/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ags/engine/ac/global_dynamic_sprite.h" #include "ags/engine/ac/asset_helper.h" #include "ags/engine/ac/draw.h" #include "ags/engine/ac/dynamic_sprite.h" #include "ags/engine/ac/path_helper.h" #include "ags/shared/ac/sprite_cache.h" #include "ags/engine/gfx/graphics_driver.h" #include "ags/shared/gfx/bitmap.h" #include "ags/globals.h" namespace AGS3 { using namespace AGS::Shared; using namespace AGS::Engine; int LoadImageFile(const char *filename) { ResolvedPath rp; if (!ResolveScriptPath(filename, true, rp)) return 0; Bitmap *loadedFile; if (rp.AssetMgr) { PACKFILE *pf = PackfileFromAsset(AssetPath(rp.FullPath, "*")); if (!pf) return 0; loadedFile = BitmapHelper::LoadFromFile(pf); } else { loadedFile = BitmapHelper::LoadFromFile(rp.FullPath); if (!loadedFile && !rp.AltPath.IsEmpty() && rp.AltPath.Compare(rp.FullPath) != 0) loadedFile = BitmapHelper::LoadFromFile(rp.AltPath); } if (!loadedFile) return 0; int gotSlot = _GP(spriteset).GetFreeIndex(); if (gotSlot <= 0) return 0; add_dynamic_sprite(gotSlot, PrepareSpriteForUse(loadedFile, false)); return gotSlot; } } // namespace AGS3