/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "freescape/freescape.h" namespace Freescape { EventManagerWrapper::EventManagerWrapper(Common::EventManager *delegate) : _delegate(delegate), _keyRepeatTime(0) { assert(delegate); } bool EventManagerWrapper::pollEvent(Common::Event &event) { uint32 time = g_system->getMillis(true); bool gotEvent = _delegate->pollEvent(event); if (gotEvent) { switch (event.type) { case Common::EVENT_KEYDOWN: if (event.kbd == Common::KEYCODE_ESCAPE || event.kbd == Common::KEYCODE_F5) break; // init continuous event stream _currentKeyDown = event.kbd; _keyRepeatTime = time + kKeyRepeatInitialDelay; break; case Common::EVENT_KEYUP: if (event.kbd == Common::KEYCODE_ESCAPE || event.kbd == Common::KEYCODE_F5) break; if (event.kbd.keycode == _currentKeyDown.keycode) { // Only stop firing events if it's the current key _currentKeyDown.keycode = Common::KEYCODE_INVALID; } break; default: break; } return true; } else { // Check if event should be sent again (keydown) if (_currentKeyDown.keycode != Common::KEYCODE_INVALID && _keyRepeatTime <= time) { // fire event event.type = Common::EVENT_KEYDOWN; event.kbdRepeat = true; event.kbd = _currentKeyDown; _keyRepeatTime = time + kKeyRepeatSustainDelay; return true; } return false; } } void EventManagerWrapper::purgeKeyboardEvents() { _delegate->purgeKeyboardEvents(); _currentKeyDown.keycode = Common::KEYCODE_INVALID; } void EventManagerWrapper::purgeMouseEvents() { _delegate->purgeMouseEvents(); } void EventManagerWrapper::pushEvent(Common::Event &event) { _delegate->pushEvent(event); } void EventManagerWrapper::clearExitEvents() { _delegate->resetQuit(); _delegate->resetReturnToLauncher(); } } // namespace Freescape