/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef LAUNCHER_DIALOG_H #define LAUNCHER_DIALOG_H #include "gui/dialog.h" #include "engines/game.h" #include "engines/metaengine.h" #include "common/str.h" namespace GUI { class BrowserDialog; class ListWidget; class GraphicsWidget; class SaveLoadChooser; Common::String addGameToConf(const GameDescriptor &result); class LauncherDialog : public Dialog { typedef Common::String String; typedef Common::StringList StringList; public: LauncherDialog(); ~LauncherDialog(); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); virtual void handleKeyDown(Common::KeyState state); virtual void handleKeyUp(Common::KeyState state); protected: ListWidget *_list; ButtonWidget *_addButton; Widget *_startButton; Widget *_loadButton; Widget *_editButton; Widget *_removeButton; #ifndef DISABLE_FANCY_THEMES GraphicsWidget *_logo; #endif StringList _domains; BrowserDialog *_browser; SaveLoadChooser *_loadDialog; virtual void reflowLayout(); void updateListing(); void updateButtons(); void open(); void close(); virtual void addGame(); void removeGame(int item); void editGame(int item); void loadGame(int item); void selectGame(const String &name); }; class SaveLoadChooser : public GUI::Dialog { typedef Common::String String; typedef Common::StringList StringList; protected: GUI::ListWidget *_list; GUI::ButtonWidget *_chooseButton; GUI::ButtonWidget *_deleteButton; GUI::GraphicsWidget *_gfxWidget; GUI::ContainerWidget *_container; GUI::StaticTextWidget *_date; GUI::StaticTextWidget *_time; GUI::StaticTextWidget *_playtime; const EnginePlugin *_plugin; bool _delSupport; bool _metaInfoSupport; bool _thumbnailSupport; bool _saveDateSupport; bool _playTimeSupport; String _target; SaveStateList _saveList; uint8 _fillR, _fillG, _fillB; void updateSaveList(); void updateSelection(bool redraw); public: SaveLoadChooser(const String &title, const String &buttonLabel); ~SaveLoadChooser(); virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); void setList(const StringList& list); int runModal(const EnginePlugin *plugin, const String &target); const Common::String& getResultString() const; void setSaveMode(bool saveMode); virtual void reflowLayout(); virtual void close(); }; } // End of namespace GUI #endif