// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2.1 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA

#include "stdafx.h"
#include "bits.h"
#include "debug.h"
#include "timer.h"

#include <SDL.h>

Timer *g_timer = NULL;

Timer::Timer() :
	_mutex(0),
	_timerHandler(0),
	_lastTime(0) {

	_mutex = createMutex();

	g_timer = this;

	for (int i = 0; i < MAX_TIMERS; i++) {
		_timerSlots[i].procedure = NULL;
		_timerSlots[i].interval = 0;
		_timerSlots[i].counter = 0;
	}

	_thisTime = SDL_GetTicks();

	// Set the timer last, after everything has been initialised
	SDL_SetTimer(10, (SDL_TimerCallback) timer_handler);
}

Timer::~Timer() {
	SDL_SetTimer(0, NULL);

	{
		StackLock lock(_mutex);
		for (int i = 0; i < MAX_TIMERS; i++) {
			_timerSlots[i].procedure = NULL;
			_timerSlots[i].interval = 0;
			_timerSlots[i].counter = 0;
		}
	}

	deleteMutex(_mutex);
}

int Timer::timer_handler(int t) {
	if (g_timer)
		return g_timer->handler(t);
	return 0;
}

int Timer::handler(int t) {
	StackLock lock(_mutex);
	uint32 interval, l;

	_lastTime = _thisTime;
	_thisTime = SDL_GetTicks();
	interval = 1000 * (_thisTime - _lastTime);

	for (l = 0; l < MAX_TIMERS; l++) {
		if (_timerSlots[l].procedure && _timerSlots[l].interval > 0) {
			_timerSlots[l].counter -= interval;
			while (_timerSlots[l].counter <= 0) {
				// A small paranoia check which catches the case where
				// a timer removes itself (which it never should do).
				assert(_timerSlots[l].procedure && _timerSlots[l].interval > 0);
				_timerSlots[l].counter += _timerSlots[l].interval;
				_timerSlots[l].procedure(_timerSlots[l].refCon);
			}
		}
	}

	return t;
}

bool Timer::installTimerProc(TimerProc procedure, int32 interval, void *refCon) {
	assert(interval > 0);
	StackLock lock(_mutex);

	for (int l = 0; l < MAX_TIMERS; l++) {
		if (!_timerSlots[l].procedure) {
			_timerSlots[l].procedure = procedure;
			_timerSlots[l].interval = interval;
			_timerSlots[l].counter = interval;
			_timerSlots[l].refCon = refCon;
			return true;
		}
	}

	warning("Couldn't find free timer slot!");
	return false;
}

void Timer::removeTimerProc(TimerProc procedure) {
	StackLock lock(_mutex);

	for (int l = 0; l < MAX_TIMERS; l++) {
		if (_timerSlots[l].procedure == procedure) {
			_timerSlots[l].procedure = 0;
			_timerSlots[l].interval = 0;
			_timerSlots[l].counter = 0;
			_timerSlots[l].refCon = 0;
		}
	}
}