/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MATH_FRUSTUM_H #define MATH_FRUSTUM_H #include "math/matrix4.h" #include "math/plane.h" #include "math/aabb.h" namespace Math { /* A volume defined by 6 planes */ class Frustum { public: Frustum(); void setup(const Math::Matrix4 &matrix); bool isInside(const Math::AABB &aabb) const; bool isTriangleInside(const Math::Vector3d &v0, const Math::Vector3d &v1, const Math::Vector3d &v2) const; private: Math::Plane _planes[6]; }; } // end of namespace Math #endif