/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "composer/composer.h" namespace Composer { struct ComposerGameDescription { ADGameDescription desc; int gameType; }; int ComposerEngine::getGameType() const { return _gameDescription->gameType; } const char *ComposerEngine::getGameId() const { return _gameDescription->desc.gameid; } uint32 ComposerEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language ComposerEngine::getLanguage() const { return _gameDescription->desc.language; } } static const PlainGameDescriptor composerGames[] = { {"darby", "Darby the Dragon"}, {"gregory", "Gregory and the Hot Air Balloon"}, {"demo1", "Magic Tales Demo 1"}, {0, 0} }; namespace Composer { using Common::GUIO_NONE; static const ComposerGameDescription gameDescriptions[] = { { { "demo1", 0, {{"book.ini", 0, "dbc98c566f4ac61b544443524585dccb", -1}, AD_LISTEND}, Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, Common::GUIO_NONE }, GType_ComposerV1 }, { { "darby", 0, {{"install.inf", 0, "e83cc20ee18a2e138da1aadfc640dff2", -1}, AD_LISTEND}, Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, Common::GUIO_NONE }, GType_ComposerV2 }, { { "gregory", 0, {{"install.inf", 0, "b7e9d6f7949d412dad0a183375069844", -1}, AD_LISTEND}, Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, Common::GUIO_NONE }, GType_ComposerV2 }, { AD_TABLE_END_MARKER, 0 } }; } // End of namespace Composer using namespace Composer; class ComposerMetaEngine : public AdvancedMetaEngine { public: ComposerMetaEngine() : AdvancedMetaEngine(Composer::gameDescriptions, sizeof(Composer::ComposerGameDescription), composerGames) {} virtual const char *getName() const { return "Magic Composer Engine"; } virtual const char *getOriginalCopyright() const { return "Animation Magic"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; }; bool ComposerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Composer::ComposerGameDescription *gd = (const Composer::ComposerGameDescription *)desc; if (gd) { *engine = new Composer::ComposerEngine(syst, gd); } return gd != 0; } bool ComposerMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool Composer::ComposerEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL); } #if PLUGIN_ENABLED_DYNAMIC(COMPOSER) REGISTER_PLUGIN_DYNAMIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine); #else REGISTER_PLUGIN_STATIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine); #endif