/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GUI_WIDGETS_POPUP_H #define GUI_WIDGETS_POPUP_H #include "gui/dialog.h" #include "gui/widget.h" #include "common/str.h" #include "common/array.h" namespace GUI { /** * Popup or dropdown widget which, when clicked, "pop up" a list of items and * lets the user pick on of them. * * Implementation wise, when the user selects an item, then the specified command * is broadcast, with data being equal to the tag value of the selected entry. */ class PopUpWidget : public Widget, public CommandSender { struct Entry { Common::U32String name; uint32 tag; }; typedef Common::Array EntryList; protected: EntryList _entries; int _selectedItem; int _leftPadding; int _rightPadding; uint32 _cmd; public: PopUpWidget(GuiObject *boss, const Common::String &name, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0); PopUpWidget(GuiObject *boss, int x, int y, int w, int h, const Common::U32String &tooltip = Common::U32String(), uint32 cmd = 0); void handleMouseDown(int x, int y, int button, int clickCount) override; void handleMouseWheel(int x, int y, int direction) override; void appendEntry(const Common::U32String &entry, uint32 tag = (uint32)-1); void appendEntry(const Common::String &entry, uint32 tag = (uint32)-1); void clearEntries(); int numEntries() { return _entries.size(); } /** Select the entry at the given index. */ void setSelected(int item); /** Select the first entry matching the given tag. */ void setSelectedTag(uint32 tag); int getSelected() const { return _selectedItem; } uint32 getSelectedTag() const { return (_selectedItem >= 0) ? _entries[_selectedItem].tag : (uint32)-1; } // const String& getSelectedString() const { return (_selectedItem >= 0) ? _entries[_selectedItem].name : String::emptyString; } void handleMouseEntered(int button) override { if (_selectedItem != -1) read(_entries[_selectedItem].name); setFlags(WIDGET_HILITED); markAsDirty(); } void handleMouseLeft(int button) override { clearFlags(WIDGET_HILITED); markAsDirty(); } void reflowLayout() override; protected: void drawWidget() override; }; /** * A small dialog showing a list of items and allowing the user to chose one of them * * Used by PopUpWidget and DropdownButtonWidget. */ class PopUpDialog : public Dialog { protected: Widget *_boss; int _clickX, _clickY; int _selection; int _initialSelection; uint32 _openTime; bool _twoColumns; int _entriesPerColumn; int _leftPadding; int _rightPadding; int _lineHeight; int _lastRead; typedef Common::Array EntryList; EntryList _entries; public: PopUpDialog(Widget *boss, const Common::String &name, int clickX, int clickY); void open() override; void reflowLayout() override; void drawDialog(DrawLayer layerToDraw) override; void handleMouseUp(int x, int y, int button, int clickCount) override; void handleMouseWheel(int x, int y, int direction) override; // Scroll through entries with scroll wheel void handleMouseMoved(int x, int y, int button) override; // Redraw selections depending on mouse position void handleMouseLeft(int button) override; void handleKeyDown(Common::KeyState state) override; // Scroll through entries with arrow keys etc. void setPosition(int x, int y); void setPadding(int left, int right); void setLineHeight(int lineHeight); void setWidth(uint16 width); void appendEntry(const Common::U32String &entry); void clearEntries(); void setSelection(int item); protected: void drawMenuEntry(int entry, bool hilite); int findItem(int x, int y) const; bool isMouseDown(); void moveUp(); void moveDown(); void read(const Common::U32String &str); }; } // End of namespace GUI #endif