/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MATH_RECT2D_H #define MATH_RECT2D_H #include "math/vector2d.h" #include "math/line2d.h" namespace Math { class Segment2d; class Rect2d { public: Rect2d(); Rect2d(const Vector2d &topLeft, const Vector2d &bottomRight); Rect2d(const Vector2d &topLeft, const Vector2d &topRight, const Vector2d &bottomLeft, const Vector2d &bottomRight); void rotateAround(const Vector2d &point, const Angle &angle); void rotateAroundCenter(const Angle &angle); void moveCenterTo(const Vector2d &pos); void scale(float amount); void translate(const Vector2d &vec); bool intersectsRect(const Rect2d &rect) const; bool intersectsCircle(const Vector2d ¢er, float radius) const; bool containsPoint(const Vector2d &point) const; Vector2d getCenter() const; Vector2d getTopLeft() const; Vector2d getTopRight() const; Vector2d getBottomLeft() const; Vector2d getBottomRight() const; float getWidth() const; float getHeight() const; Vector2d getIntersection(const Vector2d &start, const Vector2d &direction, Segment2d *edge) const; // private: Vector2d _topLeft; Vector2d _topRight; Vector2d _bottomLeft; Vector2d _bottomRight; }; } #endif