// Residual - Virtual machine to run LucasArts' 3D adventure games // Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org) // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include "stdafx.h" #include "bits.h" #include "timer.h" #include "debug.h" #include Timer *g_timer = NULL; Timer::Timer() : _mutex(0), _timerHandler(0), _lastTime(0) { create_mutex(); g_timer = this; for (int i = 0; i < MAX_TIMERS; i++) { _timerSlots[i].procedure = NULL; _timerSlots[i].interval = 0; _timerSlots[i].counter = 0; } _thisTime = SDL_GetTicks(); // Set the timer last, after everything has been initialised SDL_SetTimer(10, (SDL_TimerCallback) timer_handler); } Timer::~Timer() { SDL_SetTimer(0, NULL); { StackLock lock(_mutex); for (int i = 0; i < MAX_TIMERS; i++) { _timerSlots[i].procedure = NULL; _timerSlots[i].interval = 0; _timerSlots[i].counter = 0; } } // FIXME: There is still a potential race condition here, depending on how // the system backend implements set_timer: If timers are done using // threads, and if set_timer does *not* gurantee that after it terminates // that timer thread is not run anymore, we are fine. However, if the timer // is still running in parallel to this destructor, then it might be that // it is still waiting for the _mutex. So, again depending on the backend, // we might end up unlocking the mutex then immediately deleting it, while // the timer thread is about to lock it. delete_mutex(_mutex); } int Timer::timer_handler(int t) { if (g_timer) return g_timer->handler(t); return 0; } int Timer::handler(int t) { StackLock lock(_mutex); uint32 interval, l; _lastTime = _thisTime; _thisTime = SDL_GetTicks(); interval = 1000 * (_thisTime - _lastTime); for (l = 0; l < MAX_TIMERS; l++) { if (_timerSlots[l].procedure && _timerSlots[l].interval > 0) { _timerSlots[l].counter -= interval; while (_timerSlots[l].counter <= 0) { // A small paranoia check which catches the case where // a timer removes itself (which it never should do). assert(_timerSlots[l].procedure && _timerSlots[l].interval > 0); _timerSlots[l].counter += _timerSlots[l].interval; _timerSlots[l].procedure(_timerSlots[l].refCon); } } } return t; } bool Timer::installTimerProc(TimerProc procedure, int32 interval, void *refCon) { assert(interval > 0); StackLock lock(_mutex); for (int l = 0; l < MAX_TIMERS; l++) { if (!_timerSlots[l].procedure) { _timerSlots[l].procedure = procedure; _timerSlots[l].interval = interval; _timerSlots[l].counter = interval; _timerSlots[l].refCon = refCon; return true; } } warning("Couldn't find free timer slot!"); return false; } void Timer::removeTimerProc(TimerProc procedure) { StackLock lock(_mutex); for (int l = 0; l < MAX_TIMERS; l++) { if (_timerSlots[l].procedure == procedure) { _timerSlots[l].procedure = 0; _timerSlots[l].interval = 0; _timerSlots[l].counter = 0; _timerSlots[l].refCon = 0; } } }