/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1994-1998 Revolution Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef SWORD2_MEMORY_H #define SWORD2_MEMORY_H enum { MAX_MEMORY_BLOCKS = 999 }; namespace Sword2 { struct MemBlock { int16 id; int16 uid; byte *ptr; uint32 size; }; class MemoryManager { private: MemBlock *_memBlocks; MemBlock **_memBlockIndex; int16 _numBlocks; uint32 _totAlloc; int16 *_idStack; int16 _idStackPtr; int16 findExactPointerInIndex(byte *ptr); int16 findPointerInIndex(byte *ptr); int16 findInsertionPointInIndex(byte *ptr); public: MemoryManager(); ~MemoryManager(); int16 getNumBlocks() { return _numBlocks; } uint32 getTotAlloc() { return _totAlloc; } MemBlock *getMemBlocks() { return _memBlocks; } int32 encodePtr(byte *ptr); byte *decodePtr(int32 n); byte *memAlloc(uint32 size, int16 uid); void memFree(byte *ptr); }; } // End of namespace Sword2 #endif