// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include "stdafx.h" #include "bits.h" #include "debug.h" #include "material.h" #include "colormap.h" #include "driver.h" Material::Material(const char *filename, const char *data, int len, const CMap &cmap) : Resource(filename) { if (len < 4 || memcmp(data, "MAT ", 4) != 0) error("invalid magic loading texture\n"); _numImages = READ_LE_UINT32(data + 12); _currImage = 0; _width = READ_LE_UINT32(data + 76 + _numImages * 40); _height = READ_LE_UINT32(data + 80 + _numImages * 40); if ((_width == 0) || (_height == 0)) { warning("skip load texture: bad texture size (%dx%d) for texture %s\n", _width, _height, filename); return; } data += 100 + _numImages * 40; g_driver->createMaterial(this, data, &cmap); } void Material::select() const { if ((_width == 0) || (_height == 0)) return; g_driver->selectMaterial(this); } Material::~Material() { if ((_width == 0) || (_height == 0)) return; g_driver->destroyMaterial(this); }