/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * MIT License: * * Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #include "common/system.h" #include "common/unzip.h" #include "graphics/cursorman.h" #include "graphics/fontman.h" #include "graphics/font.h" #include "graphics/fonts/bdf.h" #include "graphics/palette.h" #include "wage/wage.h" #include "wage/design.h" #include "wage/entities.h" #include "wage/gui.h" namespace Wage { enum { kMenuHeight = 19, kMenuPadding = 6, kMenuItemHeight = 19, kBorderWidth = 17, kDesktopArc = 7, kComponentsPadding = 10 }; static const byte palette[] = { 0, 0, 0, // Black 0x80, 0x80, 0x80, // Gray 0xff, 0xff, 0xff, // White 0x00, 0xff, 0x00 // Green }; static byte checkersPattern[8] = { 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa }; static byte fillPattern[8] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }; static const byte macCursorArrow[] = { 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 2, 0, 0, 0, 2, 3, 3, 3, 3, 3, 3, 2, 0, 0, 0, 0, 2, 3, 3, 3, 3, 3, 2, 0, 0, 0, 0, 0, 2, 3, 3, 3, 3, 2, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 2, 0, 0, 2, 3, 3, 3, 3, 2, 0, 2, 3, 2, 0, 0, 2, 3, 3, 3, 2, 2, 3, 3, 2, 0, 0, 2, 3, 3, 3, 2, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 2, 0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 3, 3 }; static const byte macCursorBeam[] = { 0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 3, 0, 3, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 0, 0, 3, 3, 3, 3, }; Gui::Gui() { _scene = NULL; _sceneDirty = true; _bordersDirty = true; _screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8()); Patterns p; p.push_back(checkersPattern); _scrollPos = 0; _builtInFonts = false; _sceneIsActive = false; g_system->getPaletteManager()->setPalette(palette, 0, 4); CursorMan.replaceCursorPalette(palette, 0, 4); CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3); _cursorIsArrow = true; CursorMan.showMouse(true); // Draw desktop Common::Rect r(0, 0, _screen.w - 1, _screen.h - 1); Design::drawFilledRoundRect(&_screen, r, kDesktopArc, kColorBlack, p, 1); loadFonts(); } Gui::~Gui() { } void Gui::setScene(Scene *scene) { if (_scene != scene) _sceneDirty = true; _scene = scene; } void Gui::clearOutput() { _out.clear(); } void Gui::appendText(String &str) { if (!str.contains('\n')) { _out.push_back(str); return; } // Okay, we got new lines, need to split it // and push substrings individually Common::String tmp = ""; for (int i = 0; i < str.size(); i++) { if (str[i] == '\n') { _out.push_back(tmp); tmp = ""; continue; } tmp += str[i]; } _out.push_back(tmp); } void Gui::draw() { if (_scene != NULL && _sceneDirty) { _scene->paint(&_screen, 0 + kComponentsPadding, kMenuHeight + kComponentsPadding); _sceneArea.left = 0 + kComponentsPadding + kBorderWidth; _sceneArea.top = kMenuHeight + kComponentsPadding + kBorderWidth; _sceneArea.setWidth(_scene->_design->getBounds()->width() - 2 * kBorderWidth); _sceneArea.setHeight(_scene->_design->getBounds()->height() - 2 * kBorderWidth); _sceneDirty = false; } // Render console int sceneW = _scene->_design->getBounds()->width(); int consoleW = _screen.w - sceneW - 2 * kComponentsPadding; int consoleH = _scene->_design->getBounds()->height(); int consoleX = sceneW + kComponentsPadding; int consoleY = kMenuHeight + kComponentsPadding; renderConsole(&_screen, consoleX + kBorderWidth , consoleY + kBorderWidth, consoleW - 2 * kBorderWidth, consoleH - 2 * kBorderWidth); if (_bordersDirty) { if (_scene) paintBorder(&_screen, 0 + kComponentsPadding, kMenuHeight + kComponentsPadding, _scene->_design->getBounds()->width(), _scene->_design->getBounds()->height(), kWindowScene); paintBorder(&_screen, consoleX, consoleY, consoleW, consoleH, kWindowConsole); _bordersDirty = false; } renderMenu(); // Blit to screen g_system->copyRectToScreen(_screen.getPixels(), _screen.pitch, 0, 0, _screen.w, _screen.h); } void Gui::drawBox(Graphics::Surface *g, int x, int y, int w, int h) { Common::Rect r(x, y, x + w + 1, y + h + 1); g->fillRect(r, kColorWhite); g->frameRect(r, kColorBlack); } void Gui::fillRect(Graphics::Surface *g, int x, int y, int w, int h) { Common::Rect r(x, y, x + w, y + h); g->fillRect(r, kColorBlack); } #define ARROW_W 12 #define ARROW_H 6 const int arrowPixels[ARROW_H][ARROW_W] = { {0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,0,0,1,1,1,1,0,0,0,0}, {0,0,0,1,1,1,1,1,1,0,0,0}, {0,0,1,1,1,1,1,1,1,1,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0}, {1,1,1,1,1,1,1,1,1,1,1,1}}; void Gui::paintBorder(Graphics::Surface *g, int x, int y, int width, int height, WindowType windowType) { bool active, scrollable, closeable, closeBoxPressed, drawTitle; switch (windowType) { case kWindowScene: active = _sceneIsActive; scrollable = false; closeable = _sceneIsActive; closeBoxPressed = false; drawTitle = true; break; case kWindowConsole: active = !_sceneIsActive; scrollable = true; closeable = !_sceneIsActive; closeBoxPressed = false; drawTitle = false; break; } const int size = kBorderWidth; drawBox(g, x, y, size, size); drawBox(g, x+width-size-1, y, size, size); drawBox(g, x+width-size-1, y+height-size-1, size, size); drawBox(g, x, y+height-size-1, size, size); drawBox(g, x + size, y + 2, width - 2*size - 1, size - 4); drawBox(g, x + size, y + height - size + 1, width - 2*size - 1, size - 4); drawBox(g, x + 2, y + size, size - 4, height - 2*size - 1); drawBox(g, x + width - size + 1, y + size, size - 4, height - 2*size-1); if (active) { fillRect(g, x + size, y + 5, width - 2*size - 1, 8); fillRect(g, x + size, y + height - 13, width - 2*size - 1, 8); fillRect(g, x + 5, y + size, 8, height - 2*size - 1); if (!scrollable) { fillRect(g, x + width - 13, y + size, 8, height - 2*size - 1); } else { int x1 = x + width - 15; int y1 = y + size + 1; for (int yy = 0; yy < ARROW_H; yy++) { for (int xx = 0; xx < ARROW_W; xx++) { if (arrowPixels[yy][xx] != 0) { g->hLine(x1+xx, y1+yy, x1+xx, kColorBlack); } else { g->hLine(x1+xx, y1+yy, x1+xx, kColorWhite); } } } fillRect(g, x + width - 13, y + size + ARROW_H, 8, height - 2*size - 1 - ARROW_H*2); y1 += height - 2*size - ARROW_H - 2; for (int yy = 0; yy < ARROW_H; yy++) { for (int xx = 0; xx < ARROW_W; xx++) { if (arrowPixels[ARROW_H-yy-1][xx] != 0) { g->hLine(x1+xx, y1+yy, x1+xx, kColorBlack); } else { g->hLine(x1+xx, y1+yy, x1+xx, kColorWhite); } } } } if (closeable) { if (closeBoxPressed) { fillRect(g, x + 6, y + 6, 6, 6); } else { drawBox(g, x + 5, y + 5, 7, 7); } } } if (drawTitle) { const Graphics::Font *font; int yOff = 1; if (!_builtInFonts) { font = FontMan.getFontByName("Chicago-12"); if (!font) warning("Cannot load font Chicago-12"); } if (_builtInFonts || !font) { font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); yOff = 3; } int w = font->getStringWidth(_scene->_name) + 6; int maxWidth = width - size*2 - 7; if (w > maxWidth) w = maxWidth; drawBox(g, x + (width - w) / 2, y, w, size); font->drawString(g, _scene->_name, x + (width - w) / 2 + 3, y + yOff, w, kColorBlack); } } enum { kConWOverlap = 20, kConHOverlap = 20, kConWPadding = 3, kConHPadding = 4, kConOverscan = 3, kLineSpacing = 0 }; void Gui::renderConsole(Graphics::Surface *g, int x, int y, int width, int height) { bool fullRedraw = false; bool textReflow = false; int surfW = width + kConWOverlap * 2; int surfH = height + kConHOverlap * 2; Common::Rect boundsR(kConWOverlap - kConOverscan, kConHOverlap - kConOverscan, width + kConWOverlap + kConOverscan, height + kConHOverlap + kConOverscan); Common::Rect fullR(0, 0, surfW, surfH); if (_console.w != surfW || _console.h != surfH) { if (_console.w != surfW) textReflow = true; _console.free(); _console.create(surfW, surfH, Graphics::PixelFormat::createFormatCLUT8()); fullRedraw = true; } if (fullRedraw) _console.fillRect(fullR, kColorWhite); const Graphics::Font *font; if (!_builtInFonts) { char fontName[128]; snprintf(fontName, 128, "%s-%d", _scene->getFontName(), _scene->_fontSize); font = FontMan.getFontByName(fontName); if (!font) warning("Cannot load font %s", fontName); } if (_builtInFonts || !font) font = FontMan.getFontByUsage(Graphics::FontManager::kConsoleFont); int lineHeight = font->getFontHeight() + kLineSpacing; int textW = width - kConWPadding * 2; int textH = height - kConHPadding * 2; if (textReflow) { _lines.clear(); for (int i = 0; i < _out.size(); i++) { Common::StringArray wrappedLines; font->wordWrapText(_out[i], textW, wrappedLines); if (wrappedLines.size() == 0) // Sometimes we have empty lines _lines.push_back(""); for (Common::StringArray::const_iterator j = wrappedLines.begin(); j != wrappedLines.end(); ++j) _lines.push_back(*j); } } const int firstLine = _scrollPos / lineHeight; const int lastLine = MIN((_scrollPos + textH) / lineHeight + 1, _lines.size()); const int xOff = kConWOverlap; const int yOff = kConHOverlap; int x1 = xOff + kConWPadding; int y1 = yOff - (_scrollPos % lineHeight) + kConHPadding; for (int line = firstLine; line < lastLine; line++) { const char *str = _lines[line].c_str(); if (*str) font->drawString(&_console, _lines[line], x1, y1, textW, kColorBlack); y1 += lineHeight; } _consoleTextArea.left = x; _consoleTextArea.top = y; _consoleTextArea.right = x + width; _consoleTextArea.bottom = y + height; g->copyRectToSurface(_console, x - kConOverscan, y - kConOverscan, boundsR); } void Gui::loadFonts() { Common::Archive *dat; dat = Common::makeZipArchive("wage.dat"); if (!dat) { warning("Could not find wage.dat. Falling back to built-in fonts"); _builtInFonts = true; } Common::ArchiveMemberList list; dat->listMembers(list); for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it) { Common::SeekableReadStream *stream = dat->createReadStreamForMember((*it)->getName()); Graphics::BdfFont *font = Graphics::BdfFont::loadFont(*stream); delete stream; Common::String fontName = (*it)->getName(); // Trim the .bdf extension for (int i = fontName.size() - 1; i >= 0; --i) { if (fontName[i] == '.') { while ((uint)i < fontName.size()) { fontName.deleteLastChar(); } break; } } FontMan.assignFontToName(fontName, font); debug(2, " %s", fontName.c_str()); } _builtInFonts = false; delete dat; } void Gui::mouseMove(int x, int y) { if (_consoleTextArea.contains(x, y)) { if (_cursorIsArrow) { CursorMan.replaceCursor(macCursorBeam, 11, 16, 3, 8, 3); _cursorIsArrow = false; } } else if (_cursorIsArrow == false) { CursorMan.replaceCursor(macCursorArrow, 11, 16, 1, 1, 3); _cursorIsArrow = true; } } static const char *menuItems[] = { "\xf0", "File", "Edit", "Commands", "Weapons", 0 }; void Gui::renderMenu() { Common::Rect r(0, 0, _screen.w - 1, kMenuHeight - 1); Patterns p; p.push_back(fillPattern); Design::drawFilledRoundRect(&_screen, r, kDesktopArc, kColorWhite, p, 1); r.top = 7; Design::drawFilledRect(&_screen, r, kColorWhite, p, 1); r.top = kMenuHeight - 1; Design::drawFilledRect(&_screen, r, kColorBlack, p, 1); const Graphics::Font *font = NULL; int y = 1; if (!_builtInFonts) { font = FontMan.getFontByName("Chicago-12"); if (!font) warning("Cannot load font Chicago-12"); } if (_builtInFonts || !font) { font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); y = 3; } int x = 18; for (int i = 0; menuItems[i]; i++) { const char *s = menuItems[i]; if (i == 0 && _builtInFonts) s = "\xa9"; // (c) Symbol as the most resembling apple int w = font->getStringWidth(s); font->drawString(&_screen, s, x, y, w, kColorBlack); x += w + 13; } } Designed *Gui::getClickTarget(int x, int y) { if (_sceneArea.contains(x, y)) { if (!_sceneIsActive) { _sceneIsActive = true; _bordersDirty = true; } for (Common::List::const_iterator it = _scene->_objs.begin(); it != _scene->_objs.end(); ++it) { if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth)) return *it; } for (Common::List::const_iterator it = _scene->_chrs.begin(); it != _scene->_chrs.end(); ++it) { if ((*it)->_design->isPointOpaque(x - _sceneArea.left + kBorderWidth, y - _sceneArea.top + kBorderWidth)) return *it; } } else if (_consoleTextArea.contains(x, y)) { if (_sceneIsActive) { _sceneIsActive = false; _bordersDirty = true; } } return NULL; } } // End of namespace Wage