/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ASYLUM_RESOURCEPACK_H #define ASYLUM_RESOURCEPACK_H #include "asylum/shared.h" #include "common/array.h" #include "common/file.h" #include "common/hashmap.h" namespace Asylum { class ResourceManager; struct ResourceEntry { byte *data; uint32 size; uint32 offset; ResourceEntry() { data = NULL; size = 0; offset = 0; } uint32 getData(uint32 off) { return READ_UINT32((byte *)this + off); } }; class ResourcePack { public: ResourceEntry *get(uint16 index); protected: ResourcePack(Common::String filename); ~ResourcePack(); private: Common::Array _resources; Common::File _packFile; void init(Common::String filename); friend class ResourceManager; }; class ResourceManager { public: ResourceManager(); virtual ~ResourceManager() {}; /** * Get a resource entry * * @param id The ResourceId to get. * * @return the resource entry */ ResourceEntry *get(ResourceId id); /** * Unloads the resources associated with the id * * @param id The identifier. */ void unload(ResourcePackId id); //int count(ResourceId id); void setCdNumber(int cdNumber) { _cdNumber = cdNumber; } void setMusicPackId(ResourcePackId id) { _musicPackId = id; } private: struct ResourcePackId_EqualTo { bool operator()(const ResourcePackId &x, const ResourcePackId &y) const { return x == y; } }; struct ResourcePackId_Hash { uint operator()(const ResourcePackId &x) const { return x; } }; typedef Common::HashMap ResourceCache; ResourceCache _resources; ResourceCache _music; int _cdNumber; ResourcePackId _musicPackId; }; } // end of namespace Asylum #endif