/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AUDIO_MIDIDRV_H #define AUDIO_MIDIDRV_H #include "common/scummsys.h" #include "common/str.h" #include "common/stream.h" #include "common/timer.h" #include "common/array.h" class MidiChannel; /** * @defgroup audio_mididrv MIDI drivers * @ingroup audio * * @brief API for managing MIDI drivers. * @{ */ /** * Music types that music drivers can implement and engines can rely on. */ enum MusicType { MT_INVALID = -1, // Invalid output MT_AUTO = 0, // Auto MT_NULL, // Null MT_PCSPK, // PC Speaker MT_PCJR, // PCjr MT_CMS, // CMS MT_ADLIB, // AdLib MT_C64, // C64 MT_AMIGA, // Amiga MT_APPLEIIGS, // Apple IIGS MT_TOWNS, // FM-TOWNS MT_PC98, // PC98 MT_SEGACD, // SegaCD MT_GM, // General MIDI MT_MT32, // MT-32 MT_GS // Roland GS }; /** * A set of flags to be passed to detectDevice() which can be used to * specify what kind of music driver is preferred / accepted. * * The flags (except for MDT_PREFER_MT32 and MDT_PREFER_GM) indicate whether a * given driver type is acceptable. E.g. the TOWNS music driver could be * returned by detectDevice if and only if MDT_TOWNS is specified. * * MDT_PREFER_MT32 and MDT_PREFER_GM indicate the MIDI device type to use when * no device is selected in the music options, or when the MIDI device selected * does not match the requirements of a game engine. With these flags, more * priority is given to an MT-32 device, or a GM device respectively. * * @todo Rename MidiDriverFlags to MusicDriverFlags */ enum MidiDriverFlags { MDT_NONE = 0, MDT_PCSPK = 1 << 0, // PC Speaker: Maps to MT_PCSPK and MT_PCJR MDT_CMS = 1 << 1, // Creative Music System / Gameblaster: Maps to MT_CMS MDT_PCJR = 1 << 2, // Tandy/PC Junior driver MDT_ADLIB = 1 << 3, // AdLib: Maps to MT_ADLIB MDT_C64 = 1 << 4, MDT_AMIGA = 1 << 5, MDT_APPLEIIGS = 1 << 6, MDT_TOWNS = 1 << 7, // FM-TOWNS: Maps to MT_TOWNS MDT_PC98 = 1 << 8, // PC-98: Maps to MT_PC98 MDT_SEGACD = 1 << 9, MDT_MIDI = 1 << 10, // Real MIDI MDT_PREFER_MT32 = 1 << 11, // MT-32 output is preferred MDT_PREFER_GM = 1 << 12, // GM output is preferred MDT_PREFER_FLUID= 1 << 13 // FluidSynth driver is preferred }; /** * TODO: Document this, give it a better name. */ class MidiDriver_BASE { public: static const uint8 MIDI_CHANNEL_COUNT = 16; static const uint8 MIDI_RHYTHM_CHANNEL = 9; static const byte MIDI_COMMAND_NOTE_OFF = 0x80; static const byte MIDI_COMMAND_NOTE_ON = 0x90; static const byte MIDI_COMMAND_POLYPHONIC_AFTERTOUCH = 0xA0; static const byte MIDI_COMMAND_CONTROL_CHANGE = 0xB0; static const byte MIDI_COMMAND_PROGRAM_CHANGE = 0xC0; static const byte MIDI_COMMAND_CHANNEL_AFTERTOUCH = 0xD0; static const byte MIDI_COMMAND_PITCH_BEND = 0xE0; static const byte MIDI_COMMAND_SYSTEM = 0xF0; static const byte MIDI_CONTROLLER_BANK_SELECT_MSB = 0x00; static const byte MIDI_CONTROLLER_MODULATION = 0x01; static const byte MIDI_CONTROLLER_DATA_ENTRY_MSB = 0x06; static const byte MIDI_CONTROLLER_VOLUME = 0x07; static const byte MIDI_CONTROLLER_PANNING = 0x0A; static const byte MIDI_CONTROLLER_EXPRESSION = 0x0B; static const byte MIDI_CONTROLLER_BANK_SELECT_LSB = 0x20; static const byte MIDI_CONTROLLER_DATA_ENTRY_LSB = 0x26; static const byte MIDI_CONTROLLER_SUSTAIN = 0x40; static const byte MIDI_CONTROLLER_REVERB = 0x5B; static const byte MIDI_CONTROLLER_CHORUS = 0x5D; static const byte MIDI_CONTROLLER_RPN_LSB = 0x64; static const byte MIDI_CONTROLLER_RPN_MSB = 0x65; static const byte MIDI_CONTROLLER_RESET_ALL_CONTROLLERS = 0x79; static const byte MIDI_CONTROLLER_ALL_NOTES_OFF = 0x7B; static const byte MIDI_CONTROLLER_OMNI_ON = 0x7C; static const byte MIDI_CONTROLLER_OMNI_OFF = 0x7D; static const byte MIDI_CONTROLLER_MONO_ON = 0x7E; static const byte MIDI_CONTROLLER_POLY_ON = 0x7F; static const byte MIDI_RPN_PITCH_BEND_SENSITIVITY_MSB = 0x00; static const byte MIDI_RPN_PITCH_BEND_SENSITIVITY_LSB = 0x00; static const byte MIDI_RPN_NULL = 0x7F; static const uint16 MIDI_PITCH_BEND_DEFAULT = 0x2000; MidiDriver_BASE(); virtual ~MidiDriver_BASE(); /** * Output a packed midi command to the midi stream. * The 'lowest' byte (i.e. b & 0xFF) is the status * code, then come (if used) the first and second * opcode. */ virtual void send(uint32 b) = 0; /** * Send a MIDI command from a specific source. If the MIDI driver * does not support multiple sources, the source parameter is * ignored. */ virtual void send(int8 source, uint32 b) { send(b); } /** * Output a midi command to the midi stream. Convenience wrapper * around the usual 'packed' send method. * * Do NOT use this for sysEx transmission; instead, use the sysEx() * method below. */ void send(byte status, byte firstOp, byte secondOp); /** * Send a MIDI command from a specific source. If the MIDI driver * does not support multiple sources, the source parameter is * ignored. */ void send(int8 source, byte status, byte firstOp, byte secondOp); /** * Transmit a SysEx to the MIDI device. * * The given msg MUST NOT contain the usual SysEx frame, i.e. * do NOT include the leading 0xF0 and the trailing 0xF7. * * Furthermore, the maximal supported length of a SysEx * is 264 bytes. Passing longer buffers can lead to * undefined behavior (most likely, a crash). */ virtual void sysEx(const byte *msg, uint16 length) { } /** * Transmit a SysEx to the MIDI device and return the necessary * delay until the next SysEx event in milliseconds. * * This can be used to implement an alternate delay method than the * OSystem::delayMillis function used by most sysEx implementations. * Note that not every driver needs a delay, or supports this method. * In this case, 0 is returned and the driver itself will do a delay * if necessary. * * For information on the SysEx data requirements, see the sysEx method. */ virtual uint16 sysExNoDelay(const byte *msg, uint16 length) { sysEx(msg, length); return 0; } // TODO: Document this. virtual void metaEvent(byte type, byte *data, uint16 length) { } /** * Send a meta event from a specific source. If the MIDI driver * does not support multiple sources, the source parameter is * ignored. */ virtual void metaEvent(int8 source, byte type, byte *data, uint16 length) { metaEvent(type, data, length); } /** * Stops all currently active notes. Specify stopSustainedNotes if * the MIDI data makes use of the sustain controller to also stop * sustained notes. * * Usually, the MIDI parser tracks active notes and terminates them * when playback is stopped. This method should be used as a backup * to silence the MIDI output in case the MIDI parser makes a * mistake when tracking acive notes. It can also be used when * quitting or pausing a game. * * By default, this method sends an All Notes Off message and, if * stopSustainedNotes is true, a Sustain off message on all MIDI * channels. Driver implementations can override this if they want * to implement this functionality in a different way. */ virtual void stopAllNotes(bool stopSustainedNotes = false); /** * A driver implementation might need time to prepare playback of * a track. Use this function to check if the driver is ready to * receive MIDI events. */ virtual bool isReady() { return true; } protected: /** * Enables midi dumping to a 'dump.mid' file and to debug messages on screen * It's set by '--dump-midi' command line parameter */ bool _midiDumpEnable; /** Used for MIDI dumping delta calculation */ uint32 _prevMillis; /** Stores all MIDI events, will be written to disk after an engine quits */ Common::Array _midiDumpCache; /** Initialize midi dumping mechanism, called only if enabled */ void midiDumpInit(); /** Handles MIDI file variable length dumping */ int midiDumpVarLength(const uint32 &delta); /** Handles MIDI file time delta dumping */ void midiDumpDelta(); /** Performs dumping of MIDI commands, called only if enabled */ void midiDumpDo(uint32 b); /** Performs dumping of MIDI SysEx commands, called only if enabled */ void midiDumpSysEx(const byte *msg, uint16 length); /** Writes the captured MIDI events to disk, called only if enabled */ void midiDumpFinish(); }; /** * Abstract MIDI Driver Class * * @todo Rename MidiDriver to MusicDriver */ class MidiDriver : public MidiDriver_BASE { public: /** * The device handle. * * The value 0 is reserved for an invalid device for now. * TODO: Maybe we should use -1 (i.e. 0xFFFFFFFF) as * invalid device? */ typedef uint32 DeviceHandle; enum DeviceStringType { kDriverName, kDriverId, kDeviceName, kDeviceId }; static Common::String musicType2GUIO(uint32 musicType); /** Create music driver matching the given device handle, or NULL if there is no match. */ static MidiDriver *createMidi(DeviceHandle handle); /** Returns device handle based on the present devices and the flags parameter. */ static DeviceHandle detectDevice(int flags); /** Find the music driver matching the given driver name/description. */ static DeviceHandle getDeviceHandle(const Common::String &identifier); /** Check whether the device with the given handle is available. */ static bool checkDevice(DeviceHandle handle); /** Get the music type matching the given device handle, or MT_AUTO if there is no match. */ static MusicType getMusicType(DeviceHandle handle); /** Get the device description string matching the given device handle and the given type. */ static Common::String getDeviceString(DeviceHandle handle, DeviceStringType type); /** Common operations to be done by all drivers on start of send */ void midiDriverCommonSend(uint32 b); /** Common operations to be done by all drivers on start of sysEx */ void midiDriverCommonSysEx(const byte *msg, uint16 length); private: // If detectDevice() detects MT32 and we have a preferred MT32 device // we use this to force getMusicType() to return MT_MT32 so that we don't // have to rely on the 'True Roland MT-32' config manager setting (since nobody // would possibly think about activating 'True Roland MT-32' when he has set // 'Music Driver' to '') static bool _forceTypeMT32; public: virtual ~MidiDriver() { } static const byte _mt32ToGm[128]; static const byte _gmToMt32[128]; /** * Error codes returned by open. * Can be converted to a string with getErrorName(). */ enum { MERR_CANNOT_CONNECT = 1, // MERR_STREAMING_NOT_AVAILABLE = 2, MERR_DEVICE_NOT_AVAILABLE = 3, MERR_ALREADY_OPEN = 4 }; enum { // PROP_TIMEDIV = 1, PROP_OLD_ADLIB = 2, PROP_CHANNEL_MASK = 3, // HACK: Not so nice, but our SCUMM AdLib code is in audio/ PROP_SCUMM_OPL3 = 4, /** * Set this to enable or disable scaling of the MIDI channel * volume with the user volume settings (including setting it * to 0 when Mute All is selected). This is currently * implemented in the MT-32/GM drivers (regular and Miles AIL). * * Default is enabled for the regular driver, and disabled for * the Miles AIL driver. */ PROP_USER_VOLUME_SCALING = 5, /** * Set this property to indicate that the MIDI data used by the * game has reversed stereo panning compared to its intended * device. The MT-32 has reversed stereo panning compared to * the MIDI specification and some game developers chose to * stick to the MIDI specification. * * Do not confuse this with the _midiDeviceReversePanning flag, * which indicates that the output MIDI device has reversed * stereo panning compared to the intended MIDI device targeted * by the MIDI data. This is set by the MT-32/GM driver when * MT-32 data is played on a GM device or the other way around. * Both flags can be set, which results in no change to the * panning. * * Set this property before opening the driver, to make sure * that the default panning is set correctly. */ PROP_MIDI_DATA_REVERSE_PANNING = 6 }; /** * Open the midi driver. * @return 0 if successful, otherwise an error code. */ virtual int open() = 0; /** * Check whether the midi driver has already been opened. */ virtual bool isOpen() const = 0; /** Close the midi driver. */ virtual void close() = 0; /** Get or set a property. */ virtual uint32 property(int prop, uint32 param) { return 0; } /** Retrieve a string representation of an error code. */ static const char *getErrorName(int error_code); // HIGH-LEVEL SEMANTIC METHODS virtual void setPitchBendRange(byte channel, uint range) { send(MIDI_COMMAND_CONTROL_CHANGE | channel, MIDI_CONTROLLER_RPN_MSB, MIDI_RPN_PITCH_BEND_SENSITIVITY_MSB); send(MIDI_COMMAND_CONTROL_CHANGE | channel, MIDI_CONTROLLER_RPN_LSB, MIDI_RPN_PITCH_BEND_SENSITIVITY_LSB); send(MIDI_COMMAND_CONTROL_CHANGE | channel, MIDI_CONTROLLER_DATA_ENTRY_MSB, range); // Semi-tones send(MIDI_COMMAND_CONTROL_CHANGE | channel, MIDI_CONTROLLER_DATA_ENTRY_LSB, 0); // Cents send(MIDI_COMMAND_CONTROL_CHANGE | channel, MIDI_CONTROLLER_RPN_MSB, MIDI_RPN_NULL); send(MIDI_COMMAND_CONTROL_CHANGE | channel, MIDI_CONTROLLER_RPN_LSB, MIDI_RPN_NULL); } /** * Send a Roland MT-32 reset sysEx to the midi device. */ void sendMT32Reset(); /** * Send a General MIDI reset sysEx to the midi device. */ void sendGMReset(); virtual void sysEx_customInstrument(byte channel, uint32 type, const byte *instr) { } // Timing functions - MidiDriver now operates timers virtual void setTimerCallback(void *timer_param, Common::TimerManager::TimerProc timer_proc) = 0; /** The time in microseconds between invocations of the timer callback. */ virtual uint32 getBaseTempo() = 0; // Channel allocation functions virtual MidiChannel *allocateChannel() = 0; virtual MidiChannel *getPercussionChannel() = 0; // Allow an engine to supply its own soundFont data. This stream will be destroyed after use. virtual void setEngineSoundFont(Common::SeekableReadStream *soundFontData) { } // Does this driver accept soundFont data? virtual bool acceptsSoundFontData() { return false; } }; class MidiChannel { public: virtual ~MidiChannel() {} virtual MidiDriver *device() = 0; virtual byte getNumber() = 0; virtual void release() = 0; virtual void send(uint32 b) = 0; // 4-bit channel portion is ignored // Regular messages virtual void noteOff(byte note) = 0; virtual void noteOn(byte note, byte velocity) = 0; virtual void programChange(byte program) = 0; virtual void pitchBend(int16 bend) = 0; // -0x2000 to +0x1FFF // Control Change messages virtual void controlChange(byte control, byte value) = 0; virtual void modulationWheel(byte value) { controlChange(MidiDriver::MIDI_CONTROLLER_MODULATION, value); } virtual void volume(byte value) { controlChange(MidiDriver::MIDI_CONTROLLER_VOLUME, value); } virtual void panPosition(byte value) { controlChange(MidiDriver::MIDI_CONTROLLER_PANNING, value); } virtual void pitchBendFactor(byte value) = 0; virtual void transpose(int8 value) {} virtual void detune(byte value) { controlChange(17, value); } virtual void priority(byte value) { } virtual void sustain(bool value) { controlChange(MidiDriver::MIDI_CONTROLLER_SUSTAIN, value ? 1 : 0); } virtual void effectLevel(byte value) { controlChange(MidiDriver::MIDI_CONTROLLER_REVERB, value); } virtual void chorusLevel(byte value) { controlChange(MidiDriver::MIDI_CONTROLLER_CHORUS, value); } virtual void allNotesOff() { controlChange(MidiDriver::MIDI_CONTROLLER_ALL_NOTES_OFF, 0); } // SysEx messages virtual void sysEx_customInstrument(uint32 type, const byte *instr) = 0; }; /** @} */ #endif