/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ uint16 allocatemem(uint16 paragraphs); uint8 *workspace(); void allocatework(); void clearwork(); void multidump(); void multidump(uint16 x, uint16 y, uint8 width, uint8 height); void frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y); void frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void worktoscreen(); void multiget(); void multiget(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height); void convertkey(); void cls(); void printsprites(); void quickquit(); void readoneblock(); void printundermon(); void seecommandtail(); void randomnumber(); void quickquit2(); uint8 getnextword(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount); void printboth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar); void printchar(); void printchar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); void printdirect(); void printdirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered); void printmessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered); void printmessage(); void usetimedtext(); void dumptimedtext(); void setuptimedtemp(); void setuptimedtemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); void getundertimed(); void putundertimed(); uint8 printslow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered); void printslow(); void dumptextline(); void getnumber(); uint8 getnumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset); uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width); void getroomdata(); void readheader(); void fillspace(); void startloading(); void startloading(const Room *room); Sprite *spritetable(); void showframe(); void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height); void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag); void printasprite(const Sprite *sprite); void width160(); void multiput(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height); void multiput(); void eraseoldobs(); void clearsprites(); void makesprite(); Sprite *makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi); void spriteupdate(); void initman(); void mainman(Sprite *sprite); void facerightway(); void walking(Sprite *sprite); void autosetwalk(); void checkdest(const RoomPaths *roomsPaths); void aboutturn(Sprite *sprite); void backobject(Sprite *sprite); void constant(Sprite *sprite, SetObject *objData); void steady(Sprite *sprite, SetObject *objData); void random(Sprite *sprite, SetObject *objData); void dodoor(); void dodoor(Sprite *sprite, SetObject *objData); void doorway(Sprite *sprite, SetObject *objData); void widedoor(Sprite *sprite, SetObject *objData); void lockeddoorway(Sprite *sprite, SetObject *objData); void liftsprite(Sprite *sprite, SetObject *objData); void findsource(); Frame *findsourceCPP(); void showgamereel(); void showgamereel(ReelRoutine *routine); void showreelframe(); void showreelframe(Reel *reel); const Frame *getreelframeax(uint16 frame); void turnpathon(uint8 param); void turnpathoff(uint8 param); void turnpathon(); void turnpathoff(); void turnanypathon(uint8 param, uint8 room); void turnanypathoff(uint8 param, uint8 room); void turnanypathon(); void turnanypathoff(); void getroomspaths(); RoomPaths *getroomspathsCPP(); void makebackob(SetObject *objData); void modifychar(); void lockmon(); void cancelch0(); void cancelch1(); void plotreel(); Reel *getreelstart(); void dealwithspecial(uint8 firstParam, uint8 secondParam); void zoom(); void crosshair(); void showrain(); void deltextline(); void commandonly(); void commandonly(uint8 command); void doblocks(); void checkifperson(); bool checkifperson(uint8 x, uint8 y); void checkiffree(); bool checkiffree(uint8 x, uint8 y); void checkifex(); bool checkifex(uint8 x, uint8 y); const uint8 *findobname(uint8 type, uint8 index); void copyname(); void copyname(uint8 type, uint8 index, uint8 *dst); void commandwithob(); void commandwithob(uint8 command, uint8 type, uint8 index); void showpanel(); void updatepeople(); void madmantext(); void madmode(); void movemap(uint8 param); bool addalong(const uint8 *mapFlags); bool addlength(const uint8 *mapFlags); void getdimension(); void getdimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize); void getmapad(); void calcmapad(); uint8 getmapad(const uint8 *setData); uint8 getxad(const uint8 *setData, uint8 *result); uint8 getyad(const uint8 *setData, uint8 *result); void calcfrframe(); void calcfrframe(uint8* width, uint8* height); void finalframe(); void finalframe(uint16 *x, uint16 *y); void showallobs(); void blocknametext(); void walktotext(); void personnametext(); void findxyfrompath(); void findormake(); void findormake(uint8 index, uint8 value, uint8 type); DynObject *getfreead(uint8 index); DynObject *getexad(uint8 index); DynObject *geteitheradCPP(); SetObject *getsetad(uint8 index); void *getanyad(uint8 *value1, uint8 *value2); void *getanyaddir(uint8 index, uint8 flag); void setallchanges(); void dochange(); void dochange(uint8 index, uint8 value, uint8 type); void deletetaken(); bool isCD(); void placesetobject(); void placesetobject(uint8 index); void removesetobject(); void removesetobject(uint8 index); void showallfree(); void showallex(); bool finishedwalkingCPP(); void finishedwalking(); void checkone(); void checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY); void getflagunderp(); void getflagunderp(uint8 *flag, uint8 *flagEx); void walkandexamine(); void obname(); void obname(uint8 command, uint8 commandType); void delpointer(); void showblink(); void dumpblink(); void dumppointer(); void showpointer(); void animpointer(); void checkcoords(); void checkcoords(const RectWithCallback *rectWithCallbacks); void readmouse(); void readmouse1(); void readmouse2(); void readmouse3(); void readmouse4(); uint16 waitframes(); void drawflags(); void addtopeoplelist(); void addtopeoplelist(ReelRoutine *routine); void getexpos(); void paneltomap(); void maptopanel(); void dumpmap(); void obpicture(); void transferinv(); void obicons(); void compare(); bool compare(uint8 index, uint8 flag, const char id[4]); void pixelcheckset(); bool pixelcheckset(ObjPos *pos, uint8 x, uint8 y);