " "zapisów, jeśli ich nie przekonwertujesz.\n" "\n" "Naciśnij OK, żeby je teraz przekonwertować. W przeciwnym wypadku zostaniesz " "zapytany ponownie przy następnym włączeniu gry.\n" #: engines/parallaction/saveload.cpp:316 #, fuzzy msgid "ScummVM successfully converted all your saved games." msgstr "ScummVM pomyślnie przekonwertował wszystkie twoje zapisy." #: engines/parallaction/saveload.cpp:318 msgid "" "ScummVM printed some warnings in your console window and can't guarantee all " "your files have been converted.\n" "\n" "Please report to the team." msgstr "" "ScummVM wyświetlił ostrzeżenia w oknie konsoli i nie może zagwarantować, że " "wszystkie twoje pliki zostały przekonwertowane.\n" "\n" "Prosimy o zgłoszenie tego zespołowi." #: engines/pegasus/pegasus.cpp:2712 msgid "Up/Zoom In/Move Forward/Open Doors" msgstr "Góra/Przybliż/Ruch naprzód/Otwórz drzwi" #: engines/pegasus/pegasus.cpp:2720 msgid "Down/Zoom Out" msgstr "Dół/Oddal" #: engines/pegasus/pegasus.cpp:2742 msgid "Action/Select" msgstr "Akcja/Wybór" #: engines/pegasus/pegasus.cpp:2762 msgid "Display/Hide Inventory Tray" msgstr "Pokaż/schowaj przedmioty" #: engines/pegasus/pegasus.cpp:2769 msgid "Display/Hide Biochip Tray" msgstr "Pokaż/schowaj biochipy" #: engines/pegasus/pegasus.cpp:2777 msgid "Toggle Center Data Display" msgstr "Włącz/wyłącz widok danych" #: engines/pegasus/pegasus.cpp:2784 msgid "Display/Hide Info Screen" msgstr "Pokaż/schowaj ekran informacji" #: engines/pegasus/pegasus.cpp:2791 msgid "Display/Hide Pause Menu" msgstr "Pokaż/schowaj menu pauzy" #: engines/pegasus/pegasus.cpp:2798 #, fuzzy msgid "Toggle Chatty AI" msgstr "Tryb szybki" #: engines/pegasus/pegasus.cpp:2813 #, fuzzy msgid "Save Game" msgstr "Zapis:" #: engines/pegasus/pegasus.cpp:2819 #, fuzzy msgid "Load Game" msgstr "Wczytaj grę:" #: engines/pink/gui.cpp:220 msgid "This menu item is not yet implemented" msgstr "" #: engines/private/detection.cpp:174 engines/private/detection.cpp:193 msgid "" "Compressed game detected. Please uncompress it as specified in the game " "description on our Wiki" msgstr "" #: engines/queen/detection.cpp:45 msgid "Alternative intro" msgstr "Alternatywne intro" #: engines/queen/detection.cpp:46 msgid "Use an alternative game intro (CD version only)" msgstr "Użyj alternatywnego intra (tylko dla wersji CD)" #. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check #: engines/saga/detection_tables.h:609 #, fuzzy msgid "Windows Trial version is not supported" msgstr "Identyfikator gry nie jest wspierany" #: engines/saga/metaengine.cpp:114 #, fuzzy msgid "I Have No Mouth support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/saga/saga.cpp:229 #, fuzzy msgid "Error loading game resources." msgstr "Błąd przy odczycie pliku zapisu gry" #: engines/sci/detection.cpp:174 msgid "Skip EGA dithering pass (full color backgrounds)" msgstr "Pomiń dithering EGA (tła w pełnym kolorze)" #: engines/sci/detection.cpp:175 msgid "Skip dithering pass in EGA games, graphics are shown with full colors" msgstr "" "Pomiń dithering w grach EGA, grafika będzie wyświetlana w pełnym kolorze" #: engines/sci/detection.cpp:184 msgid "Enable high resolution graphics" msgstr "Włącz grafikę wysokiej rozdzielczości" #: engines/sci/detection.cpp:185 msgid "Enable high resolution graphics/content" msgstr "Włącz grafikę/zawartość wysokiej rozdzielczości" #: engines/sci/detection.cpp:194 #, fuzzy msgid "Enable black-lined video" msgstr "Włącz tryb Roland GS" #: engines/sci/detection.cpp:195 msgid "Draw black lines over videos to increase their apparent sharpness" msgstr "Rysuj czarne linie na filmikach, żeby zwiększyć ich pozorną ostrość" #: engines/sci/detection.cpp:205 msgid "Use high-quality video scaling" msgstr "Użyj skalowania filmów w wysokiej jakości" #: engines/sci/detection.cpp:206 #, fuzzy msgid "Use linear interpolation when upscaling videos, where possible" msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu" #: engines/sci/detection.cpp:216 #, fuzzy msgid "Use high-quality \"LarryScale\" cel scaling" msgstr "Użyj skalowania filmów w wysokiej jakości" #: engines/sci/detection.cpp:217 msgid "Use special cartoon scaler for drawing character sprites" msgstr "" "Używaj specjalnego, kreskówkowego skalowania do rysowania sprite'ów postaci" #: engines/sci/detection.cpp:226 msgid "Prefer digital sound effects" msgstr "Preferuj cyfrowe efekty dźwiękowe" #: engines/sci/detection.cpp:227 msgid "Prefer digital sound effects instead of synthesized ones" msgstr "Preferuj cyfrowe efekty dźwiękowe zamiast syntezowanych" #: engines/sci/detection.cpp:246 msgid "Use CD audio" msgstr "Użyj CD audio" #: engines/sci/detection.cpp:247 msgid "Use CD audio instead of in-game audio, if available" msgstr "Użyj CD audio zamiast muzyki w grze, jeśli jest dostępne" #: engines/sci/detection.cpp:257 msgid "Use Windows cursors" msgstr "Użyj windowsowych kursorów" #: engines/sci/detection.cpp:258 msgid "" "Use the Windows cursors (smaller and monochrome) instead of the DOS ones" msgstr "" "Użyj windowsowych kursorów (mniejsze i monochromatyczne) zamiast DOS-owych" #: engines/sci/detection.cpp:268 msgid "Use silver cursors" msgstr "Użyj srebrnych kursorów" #: engines/sci/detection.cpp:269 #, fuzzy msgid "" "Use the alternate set of silver cursors instead of the normal golden ones" msgstr "" "Użyj alternatywnego zestawu srebrnych kursorów zamiast zwykłych złotych" #: engines/sci/detection.cpp:279 #, fuzzy msgid "Enable content censoring" msgstr "Włącz pływające kursory" #: engines/sci/detection.cpp:280 msgid "Enable the game's built-in optional content censoring" msgstr "Włącz opcjonalną, wbudowaną w grę cenzurę zawartości" #: engines/sci/detection.cpp:290 msgid "Upscale videos" msgstr "Powiększaj filmy" #: engines/sci/detection.cpp:291 msgid "Upscale videos to double their size" msgstr "Powiększaj filmy dwókrotnie" #: engines/sci/detection.cpp:301 msgid "Use RGB rendering" msgstr "" #: engines/sci/detection.cpp:302 msgid "Use RGB rendering to improve screen transitions" msgstr "" #: engines/sci/detection.cpp:312 msgid "Use per-resource modified palettes" msgstr "" #: engines/sci/detection.cpp:313 msgid "Use custom per-resource palettes to improve visuals" msgstr "" #: engines/sci/detection.cpp:343 #, fuzzy msgid "MIDI mode:" msgstr "Wzm. MIDI:" #: engines/sci/detection.cpp:344 msgid "" "When using external MIDI devices (e.g. through USB-MIDI), select your device " "here" msgstr "" #: engines/sci/detection.cpp:349 msgid "Standard (GM / MT-32)" msgstr "" #: engines/sci/detection.cpp:353 msgid "Roland D-110 / D-10 / D-20" msgstr "" #: engines/sci/detection.cpp:357 msgid "Yamaha FB-01" msgstr "" #: engines/sci/detection_tables.h:4236 msgid "Incomplete game detected. You have to copy data from all the CDs." msgstr "" #: engines/sci/engine/kfile.cpp:485 engines/sci/metaengine.cpp:371 #, fuzzy msgid "(Autosave)" msgstr "Autozapis:" #: engines/sci/engine/kgraphics32.cpp:358 #, c-format msgid "Please use an external viewer to open the game's help file: %s" msgstr "Użyj zewnętrznego programu by otworzyć plik pomocy gry: %s" #: engines/sci/engine/kmisc.cpp:872 msgid "" "The Poker logic is hardcoded in an external DLL, and is not implemented yet. " "There exists some dummy logic for now, where opponent actions are chosen " "randomly" msgstr "" #: engines/sci/engine/savegame.cpp:1432 msgid "The format of this saved game is obsolete, unable to load it" msgstr "Format tego zapisu gry jest przestarzały. Nie można go wczytać." #: engines/sci/engine/savegame.cpp:1434 #, c-format msgid "Savegame version is %d, maximum supported is %0d" msgstr "Wersja zapisu gry to %d. Maksymalna, wspierana wersja to %0d" #: engines/sci/engine/savegame.cpp:1445 msgid "" "This saved game was created with a different version of the game, unable to " "load it" msgstr "" "Ten zapis gry został utworzony w innej wersji gry. Nie można go wczytać." #: engines/sci/graphics/video32.cpp:69 #, c-format msgid "" "Cannot play back %dbpp video on a system with maximum color depth of 8bpp" msgstr "" #: engines/sci/metaengine.cpp:293 #, fuzzy msgid "SCI32 support not compiled in" msgstr "Wkompilowane funkcje:" #: engines/sci/resource/resource.cpp:863 msgid "" "Missing or corrupt game resources have been detected. Some game features may " "not work properly. Please check the console for more information, and verify " "that your game files are valid." msgstr "" "Wykryto brakujące lub uszkodzone zasoby gry. Niektóre funkcje mogą nie " "działać właściwie. Więcej informacji znajdziesz w konsoli. Upewnij się, że " "pliki twojej gry są prawidłowe." #: engines/sci/sci.cpp:377 msgid "" "Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and " "disabled in the release version of the game. ScummVM allows the subtitles to " "be re-enabled, but because they were removed from the original game, they do " "not always render properly or reflect the actual game speech. This is not a " "ScummVM bug -- it is a problem with the game's assets." msgstr "" "Napisy są włączone, ale w grze King's Quest 7 ta opcja nie została ukończona " "i wyłączono ją w finalnej wersji gry. ScummVM pozwala na ponowne włączenie " "napisów, ale ponieważ zostały one usunięte z oryginalnej gry, nie zawsze " "wyświetlają się właściwie lub odpowiadają wypowiadanym kwestiom. To nie jest " "błąd w programie ScummVM -- to problem z zasobami gry." #: engines/sci/sci.cpp:401 msgid "" "You have selected General MIDI as a sound device. Sierra has provided after-" "market support for General MIDI for this game in their \"General MIDI Utility" "\". Please, apply this patch in order to enjoy MIDI music with this game. " "Once you have obtained it, you can unpack all of the included *.PAT files in " "your ScummVM extras folder and ScummVM will add the appropriate patch " "automatically. Alternatively, you can follow the instructions in the READ.ME " "file included in the patch and rename the associated *.PAT file to 4.PAT and " "place it in the game folder. Without this patch, General MIDI music for this " "game will sound badly distorted." msgstr "" "Wybrałeś General MIDI, jako źródło dźwięku. Sierra dostarczyła wsparcie dla " "General MIDI dla tej gry w \"General MIDI Utility\". Zastosuj ten patch, by " "cieszyć się muzyką MIDI W tej grze. Po uzyskaniu, możesz rozpakować " "wszystkie pliki *.PAT w folderze dodatków ScummVM, a program automatycznie " "doda odpowiedni patch. Możesz też skorzystać z instrukcji w pliku READ.ME " "dołączonym do patcha i zmienić nazwę odpowiedniego pliku *.PAT na 4.PAT i " "umieścić go w folderze z grą. Bez tego patcha, muzyka General MIDI w tej " "grze będzie mocno zniekształcona." #: engines/sci/sci.cpp:420 msgid "" "Your game is patched with a fan made script patch. Such patches have been " "reported to cause issues, as they modify game scripts extensively. The " "issues that these patches fix do not occur in ScummVM, so you are advised to " "remove this patch from your game folder in order to avoid having unexpected " "errors and/or issues later on." msgstr "" "Twoja gra została spatchowana fanowską modyfikacją skryptu. Takie patche " "mogą powodować problemy, gdyż mocno modyfikują skrypty gry. Problemy, " "naprawiane przez te patche, nie występują w ScummVM, więc radzimy usunąć tę " "łatkę z folderu gry, by uniknąć nieoczekiwanych błędów i/lub problemów." #: engines/sci/sci.cpp:499 #, fuzzy msgid "Download patch" msgstr "Pobierz" #: engines/sci/sci.cpp:500 msgid "" "(or click 'Download patch' button. But note - it only downloads, you will " "have to continue from there)\n" msgstr "" #: engines/sci/sci.cpp:507 msgid "" "GK2 has a fan made subtitles, available thanks to the good persons at " "SierraHelp.\n" "\n" "Installation:\n" "- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/" "GK2Subtitles.zip\n" msgstr "" #: engines/sci/sci.cpp:838 msgid "" "Characters saved inside ScummVM are shown automatically. Character files " "saved in the original interpreter need to be put inside ScummVM's saved " "games directory and a prefix needs to be added depending on which game it " "was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. " "Example: 'qfg2-thief.sav'." msgstr "" "Postacie zapisane przez ScummVM są pokazywane automatycznie. Pliki postaci, " "zapisane oryginalnym programem, muszą być umieszczone f folderze zapisanych " "gier ScummVM i należy dodać do nich przedrostek, zależny od gry, w której " "zostały utworzone: \"qfg1-\" dla Quest for Glory 1, \"qfg2-\" dla Quest for " "Glory 2. Przykład: 'qfg2-thief.sav'." #: engines/sci/sound/music.cpp:161 msgid "" "The selected audio driver requires the following file(s):\n" "\n" msgstr "" #: engines/sci/sound/music.cpp:164 msgid "" "\n" "\n" "Some audio drivers (at least for some games) were made\n" "available by Sierra as aftermarket patches and thus might not\n" "have been installed as part of the original game setup.\n" "\n" "Please copy these file(s) into your game data directory.\n" "\n" "However, please note that the file(s) might not be available\n" "separately but only as content of (patched) resource bundles.\n" "In that case you may need to apply the original Sierra patch.\n" "\n" msgstr "" #: engines/scumm/detection.cpp:176 #, fuzzy msgid "Show Object Line" msgstr "Pokaż etykiety obiektów" #: engines/scumm/detection.cpp:177 msgid "Show the names of objects at the bottom of the screen" msgstr "Pokazuj nazwy obiektów na dole ekranu" #: engines/scumm/detection.cpp:183 #, fuzzy msgid "Use NES Classic Palette" msgstr "Użyj alternatywnej palety" #: engines/scumm/detection.cpp:184 msgid "Use a more neutral color palette that closely emulates the NES Classic" msgstr "" #: engines/scumm/detection.cpp:190 msgid "Trim FM-TOWNS games to 200 pixels height" msgstr "" #: engines/scumm/detection.cpp:191 msgid "" "Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 " "pixels height, allowing using 'aspect ratio correction'" msgstr "" #: engines/scumm/detection.cpp:197 msgid "Play simplified music" msgstr "" #: engines/scumm/detection.cpp:198 msgid "" "This music was presumably intended for low-end Macs, and uses only one " "channel." msgstr "" #: engines/scumm/dialogs.cpp:165 #, c-format msgid "Insert Disk %c and Press Button to Continue." msgstr "Włóż dysk %c i naciśnij przycisk, aby kontynuować." #: engines/scumm/dialogs.cpp:166 #, c-format msgid "Unable to Find %s, (%c%d) Press Button." msgstr "Nie znaleziono %s, (%c%d). Naciśnij przycisk." #: engines/scumm/dialogs.cpp:167 #, c-format msgid "Error reading disk %c, (%c%d) Press Button." msgstr "Błąd podczas odczytu dysku %c, (%c%d). Naciśnij przycisk." #: engines/scumm/dialogs.cpp:168 msgid "Game Paused. Press SPACE to Continue." msgstr "Gra wstrzymana. Naciśnij spację, aby wznowić." #. I18N: You may specify 'Yes' symbol at the end of the line, like this: #. "Moechten Sie wirklich neu starten? (J/N)J" #. Will react to J as 'Yes' #: engines/scumm/dialogs.cpp:172 msgid "Are you sure you want to restart? (Y/N)Y" msgstr "Na pewno chcesz zrestartować? (T/N)T" #. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment #: engines/scumm/dialogs.cpp:174 msgid "Are you sure you want to quit? (Y/N)Y" msgstr "Na pewno chcesz wyjść? (T/N)T" #: engines/scumm/dialogs.cpp:179 msgid "Play" msgstr "Uruchom" #: engines/scumm/dialogs.cpp:183 msgid "Insert save/load game disk" msgstr "Włóż dysk zapisu" #: engines/scumm/dialogs.cpp:184 msgid "You must enter a name" msgstr "Musisz podać nazwę" #: engines/scumm/dialogs.cpp:185 msgid "The game was NOT saved (disk full?)" msgstr "NIE zapisano stanu gry (brak miejsca?)" #: engines/scumm/dialogs.cpp:186 msgid "The game was NOT loaded" msgstr "NIE wczytano gry" #: engines/scumm/dialogs.cpp:187 #, c-format msgid "Saving '%s'" msgstr "Zapisywanie '%s'" #: engines/scumm/dialogs.cpp:188 #, c-format msgid "Loading '%s'" msgstr "Wczytywanie '%s'" #: engines/scumm/dialogs.cpp:189 msgid "Name your SAVE game" msgstr "Podaj nazwę zapisu" #: engines/scumm/dialogs.cpp:190 msgid "Select a game to LOAD" msgstr "Wybierz zapis do wczytania" #: engines/scumm/dialogs.cpp:191 msgid "Game title)" msgstr "Tytuł gry)" #. I18N: Previous page button #: engines/scumm/dialogs.cpp:277 msgid "~P~revious" msgstr "~P~oprzednia" #. I18N: Next page button #: engines/scumm/dialogs.cpp:279 msgid "~N~ext" msgstr "~N~astępna" #: engines/scumm/dialogs.cpp:616 msgid "Speech Only" msgstr "Tylko mowa" #: engines/scumm/dialogs.cpp:617 msgid "Speech and Subtitles" msgstr "Mowa i napisy" #: engines/scumm/dialogs.cpp:618 msgid "Subtitles Only" msgstr "Tylko napisy" #: engines/scumm/dialogs.cpp:626 msgctxt "lowres" msgid "Speech & Subs" msgstr "Mowa i napisy" #: engines/scumm/dialogs.cpp:672 msgid "Select a Proficiency Level." msgstr "Wybierz poziom umiejętności." #: engines/scumm/dialogs.cpp:674 msgid "Refer to your Loom(TM) manual for help." msgstr "Pomocy szukaj w instrukcji dołączonej do Loom(TM)." #: engines/scumm/dialogs.cpp:678 msgid "Practice" msgstr "Trening" #: engines/scumm/dialogs.cpp:679 msgid "Expert" msgstr "Ekspert" #: engines/scumm/help.cpp:73 msgid "Common keyboard commands:" msgstr "Skróty klawiaturowe:" #: engines/scumm/help.cpp:74 msgid "Save / Load dialog" msgstr "Okno Zapisz / Wczytaj" #: engines/scumm/help.cpp:76 msgid "Skip line of text" msgstr "Pomiń linijkę tekstu" #: engines/scumm/help.cpp:77 msgid "Esc" msgstr "Esc" #: engines/scumm/help.cpp:77 engines/zvision/metaengine.cpp:216 msgid "Skip cutscene" msgstr "Pomiń scenkę" #: engines/scumm/help.cpp:78 engines/wintermute/keymapper_tables.h:2060 msgid "Space" msgstr "Spacja" #: engines/scumm/help.cpp:78 msgid "Pause game" msgstr "Wstrzymaj grę" #: engines/scumm/help.cpp:79 engines/scumm/help.cpp:84 #: engines/scumm/help.cpp:95 engines/scumm/help.cpp:96 #: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98 #: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100 #: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 msgid "Ctrl" msgstr "Ctrl" #: engines/scumm/help.cpp:79 #, fuzzy msgid "Load saved game 1-10" msgstr "Wczytaj stan gry 1-10" #: engines/scumm/help.cpp:80 engines/scumm/help.cpp:84 #: engines/scumm/help.cpp:86 engines/scumm/help.cpp:100 #: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 msgid "Alt" msgstr "Alt" #: engines/scumm/help.cpp:80 #, fuzzy msgid "Save game 1-10" msgstr "Zapisz stan gry 1-10" #: engines/scumm/help.cpp:87 msgid "Music volume up / down" msgstr "Zwiększ/zmniejsz głośność muzyki" #: engines/scumm/help.cpp:88 msgid "Text speed slower / faster" msgstr "Zwiększ/zmniejsz prędkość tekstu" #: engines/scumm/help.cpp:89 msgid "Simulate left mouse button" msgstr "Symuluje lewy przycisk myszy" #: engines/scumm/help.cpp:90 engines/wintermute/keymapper_tables.h:2115 msgid "Tab" msgstr "Tab" #: engines/scumm/help.cpp:90 msgid "Simulate right mouse button" msgstr "Symuluje prawy przycisk myszy" #: engines/scumm/help.cpp:93 msgid "Special keyboard commands:" msgstr "Specjalne skróty klawiaturowe:" #: engines/scumm/help.cpp:94 msgid "Show / Hide console" msgstr "Schowaj / pokaż konsolę" #: engines/scumm/help.cpp:95 msgid "Start the debugger" msgstr "Włącz debugger" #: engines/scumm/help.cpp:96 msgid "Show memory consumption" msgstr "Pokaż zużycie pamięci" #: engines/scumm/help.cpp:97 msgid "Run in fast mode (*)" msgstr "Włącz w trybie szybkim (*)" #: engines/scumm/help.cpp:98 msgid "Run in really fast mode (*)" msgstr "Włącz w trybie bardzo szybkim (*)" #: engines/scumm/help.cpp:100 msgid "Switch between graphics filters" msgstr "Przełączaj pomiędzy filtrami grafiki" #: engines/scumm/help.cpp:101 msgid "Increase / Decrease scale factor" msgstr "Zwiększ / zmniejsz współczynnik skalowania" #: engines/scumm/help.cpp:102 msgid "Toggle aspect-ratio correction" msgstr "Włącz/wyłącz korekcję formatu obrazu" #: engines/scumm/help.cpp:107 msgid "* Note that using ctrl-f and" msgstr "* Miej na uwadze, że używanie ctrl-f" #: engines/scumm/help.cpp:108 msgid " ctrl-g are not recommended" msgstr " i ctrl-g nie jest wskazane" #: engines/scumm/help.cpp:109 msgid " since they may cause crashes" msgstr " ponieważ mogą one spowodować zawieszenie się," #: engines/scumm/help.cpp:110 msgid " or incorrect game behavior." msgstr " bądź nieodpowiednie zachowanie gry." #: engines/scumm/help.cpp:114 msgid "Spinning drafts on the keyboard:" msgstr "Tkanie splotów na klawiaturze:" #: engines/scumm/help.cpp:116 msgid "Main game controls:" msgstr "Główne sterowanie gry:" #: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136 #: engines/scumm/help.cpp:161 msgid "Push" msgstr "Pchnij" #: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137 #: engines/scumm/help.cpp:162 msgid "Pull" msgstr "Pociągnij" #: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138 #: engines/scumm/help.cpp:163 engines/scumm/help.cpp:197 #: engines/scumm/help.cpp:207 msgid "Give" msgstr "Daj" #: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139 #: engines/scumm/help.cpp:164 engines/scumm/help.cpp:190 #: engines/scumm/help.cpp:208 msgid "Open" msgstr "Otwórz" #: engines/scumm/help.cpp:126 msgid "Go to" msgstr "Idź do" #: engines/scumm/help.cpp:127 msgid "Get" msgstr "Weź" #: engines/scumm/help.cpp:129 engines/scumm/help.cpp:141 msgid "Read" msgstr "Czytaj" #: engines/scumm/help.cpp:130 engines/scumm/help.cpp:147 msgid "New kid" msgstr "Nowy dzieciak" #: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153 #: engines/scumm/help.cpp:171 msgid "Turn on" msgstr "Włącz" #: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154 #: engines/scumm/help.cpp:172 msgid "Turn off" msgstr "Wyłącz" #: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167 #: engines/scumm/help.cpp:194 engines/wintermute/keymapper_tables.h:1464 msgid "Walk to" msgstr "Podejdź do" #: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168 #: engines/scumm/help.cpp:195 engines/scumm/help.cpp:210 #: engines/scumm/help.cpp:227 engines/wintermute/keymapper_tables.h:135 #: engines/wintermute/keymapper_tables.h:1470 msgid "Pick up" msgstr "Podnieś" #: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169 msgid "What is" msgstr "Czym jest" #: engines/scumm/help.cpp:146 msgid "Unlock" msgstr "Otwórz" #: engines/scumm/help.cpp:149 msgid "Put on" msgstr "Załóż" #: engines/scumm/help.cpp:150 msgid "Take off" msgstr "Zdejmij" #: engines/scumm/help.cpp:156 msgid "Fix" msgstr "Napraw" #: engines/scumm/help.cpp:158 msgid "Switch" msgstr "Przełącz" #: engines/scumm/help.cpp:166 engines/scumm/help.cpp:228 msgid "Look" msgstr "Spójrz" #: engines/scumm/help.cpp:173 engines/scumm/help.cpp:223 msgid "Talk" msgstr "Rozmawiaj" #: engines/scumm/help.cpp:174 msgid "Travel" msgstr "Podróżuj" #: engines/scumm/help.cpp:175 msgid "To Henry / To Indy" msgstr "Do Henry'ego / Do Indy'ego" #. I18N: These are different musical notes #: engines/scumm/help.cpp:179 msgid "play C minor on distaff" msgstr "zagraj c-moll na kądzieli" #: engines/scumm/help.cpp:180 msgid "play D on distaff" msgstr "zagraj D na kądzieli" #: engines/scumm/help.cpp:181 msgid "play E on distaff" msgstr "zagraj E na kądzieli" #: engines/scumm/help.cpp:182 msgid "play F on distaff" msgstr "zagraj F na kądzieli" #: engines/scumm/help.cpp:183 msgid "play G on distaff" msgstr "zagraj G na kądzieli" #: engines/scumm/help.cpp:184 msgid "play A on distaff" msgstr "zagraj A na kądzieli" #: engines/scumm/help.cpp:185 msgid "play B on distaff" msgstr "zagraj B na kądzieli" #: engines/scumm/help.cpp:186 msgid "play C major on distaff" msgstr "zagraj C-dur na kądzieli" #: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214 msgid "puSh" msgstr "pchnij" #: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215 msgid "pull (Yank)" msgstr "pociągnij" #: engines/scumm/help.cpp:196 engines/scumm/help.cpp:212 #: engines/scumm/help.cpp:248 engines/wintermute/keymapper_tables.h:129 #: engines/wintermute/keymapper_tables.h:1482 msgid "Talk to" msgstr "Rozmawiaj z" #: engines/scumm/help.cpp:199 engines/scumm/help.cpp:211 #: engines/wintermute/keymapper_tables.h:123 #: engines/wintermute/keymapper_tables.h:1458 msgid "Look at" msgstr "Spójrz na" #: engines/scumm/help.cpp:200 msgid "turn oN" msgstr "włącz" #: engines/scumm/help.cpp:201 msgid "turn oFf" msgstr "wyłącz" #: engines/scumm/help.cpp:217 msgid "KeyUp" msgstr "Strzałka do góry" #: engines/scumm/help.cpp:217 msgid "Highlight prev dialogue" msgstr "Podświetl poprzedni dialog" #: engines/scumm/help.cpp:218 msgid "KeyDown" msgstr "Strzałka w dół" #: engines/scumm/help.cpp:218 msgid "Highlight next dialogue" msgstr "Podświetl następny dialog" #: engines/scumm/help.cpp:222 msgid "Walk" msgstr "Idź" #: engines/scumm/help.cpp:226 msgid "Object" msgstr "Przedmiot" #: engines/scumm/help.cpp:229 msgid "Black and White / Color" msgstr "Czarno-biały / Kolorowy" #: engines/scumm/help.cpp:232 msgid "Eyes" msgstr "Oczy" #: engines/scumm/help.cpp:233 msgid "Tongue" msgstr "Język" #: engines/scumm/help.cpp:235 msgid "Punch" msgstr "Pięść" #: engines/scumm/help.cpp:236 msgid "Kick" msgstr "Kopnięcie" #: engines/scumm/help.cpp:240 msgid "Regular cursor" msgstr "Zwykły kursor" #. I18N: Comm is a communication device #: engines/scumm/help.cpp:243 msgid "Comm" msgstr "Kom." #: engines/scumm/help.cpp:246 msgid "Save / Load / Options" msgstr "Zapis / Odczyt / Opcje" #: engines/scumm/help.cpp:257 msgid "Other game controls:" msgstr "Reszta sterowania gry:" #: engines/scumm/help.cpp:259 engines/scumm/help.cpp:269 msgid "Inventory:" msgstr "Ekwipunek:" #: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276 msgid "Scroll list up" msgstr "Przewiń listę do góry" #: engines/scumm/help.cpp:261 engines/scumm/help.cpp:277 msgid "Scroll list down" msgstr "Przewiń listę w dół" #: engines/scumm/help.cpp:262 engines/scumm/help.cpp:270 msgid "Upper left item" msgstr "Przedmiot u góry, z lewej" #: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272 msgid "Lower left item" msgstr "Przedmiot na dole, z lewej" #: engines/scumm/help.cpp:264 engines/scumm/help.cpp:273 msgid "Upper right item" msgstr "Przedmiot u góry, z prawej" #: engines/scumm/help.cpp:265 engines/scumm/help.cpp:275 msgid "Lower right item" msgstr "Przedmiot na dole, z prawej" #: engines/scumm/help.cpp:271 msgid "Middle left item" msgstr "Przedmiot na środku, z lewej" #: engines/scumm/help.cpp:274 msgid "Middle right item" msgstr "Przedmiot na środku, z prawej" #: engines/scumm/help.cpp:281 engines/scumm/help.cpp:286 msgid "Switching characters:" msgstr "Zmiana postaci:" #: engines/scumm/help.cpp:283 msgid "Second kid" msgstr "Drugi dzieciak" #: engines/scumm/help.cpp:284 msgid "Third kid" msgstr "Trzeci dzieciak" #: engines/scumm/help.cpp:293 msgid "Toggle Inventory/IQ Points display" msgstr "Włącz/wyłącz widok ekwipunku/punktów IQ" #: engines/scumm/help.cpp:294 msgid "Toggle Keyboard/Mouse Fighting (*)" msgstr "Przełącz między walką klawiaturą a myszą (*)" #: engines/scumm/help.cpp:296 msgid "* Keyboard Fighting is always on," msgstr "* Walka klawiaturą jest zawsze włączona," #: engines/scumm/help.cpp:297 msgid " so despite the in-game message this" msgstr " więc wbrew komunikatowi w grze" #: engines/scumm/help.cpp:298 msgid " actually toggles Mouse Fighting Off/On" msgstr " to ustawienie włącza/wyłącza walkę myszą" #: engines/scumm/help.cpp:305 msgid "Fighting controls (numpad):" msgstr "Sterowanie podczas walki (klaw. num.):" #: engines/scumm/help.cpp:306 engines/scumm/help.cpp:307 #: engines/scumm/help.cpp:308 msgid "Step back" msgstr "Odsuń się" #: engines/scumm/help.cpp:309 msgid "Block high" msgstr "Wysoki blok" #: engines/scumm/help.cpp:310 msgid "Block middle" msgstr "Środkowy blok" #: engines/scumm/help.cpp:311 msgid "Block low" msgstr "Dolny blok" #: engines/scumm/help.cpp:312 msgid "Punch high" msgstr "Wysokie uderzenie" #: engines/scumm/help.cpp:313 msgid "Punch middle" msgstr "Środkowe uderzenie" #: engines/scumm/help.cpp:314 msgid "Punch low" msgstr "Niskie uderzenie" #: engines/scumm/help.cpp:316 msgid "Sucker punch" msgstr "Cios z zaskoczenia" #: engines/scumm/help.cpp:319 msgid "These are for Indy on left." msgstr "Te są dla Indy'ego po lewej." #: engines/scumm/help.cpp:320 msgid "When Indy is on the right," msgstr "Kiedy Indy jest po prawej," #: engines/scumm/help.cpp:321 msgid "7, 4, and 1 are switched with" msgstr "7, 4 i 1 zostają zamienione" #: engines/scumm/help.cpp:322 msgid "9, 6, and 3, respectively." msgstr "na 9, 6 i 3." #: engines/scumm/help.cpp:331 msgid "Biplane controls (numpad):" msgstr "Sterowanie dwupłatowcem (klaw. num.):" #: engines/scumm/help.cpp:332 msgid "Fly to upper left" msgstr "Leć do góry, w lewo" #: engines/scumm/help.cpp:333 msgid "Fly to left" msgstr "Leć w lewo" #: engines/scumm/help.cpp:334 msgid "Fly to lower left" msgstr "Leć na dół, w lewo" #: engines/scumm/help.cpp:335 msgid "Fly upwards" msgstr "Leć do góry" #: engines/scumm/help.cpp:336 msgid "Fly straight" msgstr "Leć prosto" #: engines/scumm/help.cpp:337 msgid "Fly down" msgstr "Leć w dół" #: engines/scumm/help.cpp:338 msgid "Fly to upper right" msgstr "Leć do góry, w prawo" #: engines/scumm/help.cpp:339 msgid "Fly to right" msgstr "Leć w prawo" #: engines/scumm/help.cpp:340 msgid "Fly to lower right" msgstr "Leć w dół, w prawo" #: engines/scumm/input.cpp:575 msgid "Snap scroll on" msgstr "Przesuwanie skokowe włączone" #: engines/scumm/input.cpp:577 msgid "Snap scroll off" msgstr "Przesuwanie skokowe wyłączone" #: engines/scumm/input.cpp:590 msgid "Music volume: " msgstr "Głośność muzyki: " #: engines/scumm/input.cpp:607 msgid "Subtitle speed: " msgstr "Pręd. napisów: " #: engines/scumm/metaengine.cpp:331 msgid "" "The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid " "piracy.\n" "The full version is available for purchase from the iTunes Store." msgstr "" "Wersja Lite gry Putt-Putt Saves the Zoo iOS nie jest obsługiwana, by uniknąć " "piractwa.\n" "Pełną wersję można nabyć w sklepie iTunes." #: engines/scumm/metaengine.cpp:422 #, fuzzy msgid "HE v71+ support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/scumm/metaengine.cpp:446 #, fuzzy msgid "SCUMM v7-8 support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/scumm/scumm.cpp:540 msgid "" "You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural " "resolution is 320x240, which doesn't allow aspect ratio correction.\n" "Aspect ratio correction can be acheived by trimming the resolution to " "320x200, under 'engine' tab." msgstr "" #: engines/scumm/scumm.cpp:1341 #, fuzzy #| msgid "" #| "Could not find the 'Loom' Macintosh executable to read the\n" #| "instruments from. Music will be disabled." msgid "" "Could not find the 'Indy' Macintosh executable. High-resolution fonts will\n" "be disabled." msgstr "" "Nie znaleziono pliku wykonywalnego \"Loom\" dla Macintosha do odczytania " "instrumentów. Muzyka będzie wyłączona." #: engines/scumm/scumm.cpp:1367 #, fuzzy #| msgid "" #| "Could not find the 'Loom' Macintosh executable to read the\n" #| "instruments from. Music will be disabled." msgid "" "Could not find the 'Loom' Macintosh executable. Music and high-resolution\n" "versions of font and cursor will be disabled." msgstr "" "Nie znaleziono pliku wykonywalnego \"Loom\" dla Macintosha do odczytania " "instrumentów. Muzyka będzie wyłączona." #: engines/scumm/scumm.cpp:1389 msgid "" "Could not find the 'Monkey Island' Macintosh executable to read the\n" "instruments from. Music will be disabled." msgstr "" "Nie znaleziono pliku wykonywalnego \"Monkey Island\" dla Macintosha do " "odczytania instrumentów. Muzyka będzie wyłączona." #: engines/scumm/scumm.cpp:2084 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" "but %s is missing. Using AdLib instead." msgstr "" "Natywne wsparcie MIDI wymaga aktualizacji Rolanda od LucasArts,\n" "ale brakuje %s. Przełączam na tryb AdLib." #: engines/scumm/scumm.cpp:3011 msgid "" "Usually, Maniac Mansion would start now. But for that to work, the game " "files for Maniac Mansion have to be in the 'Maniac' directory inside the " "Tentacle game directory, and the game has to be added to ScummVM." msgstr "" "Zwykle w tym momencie uruchomiłoby się Maniac Mansion. Ale żeby to " "zadziałało, pliki Maniac Mansion muszą znajdować się w podkatalogu \"Maniac" "\" w katalogu gry Day of the Tentacle, a gra musi być dodana do ScummVM." #: engines/scumm/imuse/drivers/amiga.cpp:654 msgid "" "This AMIGA version is missing (at least) the following file(s):\n" "\n" msgstr "" #: engines/scumm/imuse/drivers/amiga.cpp:659 msgid "" "\n" "Please copy these file(s) into the game data directory.\n" "\n" msgstr "" #: engines/sherlock/detection.cpp:69 msgid "Pixellated scene transitions" msgstr "Pikselizowane przejścia między scenami" #: engines/sherlock/detection.cpp:70 msgid "When changing scenes, a randomized pixel transition is done" msgstr "Używaj losowej pikselizacji przy zmianie sceny" #: engines/sherlock/detection.cpp:79 msgid "Don't show hotspots when moving mouse" msgstr "Nie wyświetlaj hotspotów przy poruszaniu myszą" #: engines/sherlock/detection.cpp:80 msgid "" "Only show hotspot names after you actually click on a hotspot or action " "button" msgstr "" "Wyświetlaj nazwy hotspotów dopiero po kliknięciu ich lub użyciu przycisku " "akcji" #: engines/sherlock/detection.cpp:89 msgid "Show character portraits" msgstr "Wyświetl portrety postaci" #: engines/sherlock/detection.cpp:90 msgid "Show portraits for the characters when conversing" msgstr "Wyświetl portrety postaci podczas rozmowy" #: engines/sherlock/detection.cpp:99 msgid "Slide dialogs into view" msgstr "Przysuń okna" #: engines/sherlock/detection.cpp:100 msgid "Slide UI dialogs into view, rather than simply showing them immediately" msgstr "Przysuń okna interfejsu zamiast wyświetlić je od razu" #: engines/sherlock/detection.cpp:109 msgid "Transparent windows" msgstr "Przezroczyste okna" #: engines/sherlock/detection.cpp:110 msgid "Show windows with a partially transparent background" msgstr "Wyświetlaj okna z półprzezroczystym tłem" #: engines/sky/compact.cpp:142 msgid "The \"sky.cpt\" engine data file has an incorrect size." msgstr "Plik silnika \"sky.cpt\" ma niewłaściwy rozmiar." #: engines/sky/detection.cpp:37 msgid "Floppy intro" msgstr "Intro z wersji dyskietkowej" #: engines/sky/detection.cpp:38 msgid "Use the floppy version's intro (CD version only)" msgstr "Użyj intra z wersji dyskietkowej (tylko dla wersji CD)" #: engines/sky/metaengine.cpp:76 msgid "Walk / Look / Talk" msgstr "" #: engines/sky/metaengine.cpp:94 #, fuzzy msgid "Skip / Close" msgstr "Pomiń linię" #: engines/sky/metaengine.cpp:102 msgid "Open control panel" msgstr "" #: engines/sky/metaengine.cpp:118 #, fuzzy msgid "Toggle fast mode" msgstr "Tryb szybki" #: engines/sky/metaengine.cpp:123 #, fuzzy msgid "Toggle really fast mode" msgstr "Włącz w trybie bardzo szybkim (*)" #: engines/stark/detection.cpp:361 #, fuzzy msgid "Load modded assets" msgstr "Wczytaj grę:" #: engines/stark/detection.cpp:362 msgid "Enable loading of external replacement assets." msgstr "" #: engines/stark/detection.cpp:370 msgid "Enable linear filtering of the backgrounds images" msgstr "" #: engines/stark/detection.cpp:371 msgid "" "When linear filtering is enabled the background graphics are smoother in " "full screen mode, at the cost of some details." msgstr "" #: engines/stark/detection.cpp:379 engines/ultima/ultima8/meta_engine.cpp:181 #, fuzzy msgid "Enable font anti-aliasing" msgstr "Włącz pływające kursory" #: engines/stark/detection.cpp:380 engines/ultima/ultima8/meta_engine.cpp:182 msgid "When font anti-aliasing is enabled, the text is smoother." msgstr "" #: engines/stark/stark.cpp:284 #, fuzzy msgid "You are missing recommended data files:" msgstr "Brakuje ci następujących, wymaganych plików gry Riven:\n" #: engines/stark/stark.cpp:298 msgid "" "The 'fonts' folder is required to experience the text style as it was " "designed. The Steam release is known to be missing it. You can get the fonts " "from the demo version of the game." msgstr "" #: engines/stark/stark.cpp:305 msgid "" "'gui.ini' is recommended to get proper font settings for the game " "localization." msgstr "" #: engines/stark/stark.cpp:311 msgid "'language.ini' is recommended to get localized confirmation dialogs." msgstr "" #: engines/stark/stark.cpp:317 msgid "'game.exe' is recommended to get styled confirmation dialogs." msgstr "" #: engines/supernova/supernova.cpp:184 #, fuzzy, c-format msgid "Unable to locate the text for %s language in engine data file." msgstr "Nie udało się znaleźć plików silnika %s." #: engines/supernova/supernova.cpp:467 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d but got %d." msgstr "" "Znaleziono niewłaściwą wersję silnika \"%s1\". Oczekiwano %d2 ale otrzymano " "%d3." #: engines/supernova/supernova.cpp:477 #, c-format msgid "Unable to find block for part %d" msgstr "" #: engines/supernova/supernova.cpp:520 #, fuzzy, c-format msgid "Unable to find '%s' in game folder or the engine data file." msgstr "Nie udało się znaleźć plików silnika %s." #: engines/supernova/supernova.cpp:824 msgid "" "Failed to save temporary game state. Make sure your save game directory is " "set in ScummVM and that you can write to it." msgstr "" #: engines/supernova/supernova.cpp:825 #, fuzzy msgid "Failed to load temporary game state." msgstr "Nie udało się wczytać stanu gry z pliku." #: engines/supernova/detection.cpp:41 #, fuzzy msgid "Improved mode" msgstr "Okno" #: engines/supernova/detection.cpp:42 msgid "" "Removes some repetitive actions, adds possibility to change verbs by keyboard" msgstr "" #: engines/sword1/animation.cpp:532 #, c-format msgid "PSX stream cutscene '%s' cannot be played in paletted mode" msgstr "" "Przerywnik w formacie strumieniowym PSX '%s' nie może zostać odtworzony w " "trybie indeksowanym" #: engines/sword1/animation.cpp:553 engines/sword2/animation.cpp:449 msgid "DXA cutscenes found but ScummVM has been built without zlib" msgstr "" "Znaleziono przerywniki w formacie DXA, ale ScummVM jest skompilowany bez " "obsługi zlib" #: engines/sword1/animation.cpp:569 engines/sword2/animation.cpp:465 msgid "" "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support" msgstr "" "Znaleziono przerywniki w formacie MPEG-2, ale ScummVM jest skompilowany bez " "obsługi tego formatu" #: engines/sword1/animation.cpp:576 engines/sword2/animation.cpp:474 #, c-format msgid "Cutscene '%s' not found" msgstr "Nie znaleziono przerywnika '%s'" #: engines/sword1/control.cpp:887 #, fuzzy msgid "" "ScummVM found that you have old saved games for Broken Sword 1 that should " "be converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "ScummVM znalazł stare zapisy z Broken Sword 1, które należy " "przekonwertować.\n" "Stary format zapisu nie jest już obsługiwany. Nie będziesz mógł wczytać " "zapisów, jeśli ich nie przekonwertujesz.\n" "\n" "Naciśnij OK, żeby je teraz przekonwertować. W przeciwnym wypadku zostaniesz " "zapytany ponownie przy następnym włączeniu gry.\n" #: engines/sword1/control.cpp:1261 #, c-format msgid "" "Target new saved game already exists!\n" "Would you like to keep the old saved game (%s) or the new one (%s)?\n" msgstr "" "Docelowy plik nowego zapisu już istnieje!\n" "Chcesz zachować stary zapis (%s) czy nowy (%s)?\n" #: engines/sword1/control.cpp:1264 msgid "Keep the old one" msgstr "Zachowaj stary" #: engines/sword1/control.cpp:1264 msgid "Keep the new one" msgstr "Zachowaj nowy" #: engines/sword1/logic.cpp:1635 msgid "This is the end of the Broken Sword 1 Demo" msgstr "To koniec dema Broken Sword 1" #: engines/sword2/animation.cpp:429 msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "" "Znaleziono przerywniki PSX, ale ScummVM jest skompilowany bez obsługi trybu " "RGB" #: engines/sword2/detection.cpp:33 msgid "Show object labels" msgstr "Pokaż etykiety obiektów" #: engines/sword2/detection.cpp:34 msgid "Show labels for objects on mouse hover" msgstr "Pokaż etykiety obiektów przy najechaniu myszką" #: engines/sword25/detection.cpp:48 msgid "Use English speech" msgstr "Użyj angielskich głosów" #: engines/sword25/detection.cpp:49 msgid "" "Use English speech instead of German for every language other than German" msgstr "" "Użyj angielskich głosów zamiast niemieckich, dla każdego języka, poza " "niemieckim." #: engines/teenagent/resources.cpp:121 msgid "" "The teenagent.dat file is compressed and zlib hasn't been included in this " "executable. Please decompress it" msgstr "" "Plik teenagent.dat jest skompresowany, a ScummVM nie zawiera obsługi zlib. " "Rozpakuj plik" #: engines/tinsel/detection_tables.h:482 #, fuzzy msgid "Saturn CD version is not yet supported" msgstr "Identyfikator gry nie jest wspierany" #: engines/tony/tony.cpp:249 #, c-format msgid "Font variant not present in '%s' engine data file." msgstr "Wariant fontu nieobecny w pliku silnika \"%s\"." #: engines/toon/toon.cpp:225 #, fuzzy, c-format msgid "Saved game in slot #%d " msgstr "" "Nie można zapisać w slocie %i\n" "\n" #: engines/toon/toon.cpp:229 #, c-format msgid "Could not quick save into slot #%d" msgstr "Szybki zapis w slocie #%d nie powiódł się" #: engines/toon/toon.cpp:242 #, fuzzy, c-format msgid "Saved game #%d quick loaded" msgstr "" "Nie można zapisać w slocie %i\n" "\n" #: engines/toon/toon.cpp:246 #, fuzzy, c-format msgid "Could not quick load the saved game #%d" msgstr "Chcesz wczytać zapis stanu gry?" #: engines/toon/toon.cpp:1513 #, c-format msgid "Unable to locate the '%s' data file." msgstr "Nie udało się odnaleźć '%s' pliku." #: engines/twine/detection.cpp:218 #, fuzzy #| msgid "This game requires the FoxTail subengine, which is not compiled in." msgid "This version requires Giflib which was not compiled into ScummVM" msgstr "Ta gra wymaga silnika FoxTail który nie jest zgodny z programem." #: engines/twine/metaengine.cpp:73 msgid "Enable wall collisions" msgstr "" #: engines/twine/metaengine.cpp:74 msgid "Enable the original wall collision damage" msgstr "" #: engines/twine/metaengine.cpp:80 #, fuzzy msgid "Enable cross fade" msgstr "Włącz tryb helowy" #: engines/twine/metaengine.cpp:81 msgid "Enable cross fading of images and scenes" msgstr "" #: engines/twine/metaengine.cpp:88 #, fuzzy msgid "Disable save menu" msgstr "Nie udało się zapisać stanu gry" #: engines/twine/metaengine.cpp:89 msgid "" "The original only had autosaves. This allows you to save whenever you want." msgstr "" #: engines/twine/metaengine.cpp:95 #, fuzzy msgid "Enable debug mode" msgstr "Włącz tryb helowy" #: engines/twine/metaengine.cpp:96 #, fuzzy msgid "Enable the debug mode" msgstr "Włącz tryb helowy" #: engines/twine/metaengine.cpp:102 #, fuzzy msgid "Enable audio CD" msgstr "Włącz publiczność studyjną" #: engines/twine/metaengine.cpp:103 msgid "Enable the original audio cd track" msgstr "" #: engines/twine/metaengine.cpp:109 #, fuzzy msgid "Enable sound" msgstr "Włącz przechowywanie w chmurze" #: engines/twine/metaengine.cpp:110 #, fuzzy msgid "Enable the sound for the game" msgstr "Pełny tytuł gry" #: engines/twine/metaengine.cpp:116 #, fuzzy msgid "Enable voices" msgstr "Włącz Venus" #: engines/twine/metaengine.cpp:117 #, fuzzy msgid "Enable the voices for the game" msgstr "Włącz system pomocy Venus" #: engines/twine/metaengine.cpp:123 #, fuzzy msgid "Enable text" msgstr "Włącz przechowywanie w chmurze" #: engines/twine/metaengine.cpp:124 #, fuzzy msgid "Enable the text for the game" msgstr "Pełny tytuł gry" #: engines/twine/metaengine.cpp:130 #, fuzzy msgid "Enable movies" msgstr "Włącz Venus" #: engines/twine/metaengine.cpp:131 #, fuzzy msgid "Enable the cutscenes for the game" msgstr "Włącz system pomocy Venus" #: engines/twine/metaengine.cpp:137 #, fuzzy msgid "Enable mouse" msgstr "Włącz Venus" #: engines/twine/metaengine.cpp:138 #, fuzzy msgid "Enable the mouse for the UI" msgstr "Pełny tytuł gry" #: engines/twine/metaengine.cpp:144 msgid "Use the USA version" msgstr "" #: engines/twine/metaengine.cpp:145 msgid "Enable the USA specific version flags" msgstr "" #: engines/twine/metaengine.cpp:151 engines/ultima/ultima8/meta_engine.cpp:147 #, fuzzy #| msgid "Enable high resolution graphics" msgid "Enable high resolution" msgstr "Włącz grafikę wysokiej rozdzielczości" #: engines/twine/metaengine.cpp:152 engines/ultima/ultima8/meta_engine.cpp:148 #, fuzzy msgid "Enable a higher resolution for the game" msgstr "Pełny tytuł gry" #: engines/twine/metaengine.cpp:215 msgid "Debug Next Room" msgstr "" #: engines/twine/metaengine.cpp:220 msgid "Debug Previous Room" msgstr "" #: engines/twine/metaengine.cpp:225 msgid "Debug Apply Celling Grid" msgstr "" #: engines/twine/metaengine.cpp:230 msgid "Debug Increase Celling Grid Index" msgstr "" #: engines/twine/metaengine.cpp:235 msgid "Debug Decrease Celling Grid Index" msgstr "" #: engines/twine/metaengine.cpp:240 msgid "Debug Grid Camera Up" msgstr "" #: engines/twine/metaengine.cpp:245 msgid "Debug Grid Camera Down" msgstr "" #: engines/twine/metaengine.cpp:250 msgid "Debug Grid Camera Left" msgstr "" #: engines/twine/metaengine.cpp:256 msgid "Debug Grid Camera Right" msgstr "" #: engines/twine/metaengine.cpp:261 #, fuzzy msgid "Debug Menu" msgstr "Debugger" #: engines/twine/metaengine.cpp:266 #, fuzzy msgid "Debug Menu Execute" msgstr "Debugger" #: engines/twine/metaengine.cpp:271 engines/twine/metaengine.cpp:291 msgid "Normal Behaviour" msgstr "" #: engines/twine/metaengine.cpp:276 engines/twine/metaengine.cpp:296 msgid "Athletic Behaviour" msgstr "" #: engines/twine/metaengine.cpp:281 engines/twine/metaengine.cpp:301 msgid "Aggressive Behaviour" msgstr "" #: engines/twine/metaengine.cpp:286 engines/twine/metaengine.cpp:306 msgid "Discreet Behaviour" msgstr "" #: engines/twine/metaengine.cpp:311 #, fuzzy msgid "Behaviour Action" msgstr "~P~oprzednia" #: engines/twine/metaengine.cpp:317 msgid "Change Behaviour" msgstr "" #: engines/twine/metaengine.cpp:324 #, fuzzy msgid "Options Menu" msgstr "Opcje" #: engines/twine/metaengine.cpp:336 msgid "Use Selected Object" msgstr "" #: engines/twine/metaengine.cpp:342 msgid "Throw Magic Ball" msgstr "" #: engines/twine/metaengine.cpp:356 #, fuzzy msgid "Move Backward" msgstr "Ruch wstecz" #: engines/twine/metaengine.cpp:377 msgid "Use Protopack" msgstr "" #: engines/twine/metaengine.cpp:382 msgid "Open Holomap" msgstr "" #: engines/twine/metaengine.cpp:395 #, fuzzy msgid "Special Action" msgstr "Aktywny" #: engines/twine/metaengine.cpp:401 engines/wintermute/keymapper_tables.h:61 #, fuzzy msgid "Escape" msgstr "Przycisk wyjścia" #: engines/twine/metaengine.cpp:414 msgid "Accept" msgstr "" #: engines/twine/metaengine.cpp:422 engines/twine/metaengine.cpp:474 #: engines/twine/metaengine.cpp:490 msgid "Abort" msgstr "" #: engines/twine/metaengine.cpp:460 #, fuzzy msgid "Next Page" msgstr "Następny" #: engines/twine/metaengine.cpp:527 #, fuzzy msgid "Previous location" msgstr "~P~oprzednia" #: engines/twine/metaengine.cpp:532 #, fuzzy msgid "Next location" msgstr "~P~oprzednia" #: engines/twine/parser/text.cpp:34 #, fuzzy #| msgid "Enable high resolution graphics" msgctxt "Options menu" msgid "High resolution on" msgstr "Włącz grafikę wysokiej rozdzielczości" #: engines/twine/parser/text.cpp:35 #, fuzzy #| msgid "Enable high resolution graphics" msgctxt "Options menu" msgid "High resolution off" msgstr "Włącz grafikę wysokiej rozdzielczości" #: engines/twine/parser/text.cpp:36 msgctxt "Options menu" msgid "Wall collision on" msgstr "" #: engines/twine/parser/text.cpp:37 #, fuzzy #| msgid "Snap scroll off" msgctxt "Options menu" msgid "Wall collision off" msgstr "Przesuwanie skokowe wyłączone" #: engines/ultima/shared/early/ultima_early.cpp:71 msgid "Could not find correct ultima.dat datafile" msgstr "" #: engines/ultima/shared/engine/data_archive.cpp:81 #, fuzzy, c-format msgid "Could not locate engine data %s" msgstr "Nie udało się znaleźć plików silnika %s." #: engines/ultima/shared/engine/data_archive.cpp:99 #, c-format msgid "Out of date engine data. Expected %d.%d, but got version %d.%d" msgstr "" "Znaleziono nieaktualną wersję silnika.Oczekiwano%dI.%d ale otrzymano wersję" "%d.%d" #: engines/ultima/nuvie/nuvie.cpp:382 #, fuzzy, c-format msgid "loading quick save %d" msgstr "Szybki zapis w slocie #%d nie powiódł się" #: engines/ultima/nuvie/nuvie.cpp:387 #, fuzzy, c-format msgid "saving quick save %d" msgstr "Szybki zapis w slocie #%d nie powiódł się" #: engines/ultima/nuvie/meta_engine.cpp:39 msgid "Original Save" msgstr "" #: engines/ultima/nuvie/save/save_game.cpp:212 #, fuzzy msgid "Transfer Character" msgstr "Zmień postać" #: engines/ultima/ultima8/meta_engine.cpp:129 msgid "Enable frame skipping" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:130 msgid "Allow the game to skip animation frames when running too slow." msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:135 #, fuzzy msgid "Enable frame limiting" msgstr "Włącz pływające kursory" #: engines/ultima/ultima8/meta_engine.cpp:136 msgid "Limits the speed of the game to prevent running too fast." msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:141 #, fuzzy msgid "Enable cheats" msgstr "Włącz tryb helowy" #: engines/ultima/ultima8/meta_engine.cpp:142 msgid "Allow cheats by commands and a menu when player is clicked." msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:157 msgid "Play foot step sounds" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:158 msgid "Plays sound when the player moves." msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:163 #, fuzzy msgid "Enable jump to mouse position" msgstr "Pełny tytuł gry" #: engines/ultima/ultima8/meta_engine.cpp:164 msgid "" "Jumping while not moving targets the mouse cursor rather than direction only." msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:175 #, fuzzy msgid "Enable font replacement" msgstr "Włącz pływające kursory" #: engines/ultima/ultima8/meta_engine.cpp:176 msgid "Replaces game fonts with rendered fonts" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:197 msgid "Ultima VIII" msgstr "Ultima VIII" #: engines/ultima/ultima8/meta_engine.cpp:197 msgid "Crusader" msgstr "" #: engines/ultima/ultima8/meta_engine.cpp:244 msgid "Ultima VIII Cheats" msgstr "Ultima VIII Cheats" #: engines/ultima/ultima8/meta_engine.cpp:261 #, fuzzy msgid "Ultima VIII Debug" msgstr "Ultima VIII" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:297 msgid "[corrupt]" msgstr "[uszkodzony]" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:300 msgid "[outdated]" msgstr "[przestarzały]" #: engines/ultima/ultima8/gumps/u8_save_gump.cpp:303 msgid "[too modern]" msgstr "[zbyt nowoczesne]" #: engines/wintermute/detection.cpp:53 msgid "Show FPS-counter" msgstr "Pokaż licznik klatek na sekundę" #: engines/wintermute/detection.cpp:54 msgid "Show the current number of frames per second in the upper left corner" msgstr "Wyświetl aktualną liczbę klatek na sekundę w lewym, górnym logu" #: engines/wintermute/detection.cpp:63 msgid "Sprite bilinear filtering (SLOW)" msgstr "Dwuliniowe filtrowanie sprite'ów (WOLNE)" #: engines/wintermute/detection.cpp:64 msgid "Apply bilinear filtering to individual sprites" msgstr "Stosuj filtrowanie dwuliniowe do poszczególnych sprite'ów" #: engines/wintermute/metaengine.cpp:65 #, fuzzy msgid "FoxTail support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/wintermute/metaengine.cpp:71 #, fuzzy msgid "Hero Craft support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/wintermute/metaengine.cpp:77 #, fuzzy msgid "Wintermute3D support is not compiled in" msgstr "Wkompilowane funkcje:" #: engines/wintermute/wintermute.cpp:149 msgid "This game requires PNG, JPEG and Vorbis support." msgstr "Ta gra wymaga wsparcia plików PNG, JPG i Vorbis." #: engines/wintermute/wintermute.cpp:160 msgid "This game requires the FoxTail subengine, which is not compiled in." msgstr "Ta gra wymaga silnika FoxTail który nie jest zgodny z programem." #: engines/wintermute/wintermute.cpp:171 msgid "This game requires the HeroCraft subengine, which is not compiled in." msgstr "Ta gra wymaga silnika HeroCraft który nie jest zgodny z programem." #: engines/wintermute/wintermute.cpp:182 msgid "" "This game requires 3D capabilities, which is not compiled in. As such, it is " "likely to be unplayable totally or partially." msgstr "" #: engines/wintermute/keymapper_tables.h:150 #: engines/wintermute/keymapper_tables.h:732 #: engines/wintermute/keymapper_tables.h:2040 #: engines/wintermute/keymapper_tables.h:2140 #, fuzzy msgid "Walk forward" msgstr "Podejdź do" #: engines/wintermute/keymapper_tables.h:156 #: engines/wintermute/keymapper_tables.h:737 #: engines/wintermute/keymapper_tables.h:2162 #, fuzzy msgid "Walk backward" msgstr "Podejdź do" #. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc #: engines/wintermute/keymapper_tables.h:175 #: engines/wintermute/keymapper_tables.h:686 #: engines/wintermute/keymapper_tables.h:1779 #, fuzzy msgid "Show scene geometry" msgstr "Pokaż kontrole na ekranie" #: engines/wintermute/keymapper_tables.h:184 #: engines/wintermute/keymapper_tables.h:200 #: engines/wintermute/keymapper_tables.h:631 #: engines/wintermute/keymapper_tables.h:907 #: engines/wintermute/keymapper_tables.h:1104 #: engines/wintermute/keymapper_tables.h:1232 #, fuzzy msgid "Previous page" msgstr "~P~oprzednia" #: engines/wintermute/keymapper_tables.h:191 #: engines/wintermute/keymapper_tables.h:208 #: engines/wintermute/keymapper_tables.h:639 #: engines/wintermute/keymapper_tables.h:914 #: engines/wintermute/keymapper_tables.h:1111 #: engines/wintermute/keymapper_tables.h:1237 #, fuzzy msgid "Next page" msgstr "Następny" #: engines/wintermute/keymapper_tables.h:240 #: engines/wintermute/keymapper_tables.h:263 #: engines/wintermute/keymapper_tables.h:314 #: engines/wintermute/keymapper_tables.h:353 #: engines/wintermute/keymapper_tables.h:390 #: engines/wintermute/keymapper_tables.h:500 #: engines/wintermute/keymapper_tables.h:527 #: engines/wintermute/keymapper_tables.h:652 #: engines/wintermute/keymapper_tables.h:786 #: engines/wintermute/keymapper_tables.h:813 #: engines/wintermute/keymapper_tables.h:834 #: engines/wintermute/keymapper_tables.h:859 #: engines/wintermute/keymapper_tables.h:886 #: engines/wintermute/keymapper_tables.h:1046 #: engines/wintermute/keymapper_tables.h:1292 #: engines/wintermute/keymapper_tables.h:1339 #: engines/wintermute/keymapper_tables.h:1396 #: engines/wintermute/keymapper_tables.h:1422 #: engines/wintermute/keymapper_tables.h:1584 #: engines/wintermute/keymapper_tables.h:1633 #: engines/wintermute/keymapper_tables.h:1681 #: engines/wintermute/keymapper_tables.h:1714 #: engines/wintermute/keymapper_tables.h:1907 #: engines/wintermute/keymapper_tables.h:2027 #, fuzzy msgid "Show hints" msgstr "Pokaż ukryte pliki" #: engines/wintermute/keymapper_tables.h:250 #: engines/wintermute/keymapper_tables.h:397 #: engines/wintermute/keymapper_tables.h:659 #: engines/wintermute/keymapper_tables.h:865 #: engines/wintermute/keymapper_tables.h:1366 #: engines/wintermute/keymapper_tables.h:1443 #: engines/wintermute/keymapper_tables.h:1591 #: engines/wintermute/keymapper_tables.h:1603 #: engines/wintermute/keymapper_tables.h:1612 #: engines/wintermute/keymapper_tables.h:1874 #, fuzzy msgid "Show inventory" msgstr "Ekwipunek" #: engines/wintermute/keymapper_tables.h:270 #: engines/wintermute/keymapper_tables.h:333 #: engines/wintermute/keymapper_tables.h:368 #: engines/wintermute/keymapper_tables.h:403 #: engines/wintermute/keymapper_tables.h:507 #: engines/wintermute/keymapper_tables.h:534 #: engines/wintermute/keymapper_tables.h:1856 #: engines/wintermute/keymapper_tables.h:1914 #, fuzzy msgid "GUI variant A" msgstr "Nieznany wariant gry" #: engines/wintermute/keymapper_tables.h:277 #: engines/wintermute/keymapper_tables.h:340 #: engines/wintermute/keymapper_tables.h:375 #: engines/wintermute/keymapper_tables.h:409 #: engines/wintermute/keymapper_tables.h:514 #: engines/wintermute/keymapper_tables.h:541 #: engines/wintermute/keymapper_tables.h:1862 #: engines/wintermute/keymapper_tables.h:1920 #, fuzzy msgid "GUI variant B" msgstr "Nieznany wariant gry" #: engines/wintermute/keymapper_tables.h:284 #: engines/wintermute/keymapper_tables.h:415 #: engines/wintermute/keymapper_tables.h:548 #: engines/wintermute/keymapper_tables.h:1118 msgid "Phone cancel button" msgstr "" #: engines/wintermute/keymapper_tables.h:289 #: engines/wintermute/keymapper_tables.h:420 #: engines/wintermute/keymapper_tables.h:553 #: engines/wintermute/keymapper_tables.h:1123 #, fuzzy msgid "Phone up button" msgstr "Lewy przycisk myszy" #: engines/wintermute/keymapper_tables.h:295 #: engines/wintermute/keymapper_tables.h:426 #: engines/wintermute/keymapper_tables.h:559 #: engines/wintermute/keymapper_tables.h:1129 msgid "Phone down button" msgstr "" #. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used #. It may result in actor saying different text or item being decomposed to it's parts #: engines/wintermute/keymapper_tables.h:361 #, fuzzy #| msgid "Alternative intro" msgid "Alternative action" msgstr "Alternatywne intro" #: engines/wintermute/keymapper_tables.h:432 #: engines/wintermute/keymapper_tables.h:565 #: engines/wintermute/keymapper_tables.h:1135 #, fuzzy msgid "Phone 0 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:437 #: engines/wintermute/keymapper_tables.h:570 #: engines/wintermute/keymapper_tables.h:1140 #: engines/wintermute/keymapper_tables.h:1741 #, fuzzy msgid "Phone 1 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:442 #: engines/wintermute/keymapper_tables.h:575 #: engines/wintermute/keymapper_tables.h:1145 #: engines/wintermute/keymapper_tables.h:1746 #, fuzzy msgid "Phone 2 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:447 #: engines/wintermute/keymapper_tables.h:580 #: engines/wintermute/keymapper_tables.h:1150 #: engines/wintermute/keymapper_tables.h:1751 #, fuzzy msgid "Phone 3 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:452 #: engines/wintermute/keymapper_tables.h:585 #: engines/wintermute/keymapper_tables.h:1155 #, fuzzy msgid "Phone 4 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:457 #: engines/wintermute/keymapper_tables.h:590 #: engines/wintermute/keymapper_tables.h:1160 #, fuzzy msgid "Phone 5 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:462 #: engines/wintermute/keymapper_tables.h:595 #: engines/wintermute/keymapper_tables.h:1165 #, fuzzy msgid "Phone 6 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:467 #: engines/wintermute/keymapper_tables.h:600 #: engines/wintermute/keymapper_tables.h:1170 #, fuzzy msgid "Phone 7 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:472 #: engines/wintermute/keymapper_tables.h:605 #: engines/wintermute/keymapper_tables.h:1175 #, fuzzy msgid "Phone 8 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:477 #: engines/wintermute/keymapper_tables.h:610 #: engines/wintermute/keymapper_tables.h:1180 #, fuzzy msgid "Phone 9 button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:482 #: engines/wintermute/keymapper_tables.h:615 #: engines/wintermute/keymapper_tables.h:1185 #, fuzzy msgid "Phone * button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:487 #: engines/wintermute/keymapper_tables.h:620 #: engines/wintermute/keymapper_tables.h:1190 #, fuzzy msgid "Phone # button" msgstr "Prawy przycisk myszy" #: engines/wintermute/keymapper_tables.h:665 #: engines/wintermute/keymapper_tables.h:1346 #, fuzzy msgid "Show help" msgstr "Pokaż wszystkie" #: engines/wintermute/keymapper_tables.h:671 #: engines/wintermute/keymapper_tables.h:872 #: engines/wintermute/keymapper_tables.h:893 #: engines/wintermute/keymapper_tables.h:1299 #: engines/wintermute/keymapper_tables.h:1325 #: engines/wintermute/keymapper_tables.h:1352 #: engines/wintermute/keymapper_tables.h:1408 #: engines/wintermute/keymapper_tables.h:1429 #: engines/wintermute/keymapper_tables.h:1619 #: engines/wintermute/keymapper_tables.h:1893 #: engines/wintermute/keymapper_tables.h:2095 #, fuzzy msgid "Scroll up" msgstr "Przewiń listę do góry" #: engines/wintermute/keymapper_tables.h:678 #: engines/wintermute/keymapper_tables.h:879 #: engines/wintermute/keymapper_tables.h:900 #: engines/wintermute/keymapper_tables.h:1306 #: engines/wintermute/keymapper_tables.h:1332 #: engines/wintermute/keymapper_tables.h:1359 #: engines/wintermute/keymapper_tables.h:1415 #: engines/wintermute/keymapper_tables.h:1436 #: engines/wintermute/keymapper_tables.h:1626 #: engines/wintermute/keymapper_tables.h:1900 #: engines/wintermute/keymapper_tables.h:2100 #, fuzzy msgid "Scroll down" msgstr "Przewiń listę w dół" #: engines/wintermute/keymapper_tables.h:691 msgid "Change shadow type" msgstr "" #: engines/wintermute/keymapper_tables.h:701 #: engines/wintermute/keymapper_tables.h:820 #, fuzzy msgid "Volume max" msgstr "Głośność" #. I18N: Displays a debug interface with a CLI for various features #: engines/wintermute/keymapper_tables.h:707 #, fuzzy msgid "Show debug parser" msgstr "Pokaż/ukryj kursor" #. I18N: Displays a debug text message #: engines/wintermute/keymapper_tables.h:715 #: engines/wintermute/keymapper_tables.h:854 #: engines/wintermute/keymapper_tables.h:1505 #: engines/wintermute/keymapper_tables.h:1757 #: engines/wintermute/keymapper_tables.h:1802 #, fuzzy msgid "Debug print" msgstr "Debugger" #. I18N: Exits the game #: engines/wintermute/keymapper_tables.h:721 #: engines/wintermute/keymapper_tables.h:1773 msgid "Exit" msgstr "" #. I18N: Displays a debug interface that changes light settings #: engines/wintermute/keymapper_tables.h:727 #, fuzzy msgid "Light helper window" msgstr "Dopasuj do okna" #: engines/wintermute/keymapper_tables.h:752 #, fuzzy msgid "Run forward" msgstr "Ruch naprzód" #: engines/wintermute/keymapper_tables.h:757 #, fuzzy msgid "Run backward" msgstr "Ruch naprzód" #: engines/wintermute/keymapper_tables.h:762 #, fuzzy msgid "Turn left fast" msgstr "Obrót w lewo" #: engines/wintermute/keymapper_tables.h:767 #, fuzzy msgid "Turn right fast" msgstr "Obrót w prawo" #. I18N: Displays a blueprint with robot parts #: engines/wintermute/keymapper_tables.h:773 #, fuzzy msgid "Show blueprint" msgstr "Pokaż etykiety obiektów" #: engines/wintermute/keymapper_tables.h:793 #: engines/wintermute/keymapper_tables.h:1511 #: engines/wintermute/keymapper_tables.h:1694 #: engines/wintermute/keymapper_tables.h:1727 #: engines/wintermute/keymapper_tables.h:2013 #, fuzzy msgid "Next action" msgstr "~P~oprzednia" #: engines/wintermute/keymapper_tables.h:800 #: engines/wintermute/keymapper_tables.h:1519 #: engines/wintermute/keymapper_tables.h:1701 #: engines/wintermute/keymapper_tables.h:1734 #: engines/wintermute/keymapper_tables.h:2021 #, fuzzy msgid "Previous action" msgstr "~P~oprzednia" #: engines/wintermute/keymapper_tables.h:827 #, fuzzy msgid "Volume off" msgstr "Głośność" #: engines/wintermute/keymapper_tables.h:841 msgid "Change font size" msgstr "" #: engines/wintermute/keymapper_tables.h:921 #, fuzzy msgid "Save game" msgstr "Zapis:" #: engines/wintermute/keymapper_tables.h:936 msgid "Walking speed: Low" msgstr "" #: engines/wintermute/keymapper_tables.h:941 msgid "Walking speed: Medium" msgstr "" #: engines/wintermute/keymapper_tables.h:946 msgid "Walking speed: High" msgstr "" #: engines/wintermute/keymapper_tables.h:956 #: engines/wintermute/keymapper_tables.h:1287 #: engines/wintermute/keymapper_tables.h:1796 #, fuzzy msgid "Cancel waiting" msgstr "Przerwij pobieranie" #: engines/wintermute/keymapper_tables.h:966 #, fuzzy msgid "First page" msgstr "Wybierz zaklęcie" #: engines/wintermute/keymapper_tables.h:971 #, fuzzy msgid "Last page" msgstr "Wybierz zaklęcie" #. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed #: engines/wintermute/keymapper_tables.h:979 msgid "Walking speed: Ultra Super Mega Fast" msgstr "" #: engines/wintermute/keymapper_tables.h:995 #, fuzzy msgid "Show game credits" msgstr "Wyświetl kursor myszy" #: engines/wintermute/keymapper_tables.h:1000 msgid "Play selected music record" msgstr "" #: engines/wintermute/keymapper_tables.h:1005 msgid "Select next music record" msgstr "" #: engines/wintermute/keymapper_tables.h:1010 #, fuzzy msgid "Play note 1: A" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1015 #, fuzzy msgid "Play note 2: F#" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1020 #, fuzzy msgid "Play note 3: D#" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1025 #, fuzzy msgid "Play note 4: C#" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1030 #, fuzzy msgid "Play note 5: E" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1035 #, fuzzy msgid "Play note 6: G#" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1040 #, fuzzy msgid "Play note 7: B" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1053 msgid "Ability: Telekinesis" msgstr "" #: engines/wintermute/keymapper_tables.h:1058 msgid "Ability: Push" msgstr "" #: engines/wintermute/keymapper_tables.h:1063 msgid "Ability: Lightning" msgstr "" #: engines/wintermute/keymapper_tables.h:1068 msgid "Ability: Light" msgstr "" #: engines/wintermute/keymapper_tables.h:1073 msgid "Ability: Wind" msgstr "" #: engines/wintermute/keymapper_tables.h:1078 msgid "Ability: Sound" msgstr "" #: engines/wintermute/keymapper_tables.h:1083 msgid "Ability: Esence" msgstr "" #: engines/wintermute/keymapper_tables.h:1088 msgid "Ability: Exorcist" msgstr "" #: engines/wintermute/keymapper_tables.h:1201 #, fuzzy msgid "Show hints / Dance move" msgstr "Pokaż ukryte pliki" #: engines/wintermute/keymapper_tables.h:1208 #, fuzzy msgid "Dance move up" msgstr "Przerwij pobieranie" #: engines/wintermute/keymapper_tables.h:1214 #, fuzzy msgid "Dance move down" msgstr "Przerwij pobieranie" #: engines/wintermute/keymapper_tables.h:1220 #, fuzzy msgid "Dance move left" msgstr "Ślizg w prawo" #: engines/wintermute/keymapper_tables.h:1226 #, fuzzy msgid "Dance move right" msgstr "Ślizg w prawo" #: engines/wintermute/keymapper_tables.h:1256 #, fuzzy msgid "Cancel input" msgstr "Anuluj" #: engines/wintermute/keymapper_tables.h:1318 #, fuzzy #| msgid "Toggle mute" msgid "Toggle subtitles" msgstr "Wycisz dźwięk" #. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key #: engines/wintermute/keymapper_tables.h:1388 msgid "Shift key" msgstr "" #. I18N: Chapayev is the name of game character, Vasily Chapayev #. This action makes Chapayev interact with item instead of Petka #: engines/wintermute/keymapper_tables.h:1490 #, fuzzy msgid "Chapayev's action" msgstr "~P~oprzednia" #: engines/wintermute/keymapper_tables.h:1538 #: engines/wintermute/keymapper_tables.h:1791 #: engines/wintermute/keymapper_tables.h:1887 msgid "Settings" msgstr "" #: engines/wintermute/keymapper_tables.h:1543 msgid "Dialogue answer 1" msgstr "" #: engines/wintermute/keymapper_tables.h:1548 msgid "Dialogue answer 2" msgstr "" #: engines/wintermute/keymapper_tables.h:1553 msgid "Dialogue answer 3" msgstr "" #: engines/wintermute/keymapper_tables.h:1558 msgid "Dialogue answer 4" msgstr "" #. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show #: engines/wintermute/keymapper_tables.h:1569 msgid "Spin wheel slower" msgstr "" #. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show #: engines/wintermute/keymapper_tables.h:1577 msgid "Spin wheel faster" msgstr "" #: engines/wintermute/keymapper_tables.h:1655 #, fuzzy msgid "Zoom out" msgstr "Przybliż" #: engines/wintermute/keymapper_tables.h:1662 #, fuzzy msgid "Zoom in" msgstr "Przybliż" #: engines/wintermute/keymapper_tables.h:1675 #: engines/wintermute/keymapper_tables.h:1881 #, fuzzy msgid "Show journal" msgstr "Pokaż wszystkie" #. I18N: Displays a debug interface with Bezier curves #: engines/wintermute/keymapper_tables.h:1808 #, fuzzy msgid "Bezier window" msgstr "Dopasuj do okna" #. I18N: Use droid to perform an action #: engines/wintermute/keymapper_tables.h:1825 #, fuzzy msgid "Droid's action" msgstr "~P~oprzednia" #. I18N: It's a Tetris game clone, this action rotates current tetris item #: engines/wintermute/keymapper_tables.h:1933 msgid "Rotate" msgstr "Obrót" #. I18N: It's a Tetris game clone, this action drops current tetris item #: engines/wintermute/keymapper_tables.h:1959 #, fuzzy msgid "Drop" msgstr "~O~puść stronę" #: engines/wintermute/keymapper_tables.h:1967 #, fuzzy msgid "Player 1: Up" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1972 #, fuzzy msgid "Player 1: Left" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1977 #, fuzzy msgid "Player 1: Down" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1982 #, fuzzy msgid "Player 1: Right" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1987 #, fuzzy msgid "Player 2: Up" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1992 #, fuzzy msgid "Player 2: Left" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:1997 #, fuzzy msgid "Player 2: Down" msgstr "Czas gry: " #: engines/wintermute/keymapper_tables.h:2002 #, fuzzy msgid "Player 2: Right" msgstr "Ślizg w prawo" #. I18N: Displays a debug FPS counter #: engines/wintermute/keymapper_tables.h:2008 #, fuzzy msgid "Debug FPS" msgstr "Podwójna liczba klatek" #: engines/wintermute/keymapper_tables.h:2105 msgid "F1" msgstr "" #: engines/wintermute/keymapper_tables.h:2110 msgid "Key i" msgstr "" #: engines/xeen/detection.cpp:56 msgid "Show item costs in standard inventory mode" msgstr "Pokazuj koszt przedmiotów w standardowym trybie ekwipunku" #: engines/xeen/detection.cpp:57 msgid "" "Shows item costs in standard inventory mode, allowing the value of items to " "be compared" msgstr "" "Pokazuje koszt przedmiotów w standardowym trybie ekwipunku, co pozwala na " "porównywanie ich wartości." #: engines/xeen/detection.cpp:66 msgid "More durable armor" msgstr "Wytrzymalszy pancerz" #: engines/xeen/detection.cpp:67 msgid "Armor won't break until character is at -80HP, rather than merely -10HP" msgstr "" "Pancerz nie pęknie, dopóki postać nie będzie mieć -80PŻ, zamiast zaledwie " "-10PŻ" #: engines/xeen/saves.cpp:291 #, fuzzy msgid "Failed to autosave" msgstr "Nie udało się zapisać stanu gry" #: engines/zvision/detection_tables.h:60 msgid "Double FPS" msgstr "Podwójna liczba klatek" #: engines/zvision/detection_tables.h:61 msgid "Increase framerate from 30 to 60 FPS" msgstr "Zwiększ liczbę klatek na sekundę z 30 do 60" #: engines/zvision/detection_tables.h:70 msgid "Enable Venus" msgstr "Włącz Venus" #: engines/zvision/detection_tables.h:71 msgid "Enable the Venus help system" msgstr "Włącz system pomocy Venus" #: engines/zvision/detection_tables.h:80 msgid "Disable animation while turning" msgstr "Wyłącz animację podczas obrotu" #: engines/zvision/detection_tables.h:81 msgid "Disable animation while turning in panorama mode" msgstr "Wyłącz animację podczas trybu panoramy" #: engines/zvision/detection_tables.h:90 msgid "Use high resolution MPEG video" msgstr "Użyj wideo MPEG w wysokiej rozdzielczości" #: engines/zvision/detection_tables.h:91 #, fuzzy msgid "Use MPEG video from the DVD version instead of lower resolution AVI" msgstr "Użyj wideo MPEG z wersji DVD zamiast AVI niższej rozdzielczości" #: engines/zvision/file/save_manager.cpp:222 #, c-format msgid "" "This saved game uses version %u, but this engine only supports up to version " "%d. You will need an updated version of the engine to use this saved game." msgstr "" "Ten zapis gry korzysta z wersji %u, ale ten silnik wspiera tylko wersje do " "%d. Będziesz potrzebować uaktualnionej wersji silnika, żeby użyć tego zapisu." #: engines/zvision/metaengine.cpp:129 #, fuzzy msgid "Look Up" msgstr "Spójrz" #: engines/zvision/metaengine.cpp:135 #, fuzzy msgid "Look Down" msgstr "Oddal" #: engines/zvision/metaengine.cpp:170 msgid "Spellbook" msgstr "" #: engines/zvision/metaengine.cpp:176 msgid "Score" msgstr "" #: engines/zvision/metaengine.cpp:182 msgid "Put away object" msgstr "" #: engines/zvision/metaengine.cpp:188 msgid "Extract coin" msgstr "" #: engines/zvision/metaengine.cpp:209 #, fuzzy msgid "Preferences" msgstr "Pref. urządzenie:" #: engines/zvision/zvision.cpp:310 msgid "" "Before playing this game, you'll need to copy the required fonts into " "ScummVM's extras directory, or into the game directory. On Windows, you'll " "need the following font files from the Windows font directory: Times New " "Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, " "you can download the Liberation Fonts or the GNU FreeFont package. You'll " "need all the fonts from the font package you choose, i.e., LiberationMono, " "LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif " "respectively." msgstr "" #, fuzzy #~ msgid "SAGA2 support not compiled in" #~ msgstr "Wkompilowane funkcje:" #, fuzzy #~ msgid "Skip minigame" #~ msgstr "Pomiń linię" #, fuzzy #~ msgid "Music menu" #~ msgstr "Głośność muzyki:" #~ msgctxt "lowres" #~ msgid "Normal (no scaling)" #~ msgstr "Zwykły (bez skalowania)" #~ msgid "Map" #~ msgstr "Przypisz" #~ msgid "Select an action and click 'Map'" #~ msgstr "Wybierz akcję i kliknij 'Przypisz'" #~ msgid "Associated key : %s" #~ msgstr "Przypisany klawisz: %s" #~ msgid "Associated key : none" #~ msgstr "Przypisany klawisz: brak" #~ msgid "Please select an action" #~ msgstr "Wybierz akcję" #~ msgid "Press the key to associate" #~ msgstr "Wciśnij klawisz do przypisania" #~ msgid "Choose an action to map" #~ msgstr "Wybierz akcję do przypisania" #~ msgid "Keys" #~ msgstr "Klawisze" #~ msgid "~K~eys" #~ msgstr "~K~lawisze" #~ msgid "Do you want to quit ?" #~ msgstr "Chcesz wyjść?" #~ msgid "Zone" #~ msgstr "Strefa" #~ msgid "Multi Function" #~ msgstr "Wielozadaniowy" #~ msgid "Swap character" #~ msgstr "Zmień postać" #~ msgid "Skip text" #~ msgstr "Pomiń tekst" #~ msgid "Fast mode" #~ msgstr "Tryb szybki" #~ msgid "Debugger" #~ msgstr "Debugger" #~ msgid "Global menu" #~ msgstr "Menu globalne" #~ msgid "Virtual keyboard" #~ msgstr "Wirtualna klawiatura" #~ msgid "Key mapper" #~ msgstr "Mapper klawiszy" #, fuzzy #~| msgid "Inventory" #~ msgid "Cheat.Inventory" #~ msgstr "Ekwipunek" #~ msgid "Normal (no scaling)" #~ msgstr "Zwykły (bez skalowania)" #, fuzzy #~ msgid "Switch to AdvMame 2x/3x scaling" #~ msgstr "Przełącz na skalowanie HQ 2x/3x" #~ msgid "Switch to HQ 2x/3x scaling" #~ msgstr "Przełącz na skalowanie HQ 2x/3x" #~ msgid "Switch to 2xSai scaling" #~ msgstr "Przełącz na skalowanie 2xSai" #~ msgid "Switch to Super2xSai scaling" #~ msgstr "Przełącz na skalowanie Super 2xSai" #~ msgid "Switch to SuperEagle scaling" #~ msgstr "Przełącz na skalowanie SuperEagle" #~ msgid "Switch to DotMatrix scaling" #~ msgstr "Przełącz na skalowanie DotMatrix" #~ msgid "ScummVM Main Menu" #~ msgstr "Główne menu ScummVM" #, fuzzy #~ msgid "Controls" #~ msgstr "Kontrola" #~ msgid "~L~eft handed mode" #~ msgstr "~T~ryb dla leworęcznych" #~ msgid "~I~ndy fight controls" #~ msgstr "~S~terowanie walczącym Indym" #~ msgid "Touch X Offset" #~ msgstr "Przesunięcie X ekranu do dotykania" #~ msgid "Touch Y Offset" #~ msgstr "Przesunięcie Y ekranu do dotykania" #~ msgid "Use laptop trackpad-style cursor control" #~ msgstr "Użyj kursora w stylu gładzika laptopa do sterowania" #~ msgid "Tap for left click, double tap right click" #~ msgstr "Puknij raz, aby kliknąć LPM; dwa razy, aby kliknąć PPM" #~ msgid "Sensitivity" #~ msgstr "Czułość" #~ msgid "Initial top screen scale:" #~ msgstr "Wstępna skala górnego ekranu:" #~ msgid "Main screen scaling:" #~ msgstr "Skalowanie głównego ekranu:" #~ msgid "Unscaled (you must scroll left and right)" #~ msgstr "Nieskalowany (musisz przewijać w lewo i prawo)" #~ msgid "Brightness:" #~ msgstr "Jasność:" #~ msgid "High quality audio (slower) (reboot)" #~ msgstr "Dźwięk wysokiej jakości (wolniejszy) (restart)" #~ msgid "Disable power off" #~ msgstr "Nie wyłączaj zasilania" #, fuzzy #~ msgid "Pad Left" #~ msgstr "Krzyżak w lewo" #, fuzzy #~ msgid "Left mouse button" #~ msgstr "Lewy przycisk myszy" #, fuzzy #~ msgid "Pad Right" #~ msgstr "Krzyżak w prawo" #, fuzzy #~ msgid "Right mouse button" #~ msgstr "Prawy przycisk myszy" #, fuzzy #~ msgid "Pad Up" #~ msgstr "Krzyżak w górę" #, fuzzy #~ msgid "Pad Down" #~ msgstr "Krzyżak w dół" #, fuzzy #~ msgid "Skip dialog line (some games)" #~ msgstr "Pomiń linię" #, fuzzy #~ msgid "Pause/Game menu" #~ msgstr "Menu gry" #, fuzzy #~ msgid "DS Options menu" #~ msgstr "Opcje" #, fuzzy #~ msgid "Skip cutscenes" #~ msgstr "Pomiń scenkę" #, fuzzy #~ msgid "Switch screens" #~ msgstr "Zmiana postaci:" #, fuzzy #~ msgid "Show/hide debug console" #~ msgstr "Schowaj / pokaż konsolę" #, fuzzy #~ msgid "Show/hide keyboard" #~ msgstr "Pokaż klawiaturę" #, fuzzy #~ msgid "Zoom in/out" #~ msgstr "Przybliż" #, fuzzy #~ msgid "Indiana Jones Fight controls:" #~ msgstr "~S~terowanie walczącym Indym" #, fuzzy #~ msgid "Guard down" #~ msgstr "Środkowe uderzenie" #, fuzzy #~ msgid "Guard middle" #~ msgstr "Środkowe uderzenie" #~ msgid "Do you really want to return to the Launcher?" #~ msgstr "Na pewno chcesz powrócić do launchera?" #~ msgid "Do you really want to quit?" #~ msgstr "Na pewno chcesz wyjść?" #, fuzzy #~ msgid "Look At" #~ msgstr "Spójrz na" #, fuzzy #~ msgid "Invetory" #~ msgstr "Ekwipunek" #~ msgid "Engine does not support debug level '%s'" #~ msgstr "Silnik nie wspiera poziomu debugowania '%s'" #~ msgid "" #~ "Your game version appears to be unknown. If this is *NOT* a fan-modified\n" #~ "version (in particular, not a fan-made translation), please, report the\n" #~ "following data to the ScummVM team along with the name of the game you " #~ "tried\n" #~ "to add and its version, language, etc.:\n" #~ msgstr "" #~ "Twoja gra wygląda na nieznaną. Jeśli to *NIE* fanowska modyfikacja\n" #~ "(w szczególności fanowskie tłumaczenie), podaj zespołowi ScummVM\n" #~ "następujące dane, wraz z nazwą gry, którą próbowałeś dodać, jej\n" #~ "wersją, językiem itp.:\n" #, fuzzy #~ msgid "" #~ "\n" #~ "Game Saved\n" #~ "\n" #~ msgstr "Zapisano.\n" #~ msgid "Use IMF/Yamaha FB-01 for MIDI output" #~ msgstr "Użyj IMF/Yamaha FB-01 dla wyjścia MIDI" #~ msgid "" #~ "Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI " #~ "output" #~ msgstr "" #~ "Użyj karty IBM Music Feature lub modułu syntezy FM Yamaha FB-01 dla " #~ "wyjścia MIDI" #, fuzzy #~ msgid "Interact via Left Click)" #~ msgstr "Kliknięcie LPM" #, fuzzy #~ msgid "Interact via Right Click)" #~ msgstr "Kliknięcie PPM" #~ msgid "Trackpad mode is now" #~ msgstr "Tryb gładzika jest" #~ msgid "ON" #~ msgstr "włączony" #~ msgid "OFF" #~ msgstr "wyłączony" #~ msgid "Swipe two fingers to the right to toggle." #~ msgstr "Przesuń dwoma palcami, żeby zmienić." #~ msgid "Auto-drag mode is now" #~ msgstr "Tryb automatycznego przeciągania jest" #~ msgid "Swipe three fingers to the right to toggle." #~ msgstr "Przesuń trzema palcami, żeby zmienić." #~ msgid "Move Only" #~ msgstr "Tylko ruch" #~ msgid "Escape Key" #~ msgstr "Przycisk wyjścia" #~ msgid "Show Keypad" #~ msgstr "Pokaż klawiaturę" #~ msgid "Control Mouse" #~ msgstr "Steruj myszką" #~ msgid "[ Data ]" #~ msgstr "[ Dane ]" #~ msgid "[ Resources ]" #~ msgstr "[ Zasoby ]" #~ msgid "[ SDCard ]" #~ msgstr "[ Karta SD ]" #~ msgid "[ Media ]" #~ msgstr "[ Media ]" #~ msgid "[ Shared ]" #~ msgstr "[ Współdzielone ]" #, fuzzy #~ msgid "C-Pad Sensitivity:" #~ msgstr "Czułość pada GC:" #~ msgid "Mouse click" #~ msgstr "Kliknięcie" #~ msgid "Remap keys" #~ msgstr "Dostosuj klawisze" #~ msgid " (Effective)" #~ msgstr " (Działa)" #~ msgid " (Active)" #~ msgstr " (Aktywny)" #~ msgid " (Blocked)" #~ msgstr " (Zablokowany)" #~ msgid "Hold Shift for Mass Add" #~ msgstr "Przytrzymaj Shift, by dodawać zbiorowo" #~ msgid "Hide Toolbar" #~ msgstr "Schowaj pasek narzędzi" #~ msgid "Sound on/off" #~ msgstr "Włącz/wyłącz dźwięk" #~ msgid "Right click" #~ msgstr "Kliknięcie PPM" #~ msgid "Free look" #~ msgstr "Swobodne rozglądanie się" #~ msgid "Bind Keys" #~ msgstr "Przypisz klawisze" #~ msgid "Cursor Up" #~ msgstr "Kursor do góry" #~ msgid "Cursor Down" #~ msgstr "Kursor w dół" #~ msgid "Cursor Left" #~ msgstr "Kursor w lewo" #~ msgid "Cursor Right" #~ msgstr "Kursor w prawo" #~ msgid "Keyboard" #~ msgstr "Klawiatura" #~ msgid "Using SDL driver " #~ msgstr "Użyj sterownika SDL " #~ msgid "Display " #~ msgstr "Obraz " #~ msgid "Do you want to perform an automatic scan ?" #~ msgstr "Wykonać automatyczne skanowanie?" #~ msgid "Map right click action" #~ msgstr "Przypisz działanie PPM" #~ msgid "You must map a key to the 'Right Click' action to play this game" #~ msgstr "Musisz przypisać klawisz do 'PPM', by zagrać w tę grę" #~ msgid "Map hide toolbar action" #~ msgstr "Przypisz chowanie paska narzędzi" #~ msgid "You must map a key to the 'Hide toolbar' action to play this game" #~ msgstr "" #~ "Musisz przypisać przycisk 'Schowaj pasek narzędzi', by zagrać w tę grę" #~ msgid "Map Zoom Up action (optional)" #~ msgstr "Przypisz Przybliżanie (opcjonalne)" #~ msgid "Map Zoom Down action (optional)" #~ msgstr "Przypisz Oddalenie (opcjonalne)" #~ msgid "" #~ "Don't forget to map a key to 'Hide Toolbar' action to see the whole " #~ "inventory" #~ msgstr "" #~ "Nie zapomnij przypisać klawisza 'Ukryj pasek narzędzi', by widzieć cały " #~ "ekwipunek" #~ msgid "Saved games sync complete." #~ msgstr "Synchronizacja zapisanych stanów gry została zakończona." #, fuzzy #~ msgid "Loading..." #~ msgstr "Wczytywanie stanu gry..." #~ msgid "Storage:" #~ msgstr "Dostawca:" #~ msgid "Refresh" #~ msgstr "Odśwież" #~ msgid "Refresh current cloud storage information (username and usage)" #~ msgstr "" #~ "Odśwież informacje o usłudze przechowywania (nazwę użytkownika i " #~ "zajmowane miejsce)" #~ msgid "" #~ "Which port is used by the server\n" #~ "Auth with server is not available with non-default port" #~ msgstr "" #~ "Określa port używany do komunikacji z serwerem.\n" #~ "(Uwierzytelnianie jest dostępne jedynie na domyślnym porcie.)" #~ msgid "%llu bytes" #~ msgstr "%llu B" #~ msgid "Navigate to the following URL:" #~ msgstr "Proszę otworzyć następujący adres:" #~ msgid "Obtain the code from the storage, enter it" #~ msgstr "Proszę wpisać kod uzyskany w usłudze" #~ msgid "in the following field and press 'Connect':" #~ msgstr "w tym polu i nacisnąć 'Połącz':" #~ msgid "Pastes clipboard contents into fields" #~ msgstr "Wkleja zawartość schowka w pola tekstowe" #~ msgid "You will be directed to ScummVM's page where" #~ msgstr "Zostaniesz skierowany na stronę ScummVM, na której" #~ msgid "you should allow it to access your storage." #~ msgstr "należy wyrazić zgodę na dostęp do przechowywania danych." #~ msgid "Field %s has a mistake in it." #~ msgstr "Błąd w polu %s." #~ msgid "Fields %s have mistakes in them." #~ msgstr "Błędy w polach: %s." #~ msgid "All OK!" #~ msgstr "Wszystko w porządku!" #~ msgctxt "lowres" #~ msgid "Music Device:" #~ msgstr "Urz. muzyczne:" #~ msgctxt "lowres" #~ msgid "Text and Speech:" #~ msgstr "Tekst i mowa:" #~ msgid "AdLib Emulator" #~ msgstr "Emulator AdLib" #~ msgid "Use the original save/load screens instead of the ScummVM interface" #~ msgstr "Użyj oryginalnych ekranów odczytu/zapisu zamiast interfejsu ScummVM" #~ msgid "(You can always enable it in the options dialog on the Misc tab)" #~ msgstr "(Można ją włączyć później w opcjach, w zakładce \"Różne\".)" #~ msgid "Check for updates automatically" #~ msgstr "Automatycznie sprawdzaj aktualizacje" #~ msgid "8 kHz" #~ msgstr "8 kHz" #~ msgid "11 kHz" #~ msgstr "11 kHz" #~ msgid "22 kHz" #~ msgstr "22 kHz" #~ msgid "44 kHz" #~ msgstr "44 kHz" #~ msgid "48 kHz" #~ msgstr "48 kHz" #~ msgid "Output rate:" #~ msgstr "Częst. wyj.:" #~ msgid "" #~ "Higher value specifies better sound quality but may be not supported by " #~ "your soundcard" #~ msgstr "" #~ "Wyższe wartości dają lepszą jakość dźwięku, ale mogą być nieobsługiwane " #~ "przez twoją kartę dźwiękową" #~ msgid "" #~ "The theme you selected does not support your current language. If you " #~ "want to use this theme you need to switch to another language first." #~ msgstr "" #~ "Wybrany styl nie obsługuje obecnego języka. Jeśli chcesz go używać, zmień " #~ "najpierw swój język." #, fuzzy #~ msgid "Speed multiplier for mouse emulation" #~ msgstr "Symuluje lewy przycisk myszy" #~ msgid "" #~ "Unable to find \"sky.cpt\" file!\n" #~ "Please download it from www.scummvm.org" #~ msgstr "" #~ "Nie znaleziono pliku \"sky.cpt\"!\n" #~ "Pobierz go ze strony www.scummvm.org" #~ msgid "" #~ "The \"sky.cpt\" file has an incorrect size.\n" #~ "Please (re)download it from www.scummvm.org" #~ msgstr "" #~ "Plik \"sky.cpt\" ma nieprawidłowy rozmiar.\n" #~ "Pobierz go (ponownie) ze strony www.scummvm.org" #~ msgid "" #~ "You're missing the 'teenagent.dat' file. Get it from the ScummVM website" #~ msgstr "Nie masz pliku \"teenagent.dat\". Pobierz go ze strony ScummVM" #, fuzzy #~ msgid "You're missing the 'toon.dat' file. Get it from the ScummVM website" #~ msgstr "Nie masz pliku \"teenagent.dat\". Pobierz go ze strony ScummVM" #, fuzzy #~ msgid "File 'toon.dat' is corrupt. Get it from the ScummVM website" #~ msgstr "Nie masz pliku \"teenagent.dat\". Pobierz go ze strony ScummVM" #~ msgid "Use original savegame dialog" #~ msgstr "Używaj oryginalnego ekranu odczytu/zapisu" #~ msgid "" #~ "Files button in-game shows original savegame dialog rather than the " #~ "ScummVM menu" #~ msgstr "" #~ "Przycisk zapisu w grze wyświetla oryginalny ekran odczytu/zapisu zamiast " #~ "menu ScummVM" #~ msgid "The game in '%s' seems to be unknown." #~ msgstr "Gra w '%s' wygląda na nieznaną." #~ msgid "" #~ "Please, report the following data to the ScummVM team along with name" #~ msgstr "Przekaż poniższe dane zespołowi ScummVM razem z nazwą" #~ msgid "of the game you tried to add and its version/language/etc.:" #~ msgstr "gry, którą próbowałeś dodać oraz jej wersją, językiem itd.:" #~ msgid "You have to restart ScummVM before your changes will take effect." #~ msgstr "Musisz zrestartować ScummVM, by zmiany zostały uwzględnione." #~ msgid "OpenGL (No filtering)" #~ msgstr "OpenGL (bez filtrowania)" #, fuzzy #~ msgid "Specifies where Files Manager can access to" #~ msgstr "Określa gdzie zapisywać stan gry" #~ msgid "EGA undithering" #~ msgstr "Anty-dithering EGA" #~ msgid "Enable undithering in EGA games" #~ msgstr "Włącz anty-dithering we wspieranych grach EGA" #~ msgid "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2" #~ msgstr "" #~ "Znaleziono przerywniki w formacie MPEG-2, ale ScummVM jest skompilowany " #~ "bez obsługi tego formatu" #~ msgid "" #~ "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" #~ msgstr "" #~ "Wyłącza mapowanie General MIDI dla gier ze ścieżką dźwiękową Roland MT-32" #~ msgid "Standard (16bpp)" #~ msgstr "Standardowy (16bpp)" #~ msgid "MPEG2 cutscenes are no longer supported" #~ msgstr "Przerywniki w formacie MPEG2 nie są już obsługiwane" #~ msgid "OpenGL Conserve" #~ msgstr "OpenGL (zachowanie proporcji)" #~ msgid "OpenGL Original" #~ msgstr "OpenGL (oryginalny rozmiar)" #~ msgid "Current display mode" #~ msgstr "Obecny tryb wideo" #~ msgid "Current scale" #~ msgstr "Aktualne powiększenie" #~ msgid "Active filter mode: Linear" #~ msgstr "Aktywny tryb filtru: dwuliniowy" #~ msgid "Active filter mode: Nearest" #~ msgstr "Aktywny tryb filtru: najbliższy sąsiad" #~ msgctxt "lowres" #~ msgid "Add Game..." #~ msgstr "Dodaj grę..." #~ msgid "Add Game..." #~ msgstr "Dodaj grę..." #~ msgid "Discovered %d new games." #~ msgstr "Wykryto %d nowych gier." #~ msgid "Command line argument not processed" #~ msgstr "Argument wiersza poleceń nie został przetworzony"