/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/icb/p4.h" namespace ICB { // version & owner details // So version string is 18 bytes long : // Version String = <8 byte header,5 character version, \0, INT32 time> #define HEAD_LEN 8 uint8 version_string[HEAD_LEN + 10] = {1, 255, 37, 22, 45, 128, 34, 67}; uint8 unencoded_name[HEAD_LEN + 48] = {9, 11, 73, 18, 120, 209, 211, 237, 'R', 'e', 'v', 'o', 'l', 'u', 't', 'i', 'o', 'n', ' ', 'S', 'o', 'f', 't', 'w', 'a', 'r', 'e', ' ', 'L', 't', 'd', 0}; uint8 encoded_name[HEAD_LEN + 48] = {24, 52, 90, 122, 223, 165, 33, 199, 179, 209, 225, 157, 222, 238, 219, 209, 143, 224, 133, 190, 232, 209, 162, 177, 198, 228, 202, 146, 180, 232, 214, 65, 65, 65, 116, 104, 116, 114, 107, 104, 32, 49, 64, 35, 123, 125, 61, 45, 41, 40, 163, 36, 49, 123, 125, 10}; } // End of namespace ICB