/* Residual - A 3D game interpreter * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef COMMON_TIMER_H #define COMMON_TIMER_H #include "common/sys.h" #include "common/noncopyable.h" namespace Common { class TimerManager : NonCopyable { public: typedef void (*TimerProc)(void *refCon); virtual ~TimerManager() {} /** * Install a new timer callback. It will from now be called every interval microseconds. * The timer may be invoked from a separate thread. Hence any timer code should be * written following the same safety guidelines as any other threaded code. * * @note Although the interval is specified in microseconds, the actual timer resolution * may be lower. In particular, with the SDL backend the timer resolution is 10ms. * @param proc the callback * @param interval the interval in which the timer shall be invoked (in microseconds) * @param refCon an arbitrary void pointer; will be passed to the timer callback * @return true if the timer was installed successfully, false otherwise */ virtual bool installTimerProc(TimerProc proc, int32 interval, void *refCon) = 0; /** * Remove the given timer callback. It will not be invoked anymore, * and no instance of this callback will be running anymore. */ virtual void removeTimerProc(TimerProc proc) = 0; }; } // End of namespace Common #endif