/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHOOSER_DIALOG_H #define CHOOSER_DIALOG_H #include "common/array.h" #include "common/str.h" #include "gui/dialog.h" namespace GUI { class ButtonWidget; class CommandSender; class ListWidget; /* * A dialog that allows the user to choose between a selection of items */ class ChooserDialog : public Dialog { protected: ListWidget *_list; ButtonWidget *_chooseButton; public: ChooserDialog(const Common::U32String &title, Common::String dialogId = "Browser"); void setList(const Common::U32StringArray &list); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override; }; } // End of namespace GUI #endif