/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/events.h" #include "common/file.h" #include "graphics/font.h" #include "draci/draci.h" #include "draci/barchive.h" #include "draci/gpldisasm.h" #include "draci/font.h" #include "draci/sprite.h" namespace Draci { DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst) { // Put your engine in a sane state, but do nothing big yet; // in particular, do not load data from files; rather, if you // need to do such things, do them from init(). // Do not initialize graphics here // However this is the place to specify all default directories //Common::File::addDefaultDirectory(_gameDataPath + "sound/"); // Here is the right place to set up the engine specific debug levels Common::addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug level"); Common::addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions"); Common::addDebugChannel(kDraciArchiverDebugLevel, "archiver", "BAR archiver debug info"); // Don't forget to register your random source syst->getEventManager()->registerRandomSource(_rnd, "draci"); } int DraciEngine::init() { // Initialize graphics using following: initGraphics(320, 200, false); // Basic archive test debugC(2, kDraciGeneralDebugLevel, "Running archive tests..."); Common::String path("INIT.DFW"); BArchive ar(path); BAFile *f; debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d", ar.size()); f = ar[0]; debugC(3, kDraciGeneralDebugLevel, "First 10 bytes of file %d: ", 0); for (unsigned int i = 0; i < 10; ++i) { debugC(3, kDraciGeneralDebugLevel, "0x%02x%c", f->_data[i], (i < 9) ? ' ' : '\n'); } // Read in GPL script for the first game location debugC(2, kDraciBytecodeDebugLevel, "Disassembling GPL script " "for the first game location..."); Common::String path2("MIST.DFW"); ar.closeArchive(); ar.openArchive(path2); f = ar[3]; // Disassemble GPL script for the first location gpldisasm(f->_data, f->_length); return 0; } // HACK // Temporary hack void drawFrame(OSystem *syst, BAFile *frame) { Sprite sp(frame->_data, frame->_length, ((320 - 50) / 2), 60, true); syst->copyRectToScreen(sp._data, sp._width, sp._x, sp._y, sp._width, sp._height); } int DraciEngine::go() { debugC(1, kDraciGeneralDebugLevel, "DraciEngine::go()"); // Read in a sample palette byte *palette = new byte[4 * 256]; debugC(2, kDraciGeneralDebugLevel, "Running graphics/animation test..."); Common::String path("PALETY.DFW"); BArchive ar(path); BAFile *f; ar.closeArchive(); ar.openArchive(path); f = ar[0]; Common::MemoryReadStream paletteReader(f->_data, f->_length); for (unsigned int i = 0; i < 256; ++i) { palette[i * 4] = paletteReader.readByte(); palette[i * 4 + 1] = paletteReader.readByte(); palette[i * 4 + 2] = paletteReader.readByte(); palette[i * 4 + 3] = 0; } // Shift the palette one bit to the left to make it brighter for (unsigned int i = 0; i < 4 * 256; ++i) { palette[i] <<= 2; } _system->setPalette(palette, 0, 256); // Fill screen with white _system->fillScreen(255); // Draw big string path = "Big.fon"; DraciFont font(path); Common::String testString = "Testing, testing, read all about it!"; Graphics::Surface *surf = _system->lockScreen(); font.drawString(surf, testString, (320 - font.getStringWidth(testString, 1)) / 2, 130, 1); // Draw small string path = "Small.fon"; font.setFont(path); testString = "I'm smaller than the font above me."; font.drawString(surf, testString, (320 - font.getStringWidth(testString, 1)) / 2, 150, 1); // Overflow handling test testString = "Checking overflooooooooooooooooooooooooow..."; font.drawString(surf, testString, 50, 170, 1); _system->unlockScreen(); _system->updateScreen(); // Draw and animate the dragon path = "OBR_AN.DFW"; ar.closeArchive(); ar.openArchive(path); for (unsigned int t = 0; t < 25; ++t) { debugC(5, kDraciGeneralDebugLevel, "Drawing frame %d...", t); // Load frame to memory f = ar[t]; drawFrame(_system, f); _system->updateScreen(); _system->delayMillis(100); debugC(5, kDraciGeneralDebugLevel, "Finished frame %d", t); } getchar(); return 0; } DraciEngine::~DraciEngine() { // Dispose your resources here // Remove all of our debug levels here Common::clearAllDebugChannels(); } Common::Error DraciEngine::run() { init(); go(); return Common::kNoError; } } // End of namespace Draci