// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include "stdafx.h" #include "textobject.h" #include "engine.h" #include "localize.h" #include "driver.h" TextObject::TextObject(const char *text, const int x, const int y, const Color& fgColor) : _fgColor(fgColor), _x(x), _y(y) { strcpy(_textID, text); g_engine->registerTextObject(this); } void TextObject::setX(int x) {_x = x; } void TextObject::setY(int y) {_y = y; } void TextObject::setColor(Color *newcolor) { _fgColor = newcolor; } std::string parseMsgText(char *msg, char *msgId); void TextObject::draw() { char msgId[32]; std::string msg = parseMsgText(_textID, msgId); g_driver->drawEmergString(_x, _y, msg.c_str(), _fgColor); }