/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_DEBUGGER_H #define TITANIC_DEBUGGER_H #include "gui/debugger.h" #include "common/scummsys.h" namespace Titanic { #define DEBUG_BASIC 1 #define DEBUG_INTERMEDIATE 2 #define DEBUG_DETAILED 3 class CNodeItem; class CRoomItem; class CViewItem; class TitanicEngine; enum TitanicDebugChannels { kDebugCore = 1 << 0, kDebugScripts = 1 << 1, kDebugGraphics = 1 << 2, kDebugStarfield = 1 << 3 }; class Debugger : public GUI::Debugger { private: /** * Converts a decimal or hexadecimal string into a number */ int strToInt(const char *s); /** * Find a room by name or number */ CRoomItem *findRoom(const char *name); /** * Find a node within a room by name or number */ CNodeItem *findNode(CRoomItem *room, const char *name); /** * Find a view within a room node by name or number */ CViewItem *findView(CNodeItem *node, const char *name); /** * List all the rooms in the game */ void listRooms(); /** * List the nodes within a room */ void listRoom(CRoomItem *room); /** * List the views within a room node */ void listNode(CNodeItem *node); /** * Dump a portion of the game project */ bool cmdDump(int argc, const char **argv); /** * List room details, or jump to a specific view */ bool cmdRoom(int argc, const char **argv); /** * Turn the PET on or off */ bool cmdPET(int argc, const char **argv); /** * Item handling */ bool cmdItem(int argc, const char **argv); /** * Shows a movie */ bool cmdMovie(int argc, const char **argv); /** * Play a sound */ bool cmdSound(int argc, const char **argv); /** * Change to the cheat room */ bool cmdCheat(int argc, const char **argv); /** * Set the movie frame for a given object */ bool cmdFrame(int argc, const char **argv); protected: TitanicEngine *_vm; public: Debugger(TitanicEngine *vm); ~Debugger() override {} }; } // End of namespace Titanic #endif /* TITANIC_DEBUGGER_H */