/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHEWY_MAIN_H #define CHEWY_MAIN_H #include "graphics/surface.h" namespace Chewy { void game_main(); void free_buffers(); void plotMainMenu(); void palcopy(byte *destPal, const byte *srcPal, int16 destStartIndex, int16 srcStartIndex, int16 colorNbr); short calcMouseText(int16 x, int16 y, int16 mode); void calc_ani_timer(); void mous_obj_action(int16 nr, int16 mode, int16 txt_mode, int16 txt_nr); int16 getAniDirection(int16 status); void menuEntry(); void menuExit(); } // namespace Chewy #endif