ScummVM Team ************ Project Leaders --------------- Pawel Kolodziejski Eugene Sandulenko Einar Johan T. Somaaen Lothar Serra Mari PR Office --------- Arnaud Boutonne - Public Relations Officer, Project Administrator Eugene Sandulenko - Project Leader Retired Project Leaders ----------------------- James Brown Vincent Hamm - ScummVM co-founder, Original Cruise/CinE author Max Horn Ludvig Strigeus - Original ScummVM and SimonVM author Engine Teams ------------ Access: Arnaud Boutonne Paul Gilbert ADL: Walter van Niftrik AGI: Stuart George Matthew Hoops - (retired) Filippos Karapetis Martin Kiewitz Pawel Kolodziejski Walter van Niftrik Kari Salminen Eugene Sandulenko David Symonds - (retired) AGOS: Torbjorn Andersson Paul Gilbert Travis Howell Oliver Kiehl - (retired) Ludvig Strigeus - (retired) AGS: Paul Gilbert Thierry Crozat Chris Jones - Creator Alan Van Drake - AGS Benjamin Penney - AGS Benoit Pierre - AGS Bernhard Rosenkraenzer - AGS Cristian Morales Vega - AGS Edward Rudd - AGS Erico Vieira Porto - AGS Ferdinand Thiessen - AGS Francesco Ariis - AGS Gilad Shaham - AGS Ivan Mogilko - AGS Janet Gilbert - AGS Jochen Schleu - AGS Joe Lee - AGS John Steele Scott - AGS Martin Sedlak - AGS Matthew Gambrell - AGS Michael Rittenhouse - AGS Morgan Willcock - AGS Nick Sonneveld - AGS Ori Avtalion - AGS Paul Wilkinson - AGS Per Olav Flaten - AGS Piotr Wieczorek - AGS Ryan O'Connor - AGS Scott Baker - AGS Shane Stevens - AGS Shawn R. Walker - AGS Stefano Collavini - AGS Steve McCrea - AGS Steven Poulton - AGS Sunit Das - AGS Tobias Hansen - AGS Tom Vandepoele - AGS Tzach Shabtay - AGS rofl0r - AGS Berian Williams - AgsCreditz Asylum: Alex Bevilacqua Alex Fontoura Alexander Panov Benjamin Haisch Filippos Karapetis Joseph Davies Julien Templier Avalanche: Peter Bozso Arnaud Boutonne BBVS: Benjamin Haisch Blade Runner: Thanasis Antoniou Thomas Fach-Pedersen Peter Kohaut Eugene Sandulenko Buried: Matthew Hoops CGE: Arnaud Boutonne Paul Gilbert CGE2: Peter Bozso Arnaud Boutonne Paul Gilbert Chamber: Retro-Junk; Eugene Sandulenko Chewy: Paul Gilbert Eugene Sandulenko Arnaud Boutonne Filippos Karapetis Cine: Vincent Hamm - (retired) Pawel Kolodziejski Gregory Montoir - (retired) Kari Salminen Eugene Sandulenko Composer: Alyssa Milburn CruisE: Paul Gilbert Vincent Hamm - (retired) Cryo: Arnaud Boutonne Filippos Karapetis Retro-Junk; Eugene Sandulenko Cryomni3D: Philippe Valembois Director: Eugene Sandulenko Crane Yang - GSoC Student Dmitry Iskrich Deborah Servilla - GSoC Student Nathanael Gentry - GSoC Student Roland van Laar Scott Percival Steven Hoefel Tobia Tesan Misty De Meo DM: Arnaud Boutonne Bendeguz Nagy Draci: Denis Kasak Robert Spalek Dragons: Eric Fry Benjamin Haisch - Actor pathfinding Angel Eduardo Garcia Hernandez - Help with reverse engineering Drascula: Filippos Karapetis Pawel Kolodziejski Thierry Crozat DreamWeb: Torbjorn Andersson Bertrand Augereau Filippos Karapetis Vladimir Menshakov Willem Jan Palenstijn Freescape: Chris Allen - Sound engine programming Gustavo Grieco Glk: Paul Gilbert Tor Andersson - GarGlk library Stefan Jokisch - Frotz interpreter Andrew Plotkin - Glulxe interpreter Alan Cox - ScottFree interpreter Michael J. Roberts - TADS interpreter Avijeet Maurya - Scott Sub-engine Gnap: Arnaud Boutonne Benjamin Haisch Gob: Torbjorn Andersson Arnaud Boutonne Simon Delamarre Sven Hesse Eugene Sandulenko Griffon: Eugene Sandulenko Grim: James Brown - Grim (retired) Giulio Camuffo - Grim (retired) Daniel Schepler - Initial engine contributor Dries Harnie - EMI Pawel Kolodziejski - Grim Christian Krause - EMI (retired) Einar Johan T. Somaaen - Grim, EMI Joel Teichroeb - EMI Joni Vahamaki - EMI (retired) Groovie: Henry Bush Ray Carro Scott Thomas Jordi Vilalta Prat Hades Challenge: Vladimir Serbinenko/Google HDB: Eugene Sandulenko Nipun Garg - GSoC student Hopkins: Arnaud Boutonne Paul Gilbert Hpl1: Emanuele Grisenti Hugo: Arnaud Boutonne Oystein Eftevaag Eugene Sandulenko Hypno: Gustavo Grieco ICB: Pawel Kolodziejski Joost Peters Einar Johan T. Somaaen Illusions: Benjamin Haisch Eric Fry Immortal: Michael Hayman Kingdom: Arnaud Boutonne Thomas Fach-Pedersen Hein-Pieter van Braam-Stewart Kyra: Torbjorn Andersson - VQA Player Oystein Eftevaag Florian Kagerer Gregory Montoir - (retired) Johannes Schickel - (retired) Lab: Arnaud Boutonne Filippos Karapetis Willem Jan Palenstijn Eugene Sandulenko Lastexpress: Matthew Hoops - (retired) Jordi Vilalta Prat Julien Templier Lilliput: Arnaud Boutonne Lure: Paul Gilbert MacVenture: Borja Lorente - GSoC student MADE: Benjamin Haisch Filippos Karapetis MADS: Arnaud Boutonne Paul Gilbert Filippos Karapetis MM (Xeen): Paul Gilbert Benoit Pierre David Goldsmith - (Xeen analysis) Matt Taylor - (Xeen analysis) Mohawk: Bastien Bouclet Matthew Hoops - (retired) Filippos Karapetis Alyssa Milburn Eugene Sandulenko David Turner David Fioramonti Mortevielle: Arnaud Boutonne Paul Gilbert mTropolis: Eric Lasota MutationOfJB: Lubomir Remak Miroslav Remak Myst 3: Bastien Bouclet Nancy: Kaloyan Chehlarski Walter van Niftrik Neverhood: Benjamin Haisch Filippos Karapetis NGI: Eugene Sandulenko Parallaction: peres Pegasus: Matthew Hoops - (retired) Petka: Andrei Prykhodko Eugene Sandulenko Pink: Andrei Prykhodko Eugene Sandulenko Plumbers: Retro-Junk; Prince: Eugene Sandulenko Lukasz Watka Kamil Zbrog Private: Gustavo Grieco Queen: David Eriksson - (retired) Gregory Montoir - (retired) Joost Peters SAGA: Torbjorn Andersson Daniel Balsom - Original engine reimplementation author (retired) Filippos Karapetis Andrew Kurushin Eugene Sandulenko SAGA2: Yuri Guimaraes - GSoC Student Eugene Sandulenko SCI: Chris Benshoof Greg Frieger Paul Gilbert Max Horn - (retired) Filippos Karapetis Martin Kiewitz Walter van Niftrik Willem Jan Palenstijn Jordi Vilalta Prat Lars Skovlund Colin Snover SCUMM: Torbjorn Andersson Andrea Boscarino - Digital iMUSE, SMUSH audio, GUI James Brown - (retired) Jonathan Gray - (retired) Vincent Hamm - (retired) Max Horn - (retired) Travis Howell Pawel Kolodziejski - Codecs, iMUSE, Smush, etc. Gregory Montoir - (retired) Eugene Sandulenko - FT INSANE, MM NES, MM C64, game detection, Herc/CGA Ludvig Strigeus - (retired) SCUMM HE: Jonathan Gray - (retired) Travis Howell Gregory Montoir - (retired) Eugene Sandulenko Sherlock: Paul Gilbert Martin Kiewitz Sky: Robert Goeffringmann - (retired) Oliver Kiehl - (retired) Joost Peters SLUDGE: Eugene Sandulenko Simei Yin - GSoC Student Stark: Bastien Bouclet Einar Johan T. Somaaen Liu Zhaosong Star Trek: Matthew Hoops - (retired) Filippos Karapetis Matthew Stewart - GSoC Student Supernova: Joseph-Eugene Winzer Jaromir Wysoglad Thierry Crozat Sword1: Fabio Battaglia - PSX version support Thierry Crozat - Mac version support Robert Goeffringmann - (retired) Sword2: Torbjorn Andersson Fabio Battaglia - PSX version support Jonathan Gray - (retired) Sword2.5: Torbjorn Andersson Paul Gilbert Max Horn - (retired) Filippos Karapetis Eugene Sandulenko TeenAgent: Robert Megone - Help with callback rewriting Vladimir Menshakov Tetraedge: Matthew Duggan Tinsel: Torbjorn Andersson Fabio Battaglia - PSX version support Paul Gilbert Sven Hesse Max Horn - (retired) Filippos Karapetis Joost Peters Titanic: David Fioramonti Paul Gilbert Colin Snover Toltecs: Benjamin Haisch Filippos Karapetis Tony: Arnaud Boutonne Paul Gilbert Alyssa Milburn Toon: Sylvain Dupont Touche: Gregory Montoir - (retired) Trecision: Daniel Albano Arnaud Boutonne Thomas Fach-Pedersen - Smacker video support Filippos Karapetis TsAGE: Arnaud Boutonne Paul Gilbert Tucker: Gregory Montoir - (retired) TwinE: Alexandre Fontoura - (retired) Vincent Hamm - (retired) Felipe Sanches - (retired) Nikita Tereshin - (retired) Patrik Dahlstroem - (retired) Arthur Blot - (retired) Kyuubu - (retired) Toel Hartmann - (retired) Sebastien Viannay - (retired) Martin Gerhardy Ultima: Paul Gilbert Matthew Duggan Matthew Jimenez Daniel c. Wuerl - (Nuvie) Eric Fry - (Nuvie) Jeremy Newman - (Nuvie) Jonathan E. Wright - (Nuvie) Joseph Applegate - (Nuvie) Malignant Manor - (Nuvie) Markus Niemistoe - (Nuvie) Michael Fink - (Nuvie) Pieter Luteijn - (Nuvie) Sam Matthews - (Nuvie) Travis Howell - (Nuvie) Willem Jan Palenstijn - (Nuvie) Brian Tietz - (Pentagram) Dominik Reichardt - (Pentagram) Max Horn - (Pentagram) Patrick Burke - (Pentagram) Ryan Nunn - (Pentagram) Willem Jan Palenstijn - (Pentagram) V-Cruise: Eric Lasota Voyeur: Arnaud Boutonne Paul Gilbert WAGE: Eugene Sandulenko Wintermute: Gunnar Birke - Wintermute 3D Einar Johan T. Somaaen Tobia Tesan Z-Vision: Adrian Astley Filippos Karapetis Anton Yarcev Backend Teams ------------- Android: Andre Heider Angus Lees Lubomyr Lisen Dreamcast: Marcus Comstedt GCW0: Eugene Sandulenko GPH Devices (GP2X, GP2XWiz & Caanoo): John Willis iPhone / iPad: Oystein Eftevaag - (retired) Vincent Benony Thierry Crozat Lars Sundstroem LinuxMoto: Lubomyr Lisen Maemo: Frantisek Dufka - (retired) Tarek Soliman Nintendo 3DS: Thomas Edvalson Nintendo 64: Fabio Battaglia Nintendo DS: Bertrand Augereau - HQ software scaler Cameron Cawley Neil Millstone Nintendo Switch: Cpasjuste rsn8887 OpenPandora: John Willis PocketPC / WinCE: Nicolas Bacca - (retired) Ismail Khatib - (retired) Kostas Nakos - (retired) PlayStation 2: Robert Goeffringmann - (retired) Max Lingua PSP (PlayStation Portable): Yotam Barnoy Joost Peters PlayStation Vita: Cpasjuste rsn8887 SDL (Win/Linux/macOS/etc.): Max Horn - (retired) Eugene Sandulenko - Asm routines, GFX layers SymbianOS: Jurgen Braam Lars Persson Fedor Strizhniou Tizen / BADA: Chris Warren-Smith Webassembly / Emscripten: Christian Kuendig WebOS: Klaus Reimer Wii: Andre Heider Alexander Reim Raspberry Pi: Manuel Alfayate Other subsystems ---------------- Infrastructure: Max Horn - Backend & Engine APIs, file API, sound mixer, audiostreams, data structures, etc. (retired) Eugene Sandulenko Johannes Schickel - (retired) GUI: Max Horn - (retired) Vicent Marti Eugene Sandulenko Johannes Schickel - (retired) Miscellaneous: David Corrales-Lopez - Filesystem access improvements (GSoC 2007 task) (retired) Jerome Fisher - MT-32 emulator Benjamin Haisch - Heavily improved de-/encoder for DXA videos Jochen Hoenicke - Speaker & PCjr sound support, AdLib work (retired) Daniel ter Laan - Restoring original Drascula tracks, and writing convert_dxa.bat Chris Page - Return to launcher, savestate improvements, leak fixes, ... (GSoC 2008 task) (retired) Coen Rampen - Sound improvements Robin Watts - ARM assembly routines for nice speedups on several ports; improvements to the sound mixer Trembyle - Archivist Lothar Serra Mari - Tackling Tremendously Tedious Tasks(tm); ScummVM's Seal of Approval (Awp?!) Website (code) -------------- Fredrik Wendel - (retired) Website (maintenance) --------------------- James Brown - IRC Logs maintainer Thierry Crozat - Wiki maintainer Andre Heider - Buildbot maintainer Joost Peters - Doxygen Project Documentation maintainer Jordi Vilalta Prat - Wiki maintainer Eugene Sandulenko - Forum, IRC channel, Screen Shots and Mailing list maintainer John Willis Website (content) ----------------- All active team members Documentation ------------- Thierry Crozat - Numerous contributions to documentation Joachim Eberhard - Numerous contributions to documentation (retired) Matthew Hoops - Numerous contributions to documentation (retired) Cadi Howley - User documentation (GSOD 2020) Retired Team Members -------------------- Chris Apers - Former PalmOS porter Ralph Brorsen - Help with GUI implementation Jamieson Christian - iMUSE, MIDI, all things musical Felix Jakschitsch - Zak256 reverse engineering Mutwin Kraus - Original MacOS porter Peter Moraliyski - Port: GP32 Jeremy Newman - Former webmaster Lionel Ulmer - Port: X11 Won Star - Former GP32 porter Matan Bareket - Website, Infrastructure, UI/UX Other contributions ******************* Packages -------- AmigaOS 4: Hans-Joerg Frieden - (retired) Hubert Maier Juha Niemimaki - (retired) Atari/FreeMiNT: Keith Scroggins BeOS: Stefan Parviainen - (retired) Luc Schrijvers Debian GNU/Linux: Tore Anderson - (retired) David Weinehall Fedora / RedHat: Willem Jan Palenstijn Haiku: Luc Schrijvers macOS: Max Horn - (retired) Oystein Eftevaag - (retired) Thierry Crozat dwa - Tiger/Leopard PPC Mandriva: Dominik Scherer - (retired) MorphOS: BeWorld Fabien Coeurjoly Ruediger Hanke - (retired) OS/2: Paul Smedley RISC OS: Cameron Cawley SlackWare: Robert Kelsen Solaris x86: Laurent Blume Solaris SPARC: Markus Strangl Win32: Travis Howell Lothar Serra Mari Win64: Chris Gray - (retired) Johannes Schickel - (retired) Lothar Serra Mari GUI Translations ---------------- Thierry Crozat - Translation Lead Basque: Mikel Iturbe Urretxa Belarusian: Ivan Lukyanov Catalan: Jordi Vilalta Prat Czech: Zbynik Schwarz Danish: Steffen Nyeland scootergrisen Dutch: Ben Castricum Finnish: Toni Saarela Timo Mikkolainen French: Thierry Crozat Purple T Galician: Santiago G. Sanz German: Simon Sawatzki Lothar Serra Mari Greek: Thanasis Antoniou Filippos Karapetis Hungarian: Alex Bevilacqua George Kormendi Italian: Matteo Angelino Paolo Bossi Walter Agazzi Norwegian (Bokmaal): Einar Johan Somaaen Norwegian (Nynorsk): Einar Johan Somaaen Polish: GrajPoPolsku.pl Team Brazilian Portuguese: ScummBR Team Marcel Souza Lemes Portuguese: Daniel Albano Russian: Eugene Sandulenko Spanish: Tomas Maidagan Jordi Vilalta Prat IlDucci Rodrigo Vegas Sanchez-Ferrero Swedish: Hampus Flink Adrian Fruehwirth Ukrainian: Lubomyr Lisen Game Translations ----------------- CGE: Dan Serban - Soltys English translation Victor Gonzalez - Soltys Spanish translation Alejandro Gomez de la Munoza - Soltys Spanish translation CGE2: Arnaud Boutonne - Sfinx English translation Thierry Crozat - Sfinx English translation Peter Bozso - Sfinx English translation editor Ryan Clark - Sfinx English translation editor Drascula: Thierry Crozat - Improve French translation Mortevielle: Hugo Labrande - Improve English translation Thierry Crozat - Improve English translation Prince: ShinjiGR - English translation Eugene Sandulenko - English translation Anna Baldur - English translation Supernova: Joseph-Eugene Winzer - English translation Thierry Crozat - English translation Walter Agazzi - Italian translation Websites (design) ----------------- Dobo Balazs - Website design William Claydon - Skins for doxygen, buildbot and wiki Yaroslav Fedevych - HTML/CSS for the website Jean Marc Gimenez - ScummVM logo David Jensen - SVG logo conversion Raina - ScummVM forum buttons Icons pack ---------- David Calvert Eugene Sandulenko J Moretti Jennifer McMurray Lothar Serra Mari Oleg Ermakov Olly Dean Stefan Philippsen Canuma SupSuper Thunderforge neuromancer nightm4re94 trembyle Code contributions ------------------ Ori Avtalion - Subtitle control options in the GUI; BASS GUI fixes Stuart Caie - Decoders for Amiga and AtariST data files (AGOS engine) Paolo Costabel - PSP port contributions Martin Doucha - CinE engine objectification Thomas Fach-Pedersen - ProTracker module player, Smacker video decoder Tobias Gunkel - Sound support for C64 version of MM/Zak, Loom PCE support Dries Harnie - Android port for ResidualVM Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio Kovacs Endre Janos - Several fixes for Simon1 Jeroen Janssen - Numerous readability and bugfix patches Keith Kaisershot - Several Pegasus Prime patches and DVD additions Andreas Karlsson - Initial port for SymbianOS Stefan Kristiansson - Initial work on SDL2 support Claudio Matsuoka - Daily Linux builds Thomas Mayer - PSP port contributions Sean Murray - ScummVM tools GUI application (GSoC 2007 task) n0p - Windows CE port aspect ratio correction scaler and right click input method Mikesch Nepomuk - MI1 VGA floppy patches Nicolas Noble - Config file and ALSA support Tim Phillips - Initial MI1 CD music support Quietust - Sound support for Amiga SCUMM V2/V3 games, MM NES support Robert Crossfield - Improved support for Apple II/C64 versions of MM Andreas Roever - Broken Sword I & II MPEG2 cutscene support Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis support Andre Souza - SDL-based OpenGL renderer Joel Teichroeb - Android port for ResidualVM Tom Frost - WebOS port contributions FreeSCI Contributors -------------------- Francois-R Boyer - MT-32 information and mapping code Rainer Canavan - IRIX MIDI driver and bug fixes Xiaojun Chen Paul David Doherty - Game version information Vyacheslav Dikonov - Config script improvements Ruediger Hanke - Port to the MorphOS platform Matt Hargett - Clean-ups, bugfixes, Hardcore QA, Win32 Max Horn - SetJump implementation Ravi I. - SCI0 sound resource specification Emmanuel Jeandel - Bugfixes and bug reports Dmitry Jemerov - Port to the Win32 platform, numerous bugfixes Chris Kehler - Makefile enhancements Christopher T. Lansdown - Original CVS maintainer, Alpha compatibility fixes Sergey Lapin - Port of Carl's type 2 decompression code Rickard Lind - MT-32->GM MIDI mapping magic, sound research Hubert Maier - AmigaOS 4 port Johannes Manhave - Document format translation Claudio Matsuoka - CVS snapshots, daily builds, BeOS and cygwin ports Dark Minister - SCI research (bytecode and parser) Carl Muckenhoupt - Sources to the SCI resource viewer tools that started it all Anders Baden Nielsen - PPC testing Walter van Niftrik - Ports to the Dreamcast and GP32 platforms Rune Orsval - Configuration file editor Solomon Peachy - SDL ports and much of the sound subsystem Robey Pointer - Bug tracking system hosting Magnus Reftel - Heap implementation, Python class viewer, bugfixes Christoph Reichenbach - UN*X code, VM/Graphics/Sound/other infrastructure George Reid - FreeBSD package management Lars Skovlund - Project maintenance, most documentation, bugfixes, SCI1 support Rink Springer - Port to the DOS platform, several bug fixes Rainer De Temple - SCI research Sean Terrell Hugues Valois - Game selection menu Jordi Vilalta - Numerous code and website clean-up patches Petr Vyhnak - The DCL-INFLATE algorithm, many Win32 improvements Bas Zoetekouw - Man pages, debian package management, CVS maintenance Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM extension as a course project in his Advanced OS course. Special thanks to Bob Heitman and Corey Cole for their support of FreeSCI. ResidualVM Contributors ----------------------- Grim: Thomas Allen - Various engine code fixes and improvements Torbjorn Andersson - Various code fixes Ori Avtalion - Lipsync, LAF support, various code fixes Robert Biro - Antialiasing support Bastien Bouclet - Various fixes to engine David Cardwell - Few fixes to EMI Marcus Comstedt - Initial Dreamcast port Andrea Corna - Patcher module, various engine improvements Jonathan Gray - Various code fixes Tobias Gunkel - Initial Android port, few engines fixes Azamat H. Hackimov - Configure fix Vincent Hamm - Various engine code fixes and improvements Sven Hesse - Various compilation fixes Matthew Hoops - Smush codec48, Grim and EMI engine improvements Erich Hoover - x86-64 fixes, various code fixes and improvements Max Horn - Few code fixes Travis Howell - Various code fixes, Windows port Joseph Jezak - A lot of engine improvements and fixes Guillem Jover - Few code improvements Filippos Karapetis - Compilation fixes Ingo van Lil - Various fixes and improvements for EMI Vincent Pelletier - Various engine and TinyGL improvements Joost Peters - Various code fixes George Macon - Few fixes Josh Matthews - Few fixes to engine Matthieu Milan - Various engine improvements Gregory Montoir - Few fixes to engine Stefano Musumeci - TinyGL backend and engine driver improvements Christian Neumair - Various optimisation patches Daniel Schepler - Initial grim engine contributor, LUA support Dmitry Smirnov - Minor spelling corrections Yaron Tausky - Fixes to subtitles Julien Templier - create_project tool Pino Toscano - Debian GNU/Linux package files Lionel Ulmer - OpenGL optimisations cmayer0087 - Various engine code fixes JenniBee - Compilation fixes karjonas - Various engine code fixes mparnaudeau - Various grim engine code fixes PoulpiFr - Few fixes to Android port sietschie - Few fixes to engine Myst 3: David Fioramonti - Autosave support and few fixes Matthew Hoops - Various engine improvements and code fixes Stefano Musumeci - TinyGL engine support Stark: Bartosz Dudziak - Various engine improvements and code fixes Matthew Hoops - ADPCM decoder Pawel Kolodziejski - Various engine code fixes Awad Mackie - Few fixes to engine Marius Ioan Orban - Code fix Vincent Pelletier - Raw sound support Jordi Vilalta Prat - Initial engine contributor Scott Thomas - Initial engine author Will Thomson - Few fixes to engine Faalagorn - Few code improvements orangeforest11 - Few engine improvements And to all the contributors, users, and beta testers we've missed. Thanks! Special thanks to ***************** Daniel Balsom - For the original Reinherit (SAGA) code Sander Buskens - For his work on the initial reversing of Monkey2 Dean Beeler - For the original MT-32 emulator Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs Curt Coder - For the original TrollVM (preAGI) code Patrick Combet - For the original Gobliiins ADL player Ivan Dubrov - For contributing the initial version of the Gobliiins engine Henrik Engqvist - For generously providing hosting for our buildbot, SVN repository, planet and doxygen sites as well as tons of HD space DOSBox Team - For their awesome OPL2 and OPL3 emulator Yusuke Kamiyamane - For contributing some GUI icons Till Kresslein - For design of modern ScummVM GUI Jezar Wakefield - For his freeverb filter implementation Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports Lloyd Rosen - For deep tech details about C64 Zak & MM Sarien Team - Original AGI engine code Jimmi Thogersen - For ScummRev, and much obscure code/documentation Tristan Matthews - For additional work on the original MT-32 emulator James Woodcock - Soundtrack enhancements Anton Yartsev - For the original re-implementation of the Z-Vision engine Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty. John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive. Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth, for sharing the source of The Labyrinth of Time and for always replying promptly to our questions. Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys! Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of some of their games with us. John Young, Colin Smythe and especially Terry Pratchett himself for sharing the source code of Discworld I & II with us. Emilio de Paz Aragon from Alcachofa Soft for sharing the source code of Drascula: The Vampire Strikes Back with us and his generosity with freewaring the game. David P. Gray from Gray Design Associates for sharing the source code of the Hugo trilogy. The mindFactory team for writing Broken Sword 2.5, a splendid fan-made sequel, and for sharing the source code with us. Neil Dodwell and David Dew from Creative Reality for providing the source of Dreamweb and for their tremendous support. Janusz Wisniewski and Miroslaw Liminowicz from Laboratorium Komputerowe Avalon for providing full source code for Soltys and Sfinx and letting us redistribute the games. Jan Nedoma for providing the sources to the Wintermute-engine, and for his support while porting the engine to ScummVM. Bob Bell, David Black, Michel Kripalani, and Tommy Yune from Presto Studios for providing the source code of The Journeyman Project: Pegasus Prime and The Journeyman Project 2: Buried in Time. Electronic Arts IP Preservation Team, particularly Stefan Serbicki, and Vasyl Tsvirkunov of Electronic Arts for providing the source code of the two Lost Files of Sherlock Holmes games. James M. Ferguson and Barry Duncan for their tenacious efforts to recover the sources. John Romero for sharing the source code of Hyperspace Delivery Boy! with us. Steffen Dingel for sharing the source code of the Mission Supernova game with us. The LUA developers, for creating a nice compact script interpreter. Tim Schafer, for obvious reasons, and everybody else who helped make Grim Fandango a brilliant game; and the EMI team for giving it their best try. Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and avoiding the horrible hack it could have been. Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily from. Fabrizio Lagorio from Trecision S.p.A., for finding and providing the source code of many of their games.