/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGS_ENGINE_AC_SLIDER_H #define AGS_ENGINE_AC_SLIDER_H #include "ags/shared/gui/gui_slider.h" namespace AGS3 { using AGS::Shared::GUISlider; void Slider_SetMax(GUISlider *guisl, int valn); int Slider_GetMax(GUISlider *guisl); void Slider_SetMin(GUISlider *guisl, int valn); int Slider_GetMin(GUISlider *guisl); void Slider_SetValue(GUISlider *guisl, int valn); int Slider_GetValue(GUISlider *guisl); int Slider_GetBackgroundGraphic(GUISlider *guisl); void Slider_SetBackgroundGraphic(GUISlider *guisl, int newImage); int Slider_GetHandleGraphic(GUISlider *guisl); void Slider_SetHandleGraphic(GUISlider *guisl, int newImage); int Slider_GetHandleOffset(GUISlider *guisl); void Slider_SetHandleOffset(GUISlider *guisl, int newOffset); } // namespace AGS3 #endif