Residual TODO list (in rough order of priority): ------------------------------------------------ Assigned tasks: * Add LAF font and text drawing support (ender) * Cross platform GUI for debug input dialogs and path selection (ender) * Improved walk box code (frob) * Implement FadeInChore and FadeOutChore (frob) * Implement texture mapping with light shading in TinyGL (aquadran) Unassigned (help wanted): * Add configure script (Custom ala main ScummVM, NOT autoconf) * Proper light setup in drivers * Finish Save/Load support for rest of Engine (Lua and iMuse done) * Implement 2D primitives * Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc) * Fix drawEmergString() to work with Mesa * Make SMUSH work on Linux/PPC (whats wrong with it, exactly? - ender :) * Finish panning in 3d position code