/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "math/plane.h" namespace Math { Plane::Plane() : _d(0.0f) { } Plane::Plane(const Math::Vector3d &normal, float d) : _normal(normal), _d(d) { } float Plane::getSignedDistance(const Math::Vector3d &p) const { return _normal.x() * p.x() + _normal.y() * p.y() + _normal.z() * p.z() + _d; } void Plane::normalize() { float mag = _normal.getMagnitude(); if (mag > 0.0f) { _normal /= mag; _d /= mag; } } }