/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/achievements.h" #include "common/debug.h" #include "common/system.h" #include "common/translation.h" namespace Common { DECLARE_SINGLETON(AchievementsManager); AchievementsManager::AchievementsManager() { _iniFile = nullptr; unsetActiveDomain(); } AchievementsManager::~AchievementsManager() { } bool AchievementsManager::setActiveDomain(AchievementsPlatform platform, const String &appId) { String prefix = platform == STEAM_ACHIEVEMENTS ? "steam-" + appId : platform == GALAXY_ACHIEVEMENTS ? "galaxy-" + appId : appId; String iniFileName = prefix + ".dat"; if (_iniFileName == iniFileName) { return true; } if (isReady()) { unsetActiveDomain(); } _iniFileName = iniFileName; _iniFile = new Common::INIFile(); _iniFile->loadFromSaveFile(_iniFileName); // missing file is OK return true; } bool AchievementsManager::unsetActiveDomain() { _iniFileName = ""; delete _iniFile; _iniFile = nullptr; return true; } bool AchievementsManager::setAchievement(const String &id, const String &displayedMessage) { if (!isReady()) { return false; } if (isAchieved(id)) { return true; } debug("AchievementsManager::setAchievement('%s'): Achievement unlocked!", id.c_str()); _iniFile->setKey(id, "achievements", "true"); _iniFile->saveToSaveFile(_iniFileName); if (!displayedMessage.empty() && g_system) { U32String msg; msg = _("Achievement unlocked!") + Common::U32String("\n") + Common::U32String(displayedMessage); g_system->displayMessageOnOSD(msg); } return true; } bool AchievementsManager::isAchieved(const String &id) { if (!isReady()) { return false; } return _iniFile->hasKey(id, "achievements"); } bool AchievementsManager::clearAchievement(const String &id) { if (!isReady()) { return false; } _iniFile->removeKey(id, "achievements"); _iniFile->saveToSaveFile(_iniFileName); return true; } bool AchievementsManager::setStatFloat(const String &id, float value) { if (!isReady()) { return false; } String tmp = Common::String::format("%8.8f", value); _iniFile->setKey(id, "statistics", tmp); _iniFile->saveToSaveFile(_iniFileName); return 0; } float AchievementsManager::getStatFloat(const String &id) { if (!isReady()) { return 0.0; } String tmp; _iniFile->getKey(id, "statistics", tmp); return atof(tmp.c_str()); } bool AchievementsManager::setStatInt(String const &id, int value) { if (!isReady()) { return false; } String tmp = Common::String::format("%d", value); _iniFile->setKey(id, "statistics", tmp); _iniFile->saveToSaveFile(_iniFileName); return 0; } int AchievementsManager::getStatInt(String const &id) { if (!isReady()) { return 0; } String tmp; _iniFile->getKey(id, "statistics", tmp); return atol(tmp.c_str()); } bool AchievementsManager::resetAllAchievements() { if (!isReady()) { return false; } _iniFile->removeSection("achievements"); _iniFile->saveToSaveFile(_iniFileName); return 0; } bool AchievementsManager::resetAllStats() { if (!isReady()) { return false; } _iniFile->removeSection("statistics"); _iniFile->saveToSaveFile(_iniFileName); return 0; } } // End of namespace Common