/* Residual - A 3D game interpreter * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef COMMON_MUTEX_H #define COMMON_MUTEX_H #include "common/sys.h" #include "common/system.h" namespace Common { class Mutex; /** * An pseudo-opaque mutex type. See OSystem::createMutex etc. for more details. */ typedef OSystem::MutexRef MutexRef; /** * Auxillary class to (un)lock a mutex on the stack. */ class StackLock { MutexRef _mutex; const char *_mutexName; void lock(); void unlock(); public: StackLock(MutexRef mutex, const char *mutexName = NULL); StackLock(const Mutex &mutex, const char *mutexName = NULL); ~StackLock(); }; /** * Wrapper class around the OSystem mutex functions. */ class Mutex { friend class StackLock; MutexRef _mutex; public: Mutex(); ~Mutex(); void lock(); void unlock(); }; } // End of namespace Common #endif