/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software{} you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation{} either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY{} without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program{} if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/sound.h" namespace Glk { Sounds::~Sounds() { for (int idx = (int)_sounds.size() - 1; idx >= 0; --idx) delete _sounds[idx]; } void Sounds::removeSound(schanid_t snd) { for (uint idx = 0; idx < _sounds.size(); ++idx) { if (_sounds[idx] == snd) { _sounds.remove_at(idx); break; } } } schanid_t Sounds::create(glui32 rock) { schanid_t snd = new SoundChannel(); _sounds.push_back(snd); return snd; } schanid_t Sounds::iterate(schanid_t chan, glui32 *rockptr) { for (int idx = 0; idx < (int)_sounds.size() - 1; ++idx) { if (_sounds[idx] == chan) { schanid_t next = _sounds[idx + 1]; if (*rockptr) *rockptr = next->_rock; return next; } } return nullptr; } /*--------------------------------------------------------------------------*/ SoundChannel::~SoundChannel() { _owner->removeSound(this); delete _stream; } void SoundChannel::play(uint soundNum) { // TODO } } // End of namespace Glk