/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef AGI_DETECTION_H #define AGI_DETECTION_H #include "engines/advancedDetector.h" namespace Agi { enum AgiGameType { GType_PreAGI = 0, GType_V1 = 1, GType_V2 = 2, GType_V3 = 3 }; enum AgiGameID { GID_AGIDEMO, GID_BC, GID_DDP, GID_GOLDRUSH, // V3 GID_KQ1, GID_KQ2, GID_KQ3, GID_KQ4, GID_LSL1, GID_MH1, // V3 GID_MH2, // V3 GID_MIXEDUP, GID_PQ1, GID_SQ1, GID_SQ2, GID_XMASCARD, GID_FANMADE, GID_GETOUTTASQ, // Fanmade GID_MICKEY, // PreAGI GID_WINNIE, // PreAGI GID_TROLL // PreAGI }; // // GF_OLDAMIGAV20 means that the interpreter is an old Amiga AGI interpreter that // uses value 20 for the computer type (v20 i.e. vComputer) rather than the usual value 5. // enum AgiGameFeatures { GF_AGIMOUSE = (1 << 0), // this disables "Click-to-walk mouse interface" GF_AGDS = (1 << 1), GF_AGI256 = (1 << 2), // marks fanmade AGI-256 games GF_FANMADE = (1 << 3), // marks fanmade games GF_OLDAMIGAV20 = (1 << 4), GF_2GSOLDSOUND = (1 << 5), GF_EXTCHAR = (1 << 6) // use WORDS.TOK.EXTENDED }; enum BooterDisks { BooterDisk1 = 0, BooterDisk2 = 1 }; struct AGIGameDescription { ADGameDescription desc; int gameID; int gameType; uint32 features; uint16 version; }; #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1 #define GAMEOPTION_AMIGA_ALTERNATIVE_PALETTE GUIO_GAMEOPTIONS2 #define GAMEOPTION_DISABLE_MOUSE GUIO_GAMEOPTIONS3 #define GAMEOPTION_USE_HERCULES_FONT GUIO_GAMEOPTIONS4 #define GAMEOPTION_COMMAND_PROMPT_WINDOW GUIO_GAMEOPTIONS5 #define GAMEOPTION_APPLE2GS_ADD_SPEED_MENU GUIO_GAMEOPTIONS6 // TODO: properly implement GAMEOPTIONs } // End of namespace Agi #endif // AGI_DETECTION_H