/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SLUDGE_SPRITES_H #define SLUDGE_SPRITES_H #include "graphics/managed_surface.h" namespace Sludge { struct Sprite { int xhot, yhot; Graphics::Surface surface; Graphics::Surface burnSurface; }; class SpritePalette { public: uint16 *pal; byte *r; byte *g; byte *b; byte originalRed, originalGreen, originalBlue, total; SpritePalette() { init(); } ~SpritePalette() { kill(); } void init() { pal = nullptr; r = g = b = nullptr; total = 0; originalRed = originalGreen = originalBlue = 255; } void kill() { if (pal) { delete[] pal; pal = nullptr; } if (r) { delete[] r; r = nullptr; } if (g) { delete[] g; g = nullptr; } if (b) { delete[] b; b = nullptr; } } void setColor(byte red, byte green, byte blue) { originalRed = red; originalGreen = green; originalBlue = blue; } }; struct SpriteBank { int total; int type; Sprite *sprites; SpritePalette myPalette; bool isFont; }; // Sprite display informations struct SpriteDisplay { int x, y; int width, height; bool freeAfterUse; Graphics::FLIP_FLAGS flip; Graphics::Surface *surface; byte transparency; SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, bool free = false, byte trans = 255) : x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), freeAfterUse(free), transparency(trans) { } }; } // End of namespace Sludge #endif