/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef HDB_AI_PLAYER_H #define HDB_AI_PLAYER_H namespace HDB { void aiPlayerInit(AIEntity *e, int mx, int my); void aiPlayerInit2(AIEntity *e, int mx, int my); void aiPlayerAction(AIEntity *e, int mx, int my); void aiPlayerDraw(AIEntity *e, int mx, int my); void aiGemAttackInit(AIEntity *e, int mx, int my); void aiGemAttackInit2(AIEntity *e, int mx, int my); void aiGemAttackAction(AIEntity *e, int mx, int my); void aiChickenAction(AIEntity *e, int mx, int my); void aiChickenUse(AIEntity *e, int mx, int my); void aiChickenInit(AIEntity *e, int mx, int my); void aiChickenInit2(AIEntity *e, int mx, int my); void aiDollyInit(AIEntity *e, int mx, int my); void aiDollyInit2(AIEntity *e, int mx, int my); void aiSergeantInit(AIEntity *e, int mx, int my); void aiSergeantInit2(AIEntity *e, int mx, int my); void aiSergeantAction(AIEntity *e, int mx, int my); void aiSpacedudeInit(AIEntity *e, int mx, int my); void aiSpacedudeInit2(AIEntity *e, int mx, int my); void aiCrateAction(AIEntity *e, int mx, int my); void aiCrateInit2(AIEntity *e, int mx, int my); void aiCrateInit(AIEntity *e, int mx, int my); void aiBarrelLightAction(AIEntity *e, int mx, int my); void aiBarrelLightInit2(AIEntity *e, int mx, int my); void aiBarrelLightInit(AIEntity *e, int mx, int my); void aiBarrelHeavyAction(AIEntity *e, int mx, int my); void aiBarrelHeavyInit(AIEntity *e, int mx, int my); void aiBarrelHeavyInit2(AIEntity *e, int mx, int my); void aiBarrelExplode(AIEntity *e, int mx, int my); void aiBarrelExplodeInit(AIEntity *e, int mx, int my); void aiBarrelExplodeInit2(AIEntity *e, int mx, int my); void aiBarrelExplodeAction(AIEntity *e, int mx, int my); void aiBarrelExplodeSpread(AIEntity *e, int mx, int my); void aiBarrelBlowup(AIEntity *e, int x, int y); void aiMaintBotInit(AIEntity *e, int mx, int my); void aiMaintBotInit2(AIEntity *e, int mx, int my); void aiMaintBotAction(AIEntity *e, int mx, int my); void aiShockBotAction(AIEntity *e, int mx, int my); void aiShockBotShock(AIEntity *e, int mx, int my); void aiShockBotInit(AIEntity *e, int mx, int my); void aiShockBotInit2(AIEntity *e, int mx, int my); void aiScientistInit(AIEntity *e, int mx, int my); void aiScientistInit2(AIEntity *e, int mx, int my); void aiFourFirerInit(AIEntity *e, int mx, int my); void aiFourFirerInit2(AIEntity *e, int mx, int my); void aiFourFirerAction(AIEntity *e, int mx, int my); void aiRailRiderInit(AIEntity *e, int mx, int my); void aiRailRiderInit2(AIEntity *e, int mx, int my); void aiRailRiderAction(AIEntity *e, int mx, int my); void aiRailRiderUse(AIEntity *e, int mx, int my); void aiRailRiderOnUse(AIEntity *e, int mx, int my); void aiRailRiderOnAction(AIEntity *e, int mx, int my); void aiOmniBotMissileAction(AIEntity *e, int mx, int my); void aiOmniBotMissileInit(AIEntity *e, int mx, int my); void aiOmniBotMissileInit2(AIEntity *e, int mx, int my); void aiSlugAttackAction(AIEntity *e, int mx, int my); void aiSlugAttackDraw(AIEntity *e, int mx, int my); void aiSlugAttackInit(AIEntity *e, int mx, int my); void aiSlugAttackInit2(AIEntity *e, int mx, int my); void aiDeadWorkerInit(AIEntity *e, int mx, int my); void aiDeadWorkerInit2(AIEntity *e, int mx, int my); void aiWorkerInit(AIEntity *e, int mx, int my); void aiWorkerInit2(AIEntity *e, int mx, int my); void aiAccountantInit(AIEntity *e, int mx, int my); void aiAccountantInit2(AIEntity *e, int mx, int my); void aiFrogStatueInit(AIEntity *e, int mx, int my); void aiFrogStatueInit2(AIEntity *e, int mx, int my); void aiFrogStatueAction(AIEntity *e, int mx, int my); void aiRoboStunnerAction(AIEntity *e, int mx, int my); void aiRoboStunnerInit(AIEntity *e, int mx, int my); void aiRoboStunnerInit2(AIEntity *e, int mx, int my); void aiClubInit(AIEntity *e, int mx, int my); void aiClubInit2(AIEntity *e, int mx, int my); void aiSlugSlingerInit(AIEntity *e, int mx, int my); void aiSlugSlingerInit2(AIEntity *e, int mx, int my); void aiTurnBotAction(AIEntity *e, int mx, int my); void aiPushBotAction(AIEntity *e, int mx, int my); void aiOmniBotAction(AIEntity *e, int mx, int my); void aiOmniBotMove(AIEntity *e, int mx, int my); void aiLaserAction(AIEntity *e, int mx, int my); void aiLaserDraw(AIEntity *e, int mx, int my); void aiDiverterAction(AIEntity *e, int mx, int my); void aiDiverterDraw(AIEntity *e, int mx, int my); void aiRightBotAction(AIEntity *e, int mx, int my); void aiDeadEyeAction(AIEntity *e, int mx, int my); void aiMeerkatDraw(AIEntity *e, int mx, int my); void aiMeerkatAction(AIEntity *e, int mx, int my); void aiMeerkatLookAround(AIEntity *e, int mx, int my); void aiDeadEyeWalkInPlace(AIEntity *e, int mx, int my); void aiFatFrogAction(AIEntity *e, int mx, int my); void aiFatFrogTongueDraw(AIEntity *e, int mx, int my); void aiGoodFairyAction(AIEntity *e, int mx, int my); void aiBadFairyAction(AIEntity *e, int mx, int my); void aiGatePuddleAction(AIEntity *e, int mx, int my); void aiIcePuffSnowballAction(AIEntity *e, int mx, int my); void aiIcePuffSnowballDraw(AIEntity *e, int mx, int my); void aiIcePuffAction(AIEntity *e, int mx, int my); void aiBuzzflyAction(AIEntity *e, int mx, int my); void aiDragonAction(AIEntity *e, int mx, int my); void aiDragonDraw(AIEntity *e, int mx, int my); void aiTurnBotInit(AIEntity *e, int mx, int my); void aiTurnBotInit2(AIEntity *e, int mx, int my); void aiOmniBotInit(AIEntity *e, int mx, int my); void aiOmniBotInit2(AIEntity *e, int mx, int my); void aiLaserInit(AIEntity *e, int mx, int my); void aiLaserInit2(AIEntity *e, int mx, int my); void aiDiverterInit(AIEntity *e, int mx, int my); void aiDiverterInit2(AIEntity *e, int mx, int my); void aiRightBotInit(AIEntity *e, int mx, int my); void aiRightBotInit2(AIEntity *e, int mx, int my); void aiPushBotInit(AIEntity *e, int mx, int my); void aiPushBotInit2(AIEntity *e, int mx, int my); void aiDeadEyeInit(AIEntity *e, int mx, int my); void aiDeadEyeInit2(AIEntity *e, int mx, int my); void aiMeerkatInit(AIEntity *e, int mx, int my); void aiMeerkatInit2(AIEntity *e, int mx, int my); void aiFatFrogInit(AIEntity *e, int mx, int my); void aiFatFrogInit2(AIEntity *e, int mx, int my); void aiGoodFairyInit(AIEntity *e, int mx, int my); void aiGoodFairyInit2(AIEntity *e, int mx, int my); void aiBadFairyInit(AIEntity *e, int mx, int my); void aiBadFairyInit2(AIEntity *e, int mx, int my); void aiGatePuddleInit(AIEntity *e, int mx, int my); void aiGatePuddleInit2(AIEntity *e, int mx, int my); void aiIcePuffInit(AIEntity *e, int mx, int my); void aiIcePuffInit2(AIEntity *e, int mx, int my); void aiBuzzflyInit(AIEntity *e, int mx, int my); void aiBuzzflyInit2(AIEntity *e, int mx, int my); void aiDragonInit(AIEntity *e, int mx, int my); void aiDragonInit2(AIEntity *e, int mx, int my); void aiDragonWake(AIEntity *e, int mx, int my); void aiDragonUse(AIEntity *e, int mx, int my); void aiEnvelopeGreenInit(AIEntity *e, int mx, int my); void aiEnvelopeGreenInit2(AIEntity *e, int mx, int my); void aiGemBlueInit(AIEntity *e, int mx, int my); void aiGemBlueInit2(AIEntity *e, int mx, int my); void aiGemRedInit(AIEntity *e, int mx, int my); void aiGemRedInit2(AIEntity *e, int mx, int my); void aiGemGreenInit(AIEntity *e, int mx, int my); void aiGemGreenInit2(AIEntity *e, int mx, int my); void aiTeaCupInit(AIEntity *e, int mx, int my); void aiTeaCupInit2(AIEntity *e, int mx, int my); void aiCookieInit(AIEntity *e, int mx, int my); void aiCookieInit2(AIEntity *e, int mx, int my); void aiBurgerInit(AIEntity *e, int mx, int my); void aiBurgerInit2(AIEntity *e, int mx, int my); void aiBookInit(AIEntity *e, int mx, int my); void aiBookInit2(AIEntity *e, int mx, int my); void aiClipboardInit(AIEntity *e, int mx, int my); void aiClipboardInit2(AIEntity *e, int mx, int my); void aiNoteInit(AIEntity *e, int mx, int my); void aiNoteInit2(AIEntity *e, int mx, int my); void aiKeycardWhiteInit(AIEntity *e, int mx, int my); void aiKeycardWhiteInit2(AIEntity *e, int mx, int my); void aiKeycardBlueInit(AIEntity *e, int mx, int my); void aiKeycardBlueInit2(AIEntity *e, int mx, int my); void aiKeycardRedInit(AIEntity *e, int mx, int my); void aiKeycardRedInit2(AIEntity *e, int mx, int my); void aiKeycardGreenInit(AIEntity *e, int mx, int my); void aiKeycardGreenInit2(AIEntity *e, int mx, int my); void aiKeycardPurpleInit(AIEntity *e, int mx, int my); void aiKeycardPurpleInit2(AIEntity *e, int mx, int my); void aiKeycardBlackInit(AIEntity *e, int mx, int my); void aiKeycardBlackInit2(AIEntity *e, int mx, int my); void aiSeedInit(AIEntity *e, int mx, int my); void aiSeedInit2(AIEntity *e, int mx, int my); void aiSodaInit(AIEntity *e, int mx, int my); void aiSodaInit2(AIEntity *e, int mx, int my); void aiDollyTool1Init(AIEntity *e, int mx, int my); void aiDollyTool1Init2(AIEntity *e, int mx, int my); void aiDollyTool2Init(AIEntity *e, int mx, int my); void aiDollyTool2Init2(AIEntity *e, int mx, int my); void aiDollyTool3Init(AIEntity *e, int mx, int my); void aiDollyTool3Init2(AIEntity *e, int mx, int my); void aiDollyTool4Init(AIEntity *e, int mx, int my); void aiDollyTool4Init2(AIEntity *e, int mx, int my); void aiRouterInit(AIEntity *e, int mx, int my); void aiRouterInit2(AIEntity *e, int mx, int my); void aiSlicerInit(AIEntity *e, int mx, int my); void aiSlicerInit2(AIEntity *e, int mx, int my); void aiPackageInit(AIEntity *e, int mx, int my); void aiPackageInit2(AIEntity *e, int mx, int my); void aiMagicEggAction(AIEntity *e, int mx, int my); void aiMagicEggInit(AIEntity *e, int mx, int my); void aiMagicEggInit2(AIEntity *e, int mx, int my); void aiMagicEggUse(AIEntity *e, int mx, int my); void aiIceBlockAction(AIEntity *e, int mx, int my); void aiIceBlockInit(AIEntity *e, int mx, int my); void aiIceBlockInit2(AIEntity *e, int mx, int my); void aiCabKeyInit(AIEntity *e, int mx, int my); void aiCabKeyInit2(AIEntity *e, int mx, int my); void aiItemChickenInit(AIEntity *e, int mx, int my); void aiItemChickenInit2(AIEntity *e, int mx, int my); void aiPdaInit(AIEntity *e, int mx, int my); void aiPdaInit2(AIEntity *e, int mx, int my); #if 0 void aiCellUse(AIEntity *e, int mx, int my); #endif void aiCellInit2(AIEntity *e, int mx, int my); void aiCellInit(AIEntity *e, int mx, int my); void aiEnvelopeWhiteInit(AIEntity *e, int mx, int my); void aiEnvelopeWhiteInit2(AIEntity *e, int mx, int my); void aiEnvelopeBlueInit(AIEntity *e, int mx, int my); void aiEnvelopeBlueInit2(AIEntity *e, int mx, int my); void aiEnvelopeRedInit(AIEntity *e, int mx, int my); void aiEnvelopeRedInit2(AIEntity *e, int mx, int my); void aiTransceiverInit(AIEntity *e, int mx, int my); void aiTransceiverInit2(AIEntity *e, int mx, int my); void aiTransceiverAction(AIEntity *e, int mx, int my); #if 0 void aiTransceiverUse(AIEntity *e, int mx, int my); #endif void aiMonkeystoneInit(AIEntity *e, int mx, int my); void aiMonkeystoneAction(AIEntity *e, int mx, int my); void aiMonkeystoneInit2(AIEntity *e, int mx, int my); void aiMonkeystoneUse(AIEntity *e, int mx, int my); void aiGemAction(AIEntity *e, int mx, int my); void aiGemWhiteInit(AIEntity *e, int mx, int my); void aiGemWhiteInit2(AIEntity *e, int mx, int my); void aiGooCupUse(AIEntity *e, int mx, int my); void aiGooCupInit(AIEntity *e, int mx, int my); void aiGooCupInit2(AIEntity *e, int mx, int my); void aiVortexianAction(AIEntity *e, int mx, int my); void aiVortexianUse(AIEntity *e, int mx, int my); void aiVortexianInit(AIEntity *e, int mx, int my); void aiVortexianInit2(AIEntity *e, int mx, int my); void aiNoneInit(AIEntity *e, int mx, int my); void aiNoneInit2(AIEntity *e, int mx, int my); void callbackDoorOpenClose(int x, int y); void callbackAutoDoorOpenClose(int x, int y); void callbackAiBarrelExplosionEnd(int x, int y); // Utility Functions void aiAnimateStanddown(AIEntity *e, int speed); void aiGenericAction(AIEntity *e, int mx, int my); void aiGetItemAction(AIEntity *e, int mx, int my); } // End of Namespace #endif // !HDB_AI_PLAYER_H