/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_STIMTYPE_H #define SAGA2_STIMTYPE_H namespace Saga2 { // A list of stimuli types, used for both SAGA and C code enum stimuliTypes { senseNothing = 0, // no stimuli // Situations senseTimePassed, // time passes with no occurance senseProximity, // sense proximity of protagonist // Idea icons from protagonist senseIdeaGreeting, // greeting from protagonist senseIdeaHere, // talk about "here" senseIdeaWork, // talk about work senseIdeaFood, // talk about food senseIdeaDrink, senseIdeaGold, senseIdeaJewelry, senseIdeaWeapons, senseIdeaArmor, senseIdeaContainer, senseIdeaLeader, senseIdeaCrime, senseIdeaSelf, senseIdeaYou, senseIdeaKeys, senseIdeaDocument, senseIdeaPriest, senseIdeaMagicSpell, senseIdeaMagicItem, senseIdeaPotion, senseIdeaShip, senseIdeaHouse, senseIdeaShop, senseIdeaCastle, senseIdeaSpirit, // Protagonist giving physical objects senseGiveWealth, // protag gave us gold senseGiveFood, // protag gave us food senseGiveIntoxicant, // protag gave us booze senseGiveWeapon, // protag gave us weapon senseGiveDefense, // protag gave us armor senseGiveMagic, // protag gave us magic senseGiveEnigmatic, // protag gave us strangeness // Actions witnessed senseActionAttack, // protag attacked us senseActionAttackFaction, // protag attacked friend senseActionTheft, // protag stole from us senseActionVandalism, // protag destroyed property senseActionSpellcast, // protag cast spell senseActionEnemy, // some foe came into sight // Actions that we remember doing ourself senseDidAttack, // we attacked protag senseDidRun, // we raw away from protag senseDidGive, // we gave something to protag // Number of sensory types senseCount, }; } // end of namespace Saga2 #endif