/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "graphics/pixelbuffer.h" namespace Graphics { PixelBuffer::PixelBuffer() : _buffer(NULL), _dispose(DisposeAfterUse::NO) { } PixelBuffer::PixelBuffer(const PixelFormat &format, int buffersize, DisposeAfterUse::Flag dispose) : _buffer(NULL), _dispose(DisposeAfterUse::NO) { create(format, buffersize, dispose); } PixelBuffer::PixelBuffer(const PixelFormat &format, byte *buffer) : _buffer(buffer), _format(format), _dispose(DisposeAfterUse::NO) { } PixelBuffer::PixelBuffer(const PixelBuffer &buf) { *this = buf; } PixelBuffer::~PixelBuffer() { if (_dispose == DisposeAfterUse::YES) free(); } void PixelBuffer::create(const Graphics::PixelFormat &format, int buffersize, DisposeAfterUse::Flag dispose) { if (_dispose == DisposeAfterUse::YES) free(); _format = format; _dispose = dispose; _buffer = new byte[buffersize * format.bytesPerPixel]; } void PixelBuffer::create(int buffersize, DisposeAfterUse::Flag dispose) { if (_dispose == DisposeAfterUse::YES) free(); _dispose = dispose; _buffer = new byte[buffersize * _format.bytesPerPixel]; } void PixelBuffer::set(const Graphics::PixelFormat &format, byte *buffer) { if (_dispose == DisposeAfterUse::YES) free(); _format = format; _buffer = buffer; } void PixelBuffer::free() { delete[] _buffer; _buffer = NULL; } void PixelBuffer::clear(int length) { memset(_buffer, 0, length * _format.bytesPerPixel); } void PixelBuffer::copyBuffer(int thisFrom, int otherFrom, int length, const PixelBuffer &buf) { if (buf._format.bytesPerPixel == _format.bytesPerPixel && buf._format.rShift == _format.rShift && buf._format.gShift == _format.gShift && buf._format.bShift == _format.bShift && buf._format.rLoss == _format.rLoss && buf._format.gLoss == _format.gLoss && buf._format.bLoss == _format.bLoss && ( _format.aLoss == 8 || buf._format.aLoss == _format.aLoss ) ) { memcpy(_buffer + thisFrom * _format.bytesPerPixel, buf._buffer + otherFrom * _format.bytesPerPixel, length * _format.bytesPerPixel); } else { uint8 r, g, b, a; for (int i = 0; i < length; ++i) { buf.getARGBAt(i + otherFrom, a, r, g, b); setPixelAt(i + thisFrom, a, r, g, b); } } } PixelBuffer &PixelBuffer::operator=(const PixelBuffer &buf) { _buffer = buf._buffer; _format = buf._format; _dispose = DisposeAfterUse::NO; return *this; } PixelBuffer &PixelBuffer::operator=(byte *buffer) { _buffer = buffer; _dispose = DisposeAfterUse::NO; return *this; } }