/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_SCREEN_H #define GRAPHICS_SCREEN_H #include "graphics/managed_surface.h" #include "graphics/pixelformat.h" #include "common/list.h" #include "common/rect.h" namespace Graphics { /** * @defgroup graphics_screen Screen * @ingroup graphics * * @brief Screen class for managing the screen. * * @{ */ #define PALETTE_COUNT 256 #define PALETTE_SIZE (256 * 3) /** * Implements a specialised surface that represents the screen. * It keeps track of any areas of itself that are updated by drawing * calls, and provides an update that method that blits the affected * areas to the physical screen */ class Screen : public ManagedSurface { protected: /** * List of affected areas of the screen */ Common::List _dirtyRects; protected: /** * Merges together overlapping dirty areas of the screen */ void mergeDirtyRects(); /** * Returns the union of two dirty area rectangles */ bool unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2); public: Screen(); Screen(int width, int height); Screen(int width, int height, PixelFormat pixelFormat); /** * Returns true if there are any pending screen updates (dirty areas) */ bool isDirty() const { return !_dirtyRects.empty(); } /** * Marks the whole screen as dirty. This forces the next call to update * to copy the entire screen contents */ void makeAllDirty(); /** * Clear the current dirty rects list */ virtual void clearDirtyRects() { _dirtyRects.clear(); } /** * Adds a rectangle to the list of modified areas of the screen during the * current frame */ virtual void addDirtyRect(const Common::Rect &r); /** * Updates the screen by copying any affected areas to the system */ virtual void update(); /** * Updates the screen at the end of an update call */ virtual void updateScreen(); /** * Return the currently active palette */ void getPalette(byte palette[PALETTE_SIZE]); /** * Return a portion of the currently active palette */ void getPalette(byte *palette, uint start, uint num); /** * Set the palette */ void setPalette(const byte palette[PALETTE_SIZE]); /** * Set a subsection of the palette */ void setPalette(const byte *palette, uint start, uint num); /** * Clears the current palette, setting all entries to black */ void clearPalette(); }; /** @} */ } // End of namespace Graphics #endif