/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef STARK_FORMATS_TM_H #define STARK_FORMATS_TM_H #include "common/scummsys.h" namespace Stark { class ArchiveReadStream; namespace Gfx { class TextureSet; } namespace Formats { class BiffObject; /** * A texture set loader able to read '.tm' files */ class TextureSetReader { public: /** * Load a texture set from the provided stream. * * The caller is responsible for freeing the texture set. */ static Gfx::TextureSet *read(ArchiveReadStream *stream); private: static BiffObject *biffObjectBuilder(uint32 type); }; } // End of namespace Formats } // End of namespace Stark #endif // STARK_FORMATS_TM_H