/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GFX_TINYGL_TEXTURE_H #define GFX_TINYGL_TEXTURE_H #include "common/textconsole.h" #include "graphics/surface.h" #include "graphics/tinygl/tinygl.h" #include "engines/myst3/gfx.h" namespace Myst3 { class TinyGLTexture2D : public Texture { public: TinyGLTexture2D(const Graphics::Surface *surface); virtual ~TinyGLTexture2D(); TinyGL::BlitImage *getBlitTexture() const; void update(const Graphics::Surface *surface) override; void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override; private: TinyGL::BlitImage *_blitImage; }; class TinyGLTexture3D : public Texture { public: TinyGLTexture3D(const Graphics::Surface *surface); virtual ~TinyGLTexture3D(); void update(const Graphics::Surface *surface) override; void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override; TGLuint id; TGLuint internalFormat; TGLuint sourceFormat; }; } // End of namespace Myst3 #endif