/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_ACHIEVEMENTS_H #define COMMON_ACHIEVEMENTS_H #include "common/array.h" #include "common/ini-file.h" #include "common/singleton.h" #include "common/str.h" namespace Common { /** * List of game achievements provider platforms. * Possible candidates are XBOX Gamerscore, PSN Trophies, Kongregate Badges, etc... */ enum AchievementsPlatform { STEAM_ACHIEVEMENTS, GALAXY_ACHIEVEMENTS, UNK_ACHIEVEMENTS = -1 }; /** * Per-game achievements information structure item. */ struct AchievementDescription { const char *id; // achievement internal id, e.g. "ACHIEVEMENT_TIMING" bool isHidden; // achievement is hidden const char *title; // achievement displayed text, e.g. "Marathon Runner" const char *comment; // optional achievement hint / comment, e.g. "Finish the game in less than 4 hours" }; /** * Per-game achievements information structure item. */ struct AchievementsInfo { Common::AchievementsPlatform platform; // achievements platform, e.g. STEAM_ACHIEVEMENTS Common::String appId; // achievements application ID of given platform Common::Array descriptions; // descriptions of all game achievements AchievementsInfo() {platform = Common::UNK_ACHIEVEMENTS;} }; class AchievementsManager : public Singleton { public: AchievementsManager(); ~AchievementsManager(); bool setActiveDomain(AchievementsPlatform platform, const String &appId); bool unsetActiveDomain(); bool isReady() { return _iniFile != nullptr; } // Methods to manipulate individual achievements bool setAchievement(const String &id, const String &displayedMessage); bool isAchieved(const String &id); bool clearAchievement(const String &id); // Methods to manipulate individual statistics int getStatInt(const String &id); bool setStatInt(const String &id, int value); float getStatFloat(const String &id); bool setStatFloat(const String &id, float value); // Methods to reset everything bool resetAllAchievements(); bool resetAllStats(); private: INIFile *_iniFile; String _iniFileName; }; /** Shortcut for accessing the achievements manager. */ #define AchMan Common::AchievementsManager::instance() } // End of namespace Common #endif // #ifndef COMMON_ACHIEVEMENTS_MANAGER_H